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| | Retro/Active: Jet Grind Radio from 1UP.com |
 | | While games like Fear Effect's animation-cel styled visual were a precursor to Jet Grind's uber-sleek cel-shading, it was Sega's motley crew of high-flying, acrobatic graffiti-punks (Beat, Gum, Corn, Combo, Cube, Garam and DJ Professor K) that defined it. |
 | | The Dreamcast's then-unheard of horsepower that allowed for such graphical largesse, allowing Smilebit to fill Jet Grind Radio's every corner with lavish skyscrapers, grindable architecture (like streetlights and overpasses), pedestrian multitudes and vehicular chaos. |
 | | Before Sega restructured its internal development teams for the 400th time, and relegated Smilebit to sports-game detail, the development team designed an enhanced Jet Set as a debut title for Xbox. |
| www.1up.com /do/feature?cId=3142192 (849 words) |
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