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Topic: Soul Calibur


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In the News (Wed 2 Dec 09)

  
  Soul Calibur
A differenza di Soul Calibur II ora non saranno sempre i colpi verticali a...
Soul Calibur è uno dei videogiochi appartenenti alla categoria dei picchiaduro...
Soul Calibur II ci riporta in un mondo senza tempo e senza confini, dove legioni...
azeqil.itonin.org /soul_calibur   (372 words)

  
  Soul Calibur - Wikipedia, the free encyclopedia
Soul Calibur is the second game in the Soul series of fighting games developed and produced by Namco, consisting of Soul Edge (Soul Blade in the US), Soul Calibur, Soul Calibur II, and Soul Calibur III.
Soul Calibur is the name of the holy sword, created to battle the evil sword Soul Edge, around which the games' story-lines revolve.
Soul Calibur was released in Japan for the Dreamcast in August 5, 1999 and in North America as a launch title, in September 9, 1999.
en.wikipedia.org /wiki/Soul_Calibur   (1716 words)

  
 GamingWorld X - Soul Calibur II Review
Soul Calibur fans have heard that question hundreds of times since the sequel was announced for Xbox a couple years ago.
But despite the flame-retardant nature of my soul, I still found Soul Calibur II to be in a class of its own on Xbox and a worthy successor to the classic Dreamcast original.
Soul Calibur II, on the other hand, is like that attractive English teacher who's only a few years removed from college.
www.gamingworldx.com /xbox/SoulCaliburII.shtml   (1666 words)

  
 Soul Calibur III - Wikipedia, the free encyclopedia
Soul Calibur II's mimic character Charade does return, but only as an unplayable enemy appearing on certain paths for some characters' Tales of Souls.
The silhouette in the logo is circa Soul Calibur II Nightmare (with Siegfried as a host) with Soul Edge (growth?) as a weapon.
All the character roster of Soul Calibur III returns for the arcade version except for Abyss, who is unplayable.
en.wikipedia.org /wiki/Soul_Calibur_III   (3025 words)

  
 GamingWorld X - Soul Calibur II Review
The sequel to the underwhelming Soul Edge, Soul Calibur wowed even those who had been playing the game in their local arcades by adding scores of new features, sharper graphics, and an incredibly entertaining Mission Battle mode.
Soul Calibur was the grandest of all 3D fighters, with its sweeping orchestral score, authentic and subtitled dialogue, surprisingly detailed back story, and most importantly, the most rock-solid and fundamentally sound gameplay ever seen in a fighting game.
Soul Calibur II continues its legacy with a grand, sweeping score, arranged to perfectly compliment the epic nature of the game.
www.gamingworldx.com /ps2/SoulCaliburII.shtml   (1143 words)

  
 Soul Calibur III
Soul Calibur 3 is actually the fourth game in the series, and by far the the brightest of the bunch.
Soul Blade on the PS1 introduced many of the classic characters, Mitsurugi (the rogue samurai), Taki (the dual bladed ninja), and of course, Cervantes (the demonic pirate and primary antagonist of the series).
Soul Calibur 2 was released on the Xbox, Gamecube, and PS2.
www.kungfucinema.com /games/soulcalibur3_122205.htm   (1071 words)

  
 Soul Calibur II for GameCube Review - GameCube Soul Calibur II Review
That also means Soul Calibur II won't impress you as much as its predecessor, since you've seen most of these characters, their weapons, and their moves before, and the available gameplay modes are nothing out of the ordinary.
Soul Calibur II is the long-awaited sequel to one of the all-time greatest fighting games.
Each fighter in Soul Calibur for the Dreamcast, though remarkably different, at least looked like he or she belonged in the same game as all the other fighters in the lineup.
www.gamespot.com /gamecube/action/soulcalibur2/review.html   (1229 words)

  
 [No title]
Soul Calibur II, the sequel to Soul Calibur is a promising title that is available for all next-gen consoles.
Soul Calibur II might have done just that, with a new Weapons Master mode, and various other fun and exciting modes to choose from.
Soul Calibur II has a mode called Weapon Master which is a cross between a story mode and a mission mode.
www.lycos.com /info/soul-calibur-ii.html   (663 words)

  
 Soul Calibur III from 1UP.com
Soul Calibur III continues to fuel that fire with the same brand of infectiously easy, yet impossibly deep fighting.
Soul Calibur III will also introduce destructible barriers (made out of stone, wood, or glass) that can be shattered when you hammer your opponent with a powerful move.
While the meat and potatoes of Soul Calibur III will remain -- at least on a surface level -- pretty much the same as the previous games, Yotoriyama's team is focusing on new content in other areas of the game.
soulcalibur3.1up.com /do/feature?cId=3142254   (933 words)

