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Topic: SimEarth


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In the News (Tue 17 Nov 09)

  
  SimEarth - Wikipedia, the free encyclopedia
SimEarth: The Living Planet is a simulation computer game designed by Will Wright and published in 1990 by Maxis, in which the player controls the development of an entire planet.
In SimEarth, the player can vary a planet's atmosphere, temperature, landmasses, etc, then place various forms of life on the planet and watch them evolve.
Although as a software toy, the game does not have any required goals, the big (and difficult) challenge is to evolve sentient life and an advanced civilization.
en.wikipedia.org /wiki/SimEarth   (1096 words)

  
 SimEarth
SimEarth: The Living Planet is a simulation computer game designed by Will Wright and published in 1990 by Maxis, in which the player controls the development of an entire planet.
The player can vary its atmosphere, temperature, landmasses, etc, then place various forms of life on the planet and watch them evolve.
An interesting feature of the game is that most phyla of multicellular organisms are on an equal footing, and thus it is possible to evolve intelligent molluscs and the like.
www.xasa.com /wiki/en/wikipedia/s/si/simearth.html   (343 words)

  
 SimEarth - Wikibooks, collection of open-content textbooks
SimEarth: The Living Planet was published in 1990 by Maxis.
SimEarth is an interactive simulation in which you can mold and shape a planet down to every peak and canyon that you choose.
In SimEarth, your planet has a life of 10 billion years, afterwhich the sun supernovas, turning your entire planet to desert.
en.wikibooks.org /wiki/SimEarth   (1853 words)

  
 SimEarth
SimEarth sports a graphical interface clearly taken from its Macintosh version (Maxis develops first on the Mac), so you'll need a mouse to enjoy the game.
SimEarth is slightly unstable; the simulation crashed twice in as many days with no warning and for little reason.
SimEarth may be less inviting than the boffo bestseller SimCity, if only because it's more complex, and the intricacies of the 'ologies--geology, meteorology, biology, and technology--are scary compared to simple city planning.
www.atarimagazines.com /compute/issue131/126_SimEarth.php   (1004 words)

  
 The Video Game Encyclopedia :: SimEarth
Buy Video Games for less: at GameDealz.com we bring you new video games and hard to find video games for all the major video systems such as nintendo video games, xbox video games, dreamcast and more.
In addition to the familiar types, the long-extinct trichordates are included, because "we felt sorry for them, and are giving them a chance for survival in SimEarth".
Despite the humor, both in game and manual, game play itself is somewhat mystifying; species thrive or die out for no apparent reason, and it is easy to get the world into an unfixable state.
www.gamedealz.com /Video_Game_Encyclopedia/simearth.html   (414 words)

  
 simearth - Hot Search Site   (Site not responding. Last check: 2007-09-17)
Prices are competitive from sellers offering new and used simearth in just the model that you've been hoping to find.
Ask yourself if the simearth that you have come across are going to be adequate for your needs.
Remember, your simearth is only a good buy if it delivers such things as durability, warranty, and performance.
www.hotsearchsite.com /simearth   (263 words)

  
 Get A-Life: Sim vs Simulation
You are given the chance to shape continents, decide the planet's axial tilt, distribute plants and animals as you see fit, alter the composition of the atmosphere, and so on.
In SimEarth you can easily get intelligent life to evolve by just plunking down some unicellular organisms into the ocean, and coaxing them through a conventional process of evolution.
The underlying algorithms of the SimEarth world are carefully tuned so that Gaia will do its job, and evolution will tend to proceed the way we believe it proceeded on our own planet.
www.infidels.org /library/modern/meta/getalife/simreality.html   (488 words)

  
 SimEarth: The Living Planet
Maxis Software, creators of the urban godgame "SimCity," have put their considerable programming skills to the test with "SimEarth," a program that allows users to experiment with Gaian cybernetics.
SimEarth is a dense and sophisticated world modeler, yet it's simple enough to be a fun and stimulating, even for beginning players.
"SimEarth" is available for $69.95 in both IBM compatible and Macintosh formats.
www.streettech.com /bcp/BCPgraf/Media/simearth.htm   (400 words)

