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| | Music 4 Games (Site not responding. Last check: 2007-10-21) |
 | | AG: In video game sound one of the main objectives is to create sounds that make the experience more fun and exciting for the game player, as well as to help communicate to the player information such as "you just blew something up, and it was huge," or "you've been injured". |
 | | So we created a lot of new sounds, like Jango's flame thrower, for instance, which is one of his primary weapons and quite a few new spaceships sounds, machinery, creature sounds, such as the Krayt dragon, and new sounds for all of the environments that Jango moves through. |
 | | For these sounds we used the existing Star Wars sound effects library, which is an enormous and incredibly rich sound resource, as raw material, so that the new sounds we made would be consistent with the Star Wars universe. |
| www.music4games.net /f_skywalkersound_bountyhunter.html (799 words) |
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