| | Game Engine Anatomy 101, Part IV ExtremeTech - Find Articles (Site not responding. Last check: 2007-10-16) |
 | | Another advantage of skeletal animation is being able to 'weight' each vertex individually based on a number of other bones that influence the vertex. |
 | | With skeletal systems you can even specify "I want this particular animation to be applied to the legs of the model, while a different gun-carrying or shooting animation runs on the torso of the model, and a different animation effect of the guy yelling runs on the head of the model". |
 | | Instead of requiring one animation for the guy walking and firing, Raven has animations for the guy walking, and one for him firing standing still, and can combine the two for the situation of him walking and firing at the same time. |
| www.findarticles.com /p/articles/mi_zdext/is_200204/ai_ziff26182 (970 words) |