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Topic: Simple DirectMedia Layer


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In the News (Mon 17 Jun 13)

  
  Simple DirectMedia Layer - Wikipedia, the free encyclopedia
The SDL is mainly coded in C but has bindings to many languages and exists on several operating systems.
SDL itself is very simple; it merely acts as a thin, cross-platform wrapper, providing support for 2D pixel operations, sound, file access, event handling, timing, threading, and more.
OpenGL is often used with SDL to provide fast 3D rendering.
en.wikipedia.org /wiki/Simple_DirectMedia_Layer   (281 words)

  
 Simple DirectMedia Layer   (Site not responding. Last check: 2007-10-21)
This is Simple DirectMedia Layer OpenVMS porting project.
Simple DirectMedia Layer is a cross-platform multimedia library designed to provide low level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D video framebuffer.
SDL is written in C, but works with C++ natively, and has bindings to several other languages, including Ada, Eiffel, Java, Lua, ML, Perl, PHP, Pike, Python, and Ruby.
fafner.dyndns.org /~alexey/libsdl/public.html   (143 words)

  
 SDL: Making Linux fun
The Simple DirectMedia Layer library, or SDL for short, is one of the few freely available libraries available that is being used by commercial game development companies.
SDL came about two years ago, when I was working on the Win32 port of the Macintosh emulator Executor.
SDL is available under the GNU Lesser General Public License, which means that both free software and commercial programs can use it, and changes to the source code go back to the common source to be shared by everybody.
www-128.ibm.com /developerworks/library/l-making-linux-fun   (1966 words)

  
 freshmeat.net: Project details for Simple DirectMedia Layer
SDL is a library that allows you portable low-level access to a video framebuffer, audio output, mouse, and keyboard.
Compiling SDL 1.2 from source with ld version 2.11, ld segfaults when linking some assembler stuff.
SDL has been developed by Loki as the foundation for their ports of commercial games from Win32 to Linux, it has the virtue known as production quality that comes from usage for a dozen products.
freshmeat.net /projects/sdl   (352 words)

  
 Game Programming with the Simple DirectMedia Layer | Linux Journal
Simple DirectMedia Layer (SDL, www.libsdl.org) is a simple, yet powerful, cross-platform game and multimedia development library.
SDL was developed to meet the needs of game developers working in a multi-OS environment and was used in the Linux versions of Maelstrom, Hopkins FBI, Civilization: Call to Power, Descent 2, MythII: Soulblighter, Railroad Tycoon II, Tux Racer and many more.
Like most open-source projects, SDL is under constant development, so if you are using SDL for development, check for new versions regularly or join one of the SDL mailing lists to keep track of library updates.
www.linuxjournal.com /article/6410   (2529 words)

  
 LinuxDevCenter.com -- SDL: The DirectX Alternative
SDL, for short, is a multimedia library API which provides low-level access to a system's video framebuffer, sound output, and input devices including keyboard, mouse, and joystick.
The genesis for the SDL library came about while he worked on the Windows port of a Macintosh emulator called Executor.
Lantinga started work on what would become SDL in the summer of 1997 and made the first public release of it, Version 0.3, in October of that year.
www.linuxdevcenter.com /pub/a/linux/2001/09/21/sdl.html   (442 words)

  
 Linux for PlayStation 2 Community: Project Info - Simple DirectMedia Layer
Project Description: Simple DirectMedia Layer is a cross-platform multimedia library designed to provide fast access to the graphics framebuffer and audio device.
It is used by MPEG playback software, emulators, and many popular games, including the award winning Linux port of "Civilization: Call To Power." Simple DirectMedia Layer supports Linux, Win32, BeOS, MacOS, Solaris, IRIX, and FreeBSD.
SDL is written in C, but works with C++ natively, and has bindings to several other languages, including Ada, Eiffel, ML, Perl, PHP, Python, and Ruby.
playstation2-linux.com /projects/libsdl   (94 words)

  
 COMP332 History assignment - Simple DirectMedia Layer   (Site not responding. Last check: 2007-10-21)
SDL is a multimedia library written in C. It is developed on Linux but it works also on Windows and several other operating systems.
SDL itself is small, simple and fast so it lacks some often needed functionality.
There are several SDL add-on libraries that can be used to do things that are not possible with SDL itself for example, fonts, GUIs, image and sound loading, animations and networking.
www.cs.newcastle.edu.au /~comp3320/history/sdl   (309 words)

  
 Simple DirectMedia Layer   (Site not responding. Last check: 2007-10-21)
SDL is written in C, but works with C++ natively, and has bindings to several other languages, including Ada, C#, Eiffel, Erlang, Euphoria, Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP, Pike, Pliant, Python, Ruby, and Smalltalk.
SDL is distributed under GNU LGPL version 2.
This license allows you to use SDL freely in commercial programs as long as you link with the dynamic library.
www.libsdl.org   (158 words)

  
 SuperWaba - TheBestLinks.com - Java platform, Linux, Simple DirectMedia Layer, Windows XP, ...
The resulting code runs at 1/3 to 1/2 the speed of a pure 'C' application on a Palm platform, and on a Windows 32 platform is approximately 3-4 times faster than a JIT-compiled Java due partly to its integer-only implementation.
Future releases will be based on the SDL library, and so will be far more portable.
Version 5.0 (in pre-alpha at the time of writing) uses SDL and additionally runs natively on the Symbian and Linux platforms.
www.thebestlinks.com /SuperWaba.html   (288 words)

