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Topic: SimLife


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In the News (Sun 27 Dec 09)

  
  Simlife - Simple your life!
Simlife Science and Technology Co., Ltd. is a flourish developing company which resolves in the value-added industry of China wireless communication.
Simlife was founded in 2002, which is a famous developer and operator of embedded intelligent terminal software in China.
Simlife is quite honor to be one of the top operators among them.
www.simlife.com /en/about.html   (447 words)

  
  Without a title - Title
Simlife, after all, is itself a chimerical beast - part toy, part game, part tool, it exists at that node where the practices of science and the practices of culture collide.
But the corporeal players of Simlife are also complicit in the "reproduction" of Simlife; the distribution of Simlife creatures, the deployment and articulation of their vitality, relies on the external ""wetware" of human brains, their rhetorical softwares, their bodies and machines, just as the orchid is bound up with the wasp.
In the Simlife tutorial, the first action the user is directed to take in the Simlife World is to "draw your name in seeds." Watching the seeds sprout, grow and die in something approaching the pattern of your name plays out the drama implicit in much of genomics.
www.personal.psu.edu /faculty/r/m/rmd12/simlife.html   (5426 words)

  
 troping life
The salmon ton the SimLife program are a representation of actual salmon, but both salmon are potentially living, just as the image of a heartbeat on a cardiogram is kept "alive" by the same electricity that animates the actual heart.
SimLife certainly does provide a challenge for the player, and people obviously get some sort of enjoyment out of playing it, which is for me sufficient to call it a game.
Simlife is an illusion, a trick that is exactly what its name makes it out to be, a simulation, not a recreation, of life.
www.personal.psu.edu /users/r/m/rmd12/simresp.html   (3101 words)

  
 SimLife for Windows download @ Game Downloads
Maxis once again lets you play God-- but in contrast to SimEarth's macro-management, Simlife lets you design and manipulate the genes of plants and animals to see how they behave in a simulated environment.
Simlife is a great game for anyone with a passing interest in genetics and ecology.
The downside was that the game was a memory hog for its time-- requiring a whopping 4MB to run If you like to tinker with genetics, SimLife is one of the best electronic "toys" of its kind.
free-game-downloads.mosw.com /abandonware/pc/simulations/games_s/simlife_for_windows.html   (180 words)

  
 Amazon.com: Simlife: The Official Strategy Guide (Secrets of the Games): Books: Ken Karakotsios,Michael Bremer   (Site not responding. Last check: 2007-10-11)
SimLife only begins to make sense when you understand something about what it's doing under the covers, which means that the kinds of people who are drawn to the program are those who are interested in genetic algorithms and emergent behaviour.
These kinds of things are generally grouped under the title of 'artificial life', and I'm betting most copies of SimLife that didn't end up in the bin found their way onto the computers of A-Life groupies.
SimLife may have been ill-conceived as a game, but as a tinker-toy for A-Life aficionados it's a hit.
www.amazon.com /Simlife-Official-Strategy-Guide-Secrets/dp/1559581905   (808 words)

  
 Simlife: life goes on and on and on - computer software game - Evaluation Omni - Find Articles   (Site not responding. Last check: 2007-10-11)
And just as in SimEarth, SimLife includes disasters you can rain upon the heads of your ungrateful progeny, although the names have changed and include an oh-so-modern sexually transmitted disease and an invasion of real-estate developers (no kidding).
With SimLife, you can mess around with any of the plant or animal species, changing any of their genetic characteristics, even their sex life.
SimLife isn't the first program to synthesize life--Life and Autodesk's CA Lab came first--but it is the world's best scientific software toy.
www.findarticles.com /p/articles/mi_m1430/is_n4_v15/ai_13304884   (715 words)

  
 SimLife - Wikipedia, the free encyclopedia
SimLife is a computer game produced by Maxis in 1992.
The concept of the game is to simulate an ecosystem; players may modify the genetics of the plants and animals that inhabit the virtual world.
The producers of SimLife refer to it as "The Genetic Playground." The game allows users to explore the interaction of life-forms and environments.
en.wikipedia.org /wiki/SimLife   (168 words)

  
 SimLife
Simlife is on the same basis as SimCity.
So basically you are putting a Rhinoceros'' head onto a tiger's body, or putting the head of a toucan with the body of a wallaby (kangaroo type) and adding the tail of a stegosaurus (dinosaur), or even a giraffe's head onto an ostrich's body (hence the cover pictures on the box).
When I first bought SimLife, I was thrilled all the way home that it would be like SimCity but with animals.
rivendell.fortunecity.com /furcadia/705/simlife.htm   (511 words)

  
 SimLife
SimLife, "The Genetic Playground," is a new addition to Maxis's line of simulations/games/toys, such as the popular SimCity, SimAnt, and SimWorld.
SimLife's silicon-based computer world simulates many of the features of our very own carbon-based life.
Life is complex, and SimLife has a lot of features, too--"more buttons than all the bellies in China," the manual declares.
www.atarimagazines.com /compute/issue155/93_SimLife.php   (355 words)

