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| | The 11th Hour Web Magazine - Features - Extreme Doing Nothing |
 | | Computer game designers really hit their peak when they created the wonder that is this ever-enchanting puzzle, and it's all been pointless from there on. |
 | | There are also these newfangled Simulation Games, Strategy Games, Action and Adventure Games, which, while their credibility may not be called into question by a resemblance to Space Invaders at all, do make the impossible claim to somehow take you to the edge of reality, and even beyond. |
 | | But these games, with their often idiotic premises, violent under-, over- and in-between-tones, and patent lack of anything even approaching redeeming value, often seem little more than ways in which to spend huge chunks of time not doing very much at all. |
| www.the11thhour.com /archives/102000/features/games1.html (792 words) |
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