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| | Shirky: Social Software and the Politics of Groups |
 | | Social software, software that supports group communications, includes everything from the simple CC: line in email to vast 3D game worlds like EverQuest, and it can be as undirected as a chat room, or as task-oriented as a wiki (a collaborative workspace). |
 | | Earlier generations of social software, from mailing lists to MUDs, were created when the network's population could be measured in the tens of thousands, not the hundreds of millions, and the users were mostly young, male, and technologically savvy. |
 | | Social software has progressed far less quickly than single-user software, in part because we have a much better idea of how to improve user experience than group experience, and a much better idea of how to design interfaces than constitutions. |
| www.shirky.com /writings/group_politics.html (1900 words) |
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