  
 Barbelith Underground > Laboratory > SimLife, in reverse
Barbelith Underground > Laboratory > SimLife, in reverse
Barbelith is a new kind of community (find out more)...
like SimLife in reverse where it controls you, based on data you give it about your environment (including other people).
www.barbelith.com /topic/23037   (507 words)

  
 Amazon.ca: Simlife: The Official Strategy Guide: Books: Rusel DeMaria,Michael Bremmer,Ken Karakotsios   (Site not responding. Last check: 2007-10-11)
SimLife is about genetics, and unless you know something about genetics it looks rather dull.
But to get the most from the program you need to understand its design and philosophy, and this is the book that will fill you in.
If it was my call I'd repackage SimLife with a two-volume manual set, and this would be Volume 2.
www.amazon.ca /Simlife-Official-Strategy-Rusel-DeMaria/dp/1559581905   (447 words)

  
 Home of the Underdogs - Entry: SimLife for Windows
Maxis once again lets you play God-- but in contrast to SimEarth's macro-management, Simlife lets you design and manipulate the genes of plants and animals to see how they behave in a simulated environment.
Simlife is a great game for anyone with a passing interest in genetics and ecology.
The downside was that the game was a memory hog for its time-- requiring a whopping 4MB to run If you like to tinker with genetics, SimLife is one of the best electronic "toys" of its kind.
www.the-underdogs.info /game.php?id=988   (199 words)

  
 [No title]
For others, it may be a type of diversion close to a fractal program; you can watch a lot of things moving on the screen, then come back a few hours later and check the history to see what's still alive and when things went extinct.
Perhaps if there were some real "scoring" mechanism for SimLife as there was for SimCity (in which money was a limited resource; in SimLife, life itself can be created pretty much infinitely, and without any cost, which I find pretty unrealistic), the game could be more playable.
CONCLUSIONS All in all, I feel SimLife to be a very accomplished simulation with a whole plethora of variables and a world of outcomes to be explored.
www.cucug.org /amiga/amiinfo/reviews/SimLife.txt   (3154 words)

  
 SimLife   (Site not responding. Last check: 2007-10-11)
For this reason, SimLife Investigations (lessons provided in the Teacher's Guide) are designed to introduce concepts slowly and thoroughly.
The tutorial will give you ideas about the vast range of possibilities for use in various disciplines, while the investigations themselves are somewhat more restrictive.
Each reviewer describes a learning activity that uses SimLife.
www.mcli.dist.maricopa.edu /proj/sw/games/simlife.html   (157 words)

  
 Using SimLife   (Site not responding. Last check: 2007-10-11)
SimLife is a simulation game designed to simulate environments, biology, evolution, and ecosystems.
March of the Mutants: Use a random set of genes to build a creature.
SimLife also includes the option of setting up your own ecosystem and carrying out an experiment that you design.
www.cyfernet.org /integrate/iowa/simlife.html   (265 words)

  
 Amazon.com: SimLife   (Site not responding. Last check: 2007-10-11)
Simlife: The Official Strategy Guide (Secrets of the Games) by Ken Karakotsios and Michael Bremer (Paperback - Mar 1993)
SimLife : The Official Strategy Guide by Michael; Karakotsios, Ken Bremmer (Paperback - 1993)
We are playing SimLife, Tim's favorite computer game, which...
www.amazon.com /s?ie=UTF8&keywords=SimLife&tag=playcentercom&index=blended&link_code=qs&page=1   (668 words)

  
 Virtual Life - SimLife - create artificial life plants and animals.   (Site not responding. Last check: 2007-10-11)
Virtual Life - SimLife - create artificial life plants and animals.
SimLife, "The Genetic Playground.", allows you to explore the interaction of life-forms and environments.
You can manipulate the genetics of both animals and plants to see whether these new species could survive in Earth's various environments.
www.cyodine.com /virtuallife/SimLife.htm   (96 words)

  
 BEST FAQ: Simlife
You also have some control over weather, the terrain in your world, how quickly evolution happens, and other factors.
SimLife is a really fun game, you could easily spend hours playing it.
That said, its probably not too useful as a biology teaching tool, especially at the college level.
www.beakerware.com /bioedusoft/EcoEvo/SimLife.html   (176 words)

  
 routledge_reader.html
We are playing SimLife, Tim's favorite computer game, which sets its users to the task of creating a functioning ecosystem.
He says he learned his style of play from video games: "Even though SimLife's not a video game, you can play it like one." By this he means that in SimLife, as in video games, one learns from the process of play.
Robbie, a ten-year-old who has been given a modem for her birthday, puts the emphasis on mobility when she considers whether the creatures she has evolved on SimLife are alive.
web.mit.edu /sturkle/www/routledge_reader.html   (5005 words)

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