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| | Anti-aliasing - Wikipedia, the free encyclopedia |
 | | Figure 1-c shows another anti-aliasing algorithm, based on the sinc filter, which is considered better than the algorithm used in 1-b. |
 | | Since this requires that the primitives be in some order, and hence interacts poorly with an application programming interface such as OpenGL, the latest attempts simply have two or more full sub-pixels per pixel, including full color information for each sub-pixel. |
 | | However, in many instances, the filtering should not be uniform in each direction (it should be anisotropic, as opposed to isotropic), and a compromise resolution is used. |
| en.wikipedia.org /wiki/Anti-aliasing (1742 words) |
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