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Snatcher Review |
 | | While many say that Snatcher, with the illusion of freedom granted by total stylistic immersion in a fairly point-and-click world, is easily the system’s best offering and a pivotal development to the industry, others, citing the same PC-game style and interface as redundant and limiting, call it overrated. |
 | | Snatcher was the brainchild of Hideo Kojima of Metal Gear fame, and first appeared on the PC88 in 1988 (a NEC system). |
 | | In the case of Snatcher, the year is 2047, the place, Neo Kobe, Japan, and the menace comes from the titular identity-swiping robots, complete duplicates of existing persons, bent on replacing very important people in society (that’s the actual criteria - must be a V.I.P. to be snatch-worthy). |
| www.siliconera.com /gen/snatcher/050910.htm (1207 words) |
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