  
 [No title]   (Site not responding. Last check: 2007-09-17)
SIMEARTH SIMEARTH for the Macintosh (on which this review is based) arrives with both color and fl-and-white versions in the same box, along with a massive, and copiously illustrated, instruction book.
SIMEARTH is a must for anyone, especially gamers who loved the very popular SIMCITY.
SIMEARTH is published by Maxis and distributed by Broderbund.
www.textfiles.com /games/REVIEWS/simearth.rev   (860 words)

  
 Kevin Kelly -- Chapter 13: God Games
SimEarth, yet another god game, bills itself, somewhat tongue in cheek, as "the ultimate experience in planet management." An acquaintance of mine told a story of making a long car trip with three 10-12-year-old boys in the back seat, the trio equipped with a laptop computer running SimEarth.
SimEarth was meant to model Lovelock's and Margulis's Gaia hypothesis, which it succeeded in doing to a remarkable degree.
Johnny Wilson, a gaming expert and author of a SimEarth handbook, says that the only way to derail Gaia (SimEarth) is to launch a cataclysmic alteration such as titling the axis of the Earth to horizontal.
www.kk.org /outofcontrol/ch13-b.html   (2446 words)

  
 GBN: SimEarth   (Site not responding. Last check: 2007-09-17)
The fundamentals of planet dynamics are less familiar to us, more complex, and more hidden than issues of the city.
The only way to prevent wars, or reduce the number and severity of wars, is by allocating energy to philosophy in the Civilization Model Control Panel.
In SimEarth, the most likely classes of life to evolve intelligence are: reptiles, dinosaurs, birds, and mammals.
www.gbn.com /BookClubSelectionDisplayServlet.srv?si=238   (806 words)

  
 Don Hopkins' RadiOMatic BlogUTron
SimEarth and SimAnt did not support the same level of creativity and personal imprinting that SimCity does.
With SimEarth, anything you do is quickly wiped out by continental drift, erosion, and evolution; you can walk away from it for a while, come back later, and it will have evolved life or shriveled up and died without you, looking pretty much the same as if you had slaved over it for hours.
Like SimEarth, it didn't support creative personal imprinting as well as SimCity, since one ant farm looks pretty much like any other, and ants are quite disposable and devoid of personality...
radio.weblogs.com /0133463/2004/01/12.html   (2435 words)

  
 Simulation and Scale
This demonstrates the importance of choosing a scale that is appropriate for the phenomena in question: modeling an ant colony is much different from modeling an entire planet.
With SimEarth: The Living Planet, Maxis took the ambitious task of modeling the behavior of an entire planet, and turned it into a game.
This is a remarkable contrast to SimEarth, in which miles of land are modeled by only a few variables regarding terrain and habitability.
home.comcast.net /~coggerk/project/sim.html   (1943 words)

  
 Investigating the Biosphere with Planetary Models
This activity will present some general methods for presenting planetary models in the classroom and possibilities for student interaction with the program, as the power of this tool is best appreciated by students through structured play with the models they create.
SimEarth is available on both IBM and Macintosh venues in local computer stores and via mail-order.
If one computer is being used for the entire class as in other configuration, the teacher will need to assure that student teams only perform their stated investigations and return to the task of reaching conclusions and evaluating procedures before continuing with new experiments.
www.woodrow.org /teachers/bi/1991/planetary.html   (899 words)

  
 SimEarth   (Site not responding. Last check: 2007-09-17)
The producers of SimEarth refer to it as "The Living Planet." This game allows users to explore the complex interaction between a planet and its life-forms.
SimEarth is also useful for teaching Social Science concepts such as:
Promotional materials explain that SimEarth was, "[i]nspired by James Lovelock's Gaia hypothesis, [and therefore] looks at the world as one interrelated living organism offering you the ultimate experience in planet management."
hakatai.mcli.dist.maricopa.edu /proj/sw/games/simearth.html   (116 words)

  
 Portico: The Ultimate God Game
The game may have been textbook, but I was captivated by two things: first the level of detail (considering it's type) and secodnly, the implementation of the Lovelock theory.
I later learnt that SimEarth was designed for earlier computers, and as an attempt at the most exhaustive simulation of planets akin to Earth at the technology of the time.
Of course, SimEarth takes up little space and memory these days, and the lack of detail cries out for more for today's demanding gamers.
uticensis.blogspot.com /2005/03/ultimate-god-game.html   (591 words)