  
 Soul Calibur III, Review PlayStation 2, Sony Entertainment
Soul Calibur is probably one of the most legendry fighting games that has ever been, Street Fighter II being probably the most legendry.
Soul Calibur III has multiple fighting stances for each character; this enables you to make other special moves without having to learn ridiculously long combo strings as each stance has a different set of moves similar to Mortal Kombat Deception.
Soul Calibur III differs slightly to the previous Soul Calibur games in one respect, this is exclusively a PS2 game, it hasn't even been in the arcades which means there is no arcade mode unfortunately.
www.contactmusic.com /new/home.nsf/webpages/soulcalibur3ps2reviewx02x12x05   (1161 words)

  
 GameSpy.com - Review
Soul Calibur was more than just a fighting game or a sequel to Soul Blade; it was one of those games that raises the bar for an entire genre and makes people reconsider what games can do.
The addition of weapons to the fighting game mix has put the Soul Calibur series in its own arena; the intensity of clashing blades and the strategies afforded by their behaviors makes the game feel more visceral than any of the other fighters on the market.
The secret to Soul Calibur's success is based around the fact that the gameplay is easy to get into but offers great longevity and depth to the interested player.
www.gamespy.com /reviews/august03/soulcalibur2ps2   (652 words)

  
 Kikizo Games: PS2, Xbox, GCN Review: Soul Calibur 2
Soul Calibur 2 is weapons-based fighting game, and for this reason the controls are generally broken into vertical and horizontal melee attacks, with the kick button, and of course guard, adding a bit of variety.
Soul Calibur 2 delivers this by the bucket-load, the simple controls allow you to pull off swish moves, and the resulting on-screen pyrotechnics bring a smile to the face.
Soul Calibur 2 ain't half bad and is certainly one of the better fighting games around, and since the Xbox and GameCube formats don't have many great fighting games, you can't do much better than snapping this up.
games.kikizo.com /reviews/ps2/soulcalibur2.asp   (2236 words)

  
 Soul Calibur II Review (Xbox)
Enter the Soul of Fighting Games While I’m sure fans of the old Soul Calibur, for the Sega Dreamcast, have already been counting down the days till this blockbuster release, everyone who’s played a fighter will be entranced and drawn in by this great game.
While most fighters are not heavy on the story aspect of the game, Soul Calibur II stays in line with its previous two titles and puts fighters on a quest for the ultimate weapon, Soul Edge, which is said to make its wielder nearly invincible.
Soul Calibur’s control scheme is simple enough for rookie fighting fans to jump right in and have fun, while at the same time is able to be mastered by hardcore fans.
reviews.teamxbox.com /xbox/552/Soul-Calibur-II/p1   (760 words)

  
 Soul Calibur 2   (Site not responding. Last check: )
Soul Calibur's brilliance is not due to any particularly innovative features--it could legitimately be described as simply Tekken with weapons.
Of course beat-'em-ups aren't known for their innovation and Soul Calibur II doesn't really deviate too far from its original premise of 16th century men and women hitting each other with a variety of swords, sticks and other meleé weapons.
Soul Calibur is a registered trademark of the Namco Corporation.
www.soulcalibur2.co.uk   (270 words)

  
 Soul Calibur 3 / SC3 - Characters, Images, Walkthough, Weapons
Not much is known about the story of the Soul Calibur 3 title.
What they have to do with this universe is unknown at the time as well.
The game looks to be another good addition to the Soul Calibur Franchise and we look to keep you guys updated.
www.unlimitedgamer.net /sc3.php   (165 words)

  
 Soul Calibur III Review - GamersHell.com
As mentioned before, Soul Calibur III is exclusive to PlayStation 2 and thus is the first game in the series that wasn’t released in arcades, leading to the absence of an Arcade game mode.
Soul Calibur III also introduces an all new single-player mode called Chronicles of the Sword, an attempt to mix of fighting and real time strategy that fails horribly.
Soul Calibur fanatics will notice these subtle changes immediately and find themselves challenged to master the new moves of their favorite character.
www.gamershell.com /ps2/soul_calibur_iii/review.html   (1100 words)

  
 Soul Calibur
Speech is abundant in Soul Calibur, and is accompanied by fully functional mouths that seem right in sync with the words.
Something I really like about Soul Calibur, and it seems to hold true for Tekken also, is that it is generally accessible by players of all skill levels.
It's safe to say that Soul Calibur is going to be a highly replayed title at my house, and if you call yourself a fighting game fan, I don't know how you could live without it.
www.hardcoregaming.com /hgreviews/soulcal.htm   (1734 words)