  
 AmigaSDL   (Site not responding. Last check: 2007-10-21)
There are a variety of cross-platform libraries out there attempting to fill this gap, but SDL is probably the most elegant and well-supported project out there.
The SDL API offers access to the main areas you would expect for this type of development work and gives fairly low-level access without, obviously, sacrificing the portability.
After evaluating a variety of cross-platform libraries last year, SDL was chosen for the port of Gabriele's game "Eat The Whistle" to Linux and Win32.
www.suite101.com /article.cfm/1365/71336   (438 words)

  
 [No title]   (Site not responding. Last check: 2007-10-21)
SDL (Simple DirectMedia Layer) is as said on the web page (www.libsdl.org): Simple DirectMedia Layer is a cross-platform multimedia library designed to provide fast access to the graphics framebuffer and audio device.
The SDL functions have been split into several erlang modules (with corresponding header files).
General SDL functions, such as SDL_Init, are in the sdl.erl module.
esdl.sourceforge.net /Readme   (588 words)

  
 [No title]   (Site not responding. Last check: 2007-10-21)
SDL is an awesome library originaly written in C which allow you to write cross-platform high-performance multimedia applications such as games.
SDL - SDL is a portable multimedia API and is considered as Linux's DirectX-like.
All SDL functions are presents giving the same functionality as SDL.
www.chez.com /xlepas   (520 words)

  
 Simple DirectMedia Layer: Facts and details from Encyclopedia Topic   (Site not responding. Last check: 2007-10-21)
Simple DirectMedia Layer (SDL) is a library[For more info, click on this link] that creates an abstraction over various platforms' graphics computer graphics quick summary:
Computer graphics (cg) is the field of visual computing, where one utilizes computers both to generate visual images synthetically and to integrate or...
The c programming language is a low-level standardized programming language developed in the early 1970s by ken thompson and dennis ritchie for use...
www.absoluteastronomy.com /encyclopedia/s/si/simple_directmedia_layer1.htm   (1734 words)

  
 Open H.323 Faq-O-Matic: SDL (Simple DirectMedia Layer)   (Site not responding. Last check: 2007-10-21)
Simple DirectMedia Layer is a cross-platform multimedia library designed to provide fast access to the graphics framebuffer and audio device.
Simple DirectMedia Layer supports Linux, Win32, BeOS, MacOS, Solaris, IRIX, and FreeBSD.
The SDL display library is very flexible and reliable.
www.openh323.org /fom-serve/cache/101.html   (68 words)

  
 Amiga SDL Home Page
All the examples are compiled for the shared version of SDL to save space and bring users and developers to choose the shared library solution but they all works (at least on my system) also with the static one.
This is a porting of the multipurpose multiplatform library SDL (simple direct media layer), created by Sam Lantiga.
If you want to compile an automake project you may have some problems with the SDL testing code of the configure script, to be able to succesfully complete the test you should edit the provided sdl-config file to the path where your SDL includes/libraries are located and place it in your gg:bin directory.
ggreco.interfree.it /sdl.html   (1227 words)

  
 GameDev.net - The Simple DirectMedia Layer from a Win32 Perspective, Part 1: Setting Up Your System for SDL
SDL is released under the LGPL license, and if you intend to use SDL for creating applications that you wish to sell, you'll need to follow the license.
The SDL message pump is a lot simpler than the equivalent WIN32 message pump, of course.
The key is that this API is called the SIMPLE DirectMedia Layer.
www.gamedev.net /reference/articles/article1598.asp   (1863 words)

  
 Java for SDL   (Site not responding. Last check: 2007-10-21)
Simple DirectMedia Layer (SDL) provides a portable low level API well suited for media applications and games.
Now you can use SDL and still program with Java.
Scripts to build and run are present but won't work, too many hard links, nevertheless scripts are very simple.
jsdl.sourceforge.net   (382 words)

  
 Macworld: News: Simple DirectMedia Layer gains OS X support
SDL has been created for programmers who want to create multimedia-dependent applications that can run on a variety of different platforms.
The SDL is available under the GNU Lesser General Public License version 2 or newer.
Developers are welcome to use and modify the SDL for their own work provided they follow the guidelines set forth in the SDL license -- please check the SDL Web site for further information.
www.macworld.com /news/2001/02/15/sdl/index.php   (542 words)

  
 Simple DirectMedia Layer at opensource encyclopedia   (Site not responding. Last check: 2007-10-21)
Simple DirectMedia Layer (SDL) is a library that creates an abstraction over various platforms' graphics, sound, and input APIs, allowing a developer to write a video game or other multimedia application once and run it on Linux, Microsoft Windows, Mac OS, BeOS and a few other unofficially ported platforms.
He then used SDL to port DOOM to BeOS.
The SDL is mainly coded in C but has interfaces to many languages and exists on several operating systems.
www.wiki.tatet.com /Simple_DirectMedia_Layer.html   (168 words)

  
 Using SDL: the birth of "Pirates Ho!"
Author of the Simple DirectMedia Layer (SDL), Sam Lantinga, and Lauren MacDonell kick off the first of a series of articles in which they will document the process of designing and building a game, Pirates Ho!, for Linux from scratch.
The idea had been inspired by a request for a series of articles on using SDL in game development, of which this will be the first.
Having had little experience in actual game development, we figured the only way to say anything intelligent and useful about the process would be to go through it ourselves and document its various stages.
www-128.ibm.com /developerworks/library/l-pirates   (2041 words)

  
 SDL4GP32   (Site not responding. Last check: 2007-10-21)
SDL for GP32 uses DMA for sound, assembler video blitter, exact timer and emulate keys: Cursor keys (PAD), Crtl (A), Alt(B), Return(Start), Backspace(L) and Tab(R).
A font library for use with SDL which uses variable width bitmap fonts.
Now you can build a SDL project for GP32, for testing, you can download examples and uncompress it to home directory:
sdl-gp32.sourceforge.net /#USAGE   (559 words)

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