  
 WorldChanging: Tools, Models and Ideas for Building a Bright Green Future: Serious Games: Go Do Something Cool
His presentation isn't meant to be all-inclusive, but it's worth noting one area he doesn't mention that, I strongly suspect, is likely to become an important theme for both serious and "fun" games in the years to come: planetary management.
But the last of these was published in 1992; I have yet to find any more recent commercially-available/freeware games that have planetary management or the environment as their central idea.
Doing this might actually be more time-consuming than designing a simple environmental game from scratch, but if the mod was good enough, you'd have a large audience already eager to download your game when they inevitably grow bored of the out-of-the-box Civ 4.
www.worldchanging.com /archives/003711.html   (727 words)

  
 TidBITS#29/12-Nov-90
You are a deity in charge of a planet and have control over the physical landscape and the evolution of life.
One of the most interesting parts of the game is that it can be goal-oriented or exploratory, as the player wishes.
In addition, SimEarth has been praised by environmental groups as a learning tool for illustrating what humans can do to the environment.
www.tidbits.com /tb-issues/tidbits-029.html   (2106 words)

  
 Has anybody ever played SimEarth?   (Site not responding. Last check: 2007-09-17)
SimEarth was mostly about trying to keep the whole earth going, and getting one species to go on to land, and become sentient.
I played quite a bit of SimEarth in it's time (my sentient species evolved from insects), and I do agree that, in a sense (especially considering the vast scope, time-wise, of both games), Will seems to intend an infinitely more fleshed out version of his earlier game.
I was a big fan of SimEarth although playing as a teenager meant that I liked to bring about the Apocalypse far too often.
www.gamingsteve.com /blab/index.php?topic=177.0;all   (2477 words)

  
 Has anybody ever played SimEarth?
In fact, Spore's deapth would actually probably interfere with the sheer sense of wonton power the user was supposed to bear in SimEarth.
One thing SimEarth got right, more by accident than by anything else, was the world at the end of time.
When the planet gets off track, often the seas would boil along the equator and leave a swath of desert along the entire length of the equator.
www.gamingsteve.com /blab/index.php?topic=177.15   (1011 words)

  
 Virtual Life - SimEarth - evolve artificial life organisms.   (Site not responding. Last check: 2007-09-17)
SimEarth, 'The Living Planet', was inspired by James Lovelock's Gaia hypothesis and looks at the world as one interrelated living organism, offering the ultimate experience in planet management.
It allows you to explore the complex relationship between a planet and its life-forms by controlling the atmosphere, configuration of land masses, water supply, and temperature.
SimEarth allows you to explore Life Science concepts such as:
www.cyodine.com /virtuallife/SimEarth.htm   (115 words)

  
 “Mechanical Mutants”
The Gais Theory is at the heart of SimEarth.
  SimEarth basically lets its players be “god” and create worlds and control the people who live in that world.
The Matrix the people of the Matrix are created in a computer program just like the people of SimEarth.
www.roanoke.edu /staff/marsh/GST400students/rodes.htm   (487 words)

  
 Global Model Index - GENI Articles Index - Opinion Editorials - Papers - Global Model Matrix - Historical Activities - ...
Location of a multi-user version of SIMearth for use on a UNIX platform, written in TCLTK(?).
SimEarth is a planet simulation game which may be run in two modes: game and experimental.
Variables revolve around all facets of Earth such as climate, atmosphere, flora, fauna, beings, etc. SimEarth is the closest traditional model to the newly developed "artificial society" simulations.
www.geni.org /globalenergy/library/geni/globalmodelindex.shtml   (1981 words)

  
 IGN: SimEarth
Find out what other IGN readers have to say about SimEarth.
Visit GameStats for the latest SimEarth ratings and rankings
By continuing past this page, and by your continued use of this site, you agree to be bound by and abide by the User Agreement.
pc.ign.com /objects/006/006730.html   (172 words)

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