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| | SimCity Essay |
 | | What turned SimCity into a giant software hit, spawning numerous bootlegs, imitations, and spin-offs (including SimEarth, SimAnt, SimLife, SimFarm, SimHealth, SimGolf, SimTown, SimTune, SimIsle, and the sequels SimCity 2000 and SimCity 3000), was the pleasure Wright discovered in the simulation process itself. |
 | | I'm certain the film Groundhog Day was made by computer game players - it perfectly captures the "oh no, not again" exasperation of playing the same sequence over and over, again and again, until you get everything right. |
 | | Complaining about the pro-government "bias" of SimHealth, a game that simulates the economics of health care reform, one critic speculates, "maybe what we really need is an economic simulator called SimAdam Smith: You turn it on and just leave it alone" (Moss, 1993). |
| www.duke.edu /~tlove/simcity.htm (5099 words) |
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