  
 Game Revolution Sega Dreamcast Review Page - Game Revolution   (Site not responding. Last check: )
Soul Calibur is the sequel to Soul Blade, a game that I still consider to be the best fighting game on the PSX.
And while Soul Calibur is a visual and technological marvel, the gameplay has changed very little.
There is a greater element of fantasy to Soul Calibur than Soul Blade, with inhuman characters like Lizard Man and Astaroth, and even a guest appearance by Yoshimitsu from the Tekken series.
www.gamerevolution.com /oldsite/games/dreamcast/action/soul_calibur.htm   (892 words)

  
 Soul Calibur II (cube: 2003): Reviews
With seemingly countless missions, weapons, and strategies, Soul Calibur II is the latest and greatest contender in the arena of thumb-numbing fighting.
The amount of impeccable polish applied to Soul Calibur II is nothing short of astonishing.
Soul Calibur II won't impress you as much as its predecessor, since you've seen most of these characters, their weapons, and their moves before, and the available gameplay modes are nothing out of the ordinary.
www.metacritic.com /games/platforms/gamecube/soulcalibur2   (2066 words)

  
 Soul Calibur (drm: 1999): Reviews
If "Soul Calibur" (is) not perfect, it is without question the closest thing to it.
If you like fighting games, "Soul Calibur" on the DreamCast is without a doubt, better than any fighting game on any console or in the arcades.
Soul Calibur is an awful game, even if it looks great.
www.metacritic.com /games/platforms/dreamcast/soulcalibur   (755 words)

  
 Soul Calibur 3   (Site not responding. Last check: )
All the things that made the Soul Calibur series great are highlighted and brought back to make one of the greatest sequels known in fighting game history.
Every Soul Calibur character you would want is in this game, not to mention a crap-load of BONUS characters representing their own fighting style as well.
As great as Soul Calibur on PS2 is, of course there were some glitches found including "throw cancels" and a technique which makes guard impacts pointless to use.
www.fightersgeneration.com /fightgen/games/soulcalibur3.html   (1403 words)

  
 The Armchair Empire - Dreamcast Reviews: Soul Calibur
The first thing that I noticed when I fired up Soul Calibur was the graphics.
The backgrounds of the various arenas are awe-inspiring; the water on the shores, flickering candles, and lens flares in arenas where the sun is shining (mmmmm…sweet, sweet lens flares).
Now that Soul Calibur has been released it will, in all likely-hood, become the template by which all 3D fighters are compared.
www.armchairempire.com /Reviews/Dreamcast/soul_calibur.htm   (891 words)

  
 GameSpy: Soulcalibur II Preview
Soul Calibur completely revamped the gameplay system, turning a middling fighter into one of the deepest, easiest-to-play 3D-fighting games ever created.
Soul Calibur II takes place a few years after the events of Soul Calibur.
At first glance, Soul Calibur II looks somewhat similar to its predecessor, but a closer look reveals the enhancements gleaned from four years of technological progress.
xbox.gamespy.com /xbox/soulcalibur-ii/499013p1.html   (674 words)

  
 Compare Prices and Read Reviews on Soul Calibur for Dreamcast at Epinions.com
While Soul Calibur is not as deep as an RPG or massive platformer, it is quite deep for a fighting game, and this deceptively simple game does one thing and does it exceptionally well.
Soul Calibur is Namco's only fighting game that it produced for the Dreamcast, and the sequel to its PlayStation fighting game Soul Edge.
Soul Calibur doesn't need handicaps like Capcom fighting games do; even knowing the moves sometimes is no defense against a novice who plays wildly enough to be dangerous.
www.epinions.com /content_38660509316   (947 words)

  
 Soul Calibur II
Oddly, this sequel is the third in the series of Soul games that began with Soul Blade on the PS1 and then continued its slashing tradition as Soul Calibur on the ill fated Sega Dreamcast.
The final word is that Soul Calibur II is a must have for any fight game fan.
But, in Soul Calibur II “The Movie”, that is who I would be looking for to play the part.
www.kungfucinema.com /games/soulcalibur2.htm   (1337 words)

  
 Amazon.com: Soul Calibur 2: Computer & Video Games   (Site not responding. Last check: )
The original Soul Calibur was the best game made for the Dreamcast, and since that platform's demise, fans have waited four years for a follow up.
Soul Calibur II is the greatest fighting game on the market, hands down.
However, part of the charm of Soul Calibur II is the fact that even new players (button mashers to the core) can pick up a controller and enjoy the game.
www.amazon.com /Namco-Soul-Calibur-2/dp/B00008H2IS   (1680 words)

  
 Soul Calibur II Review
Sure, Soul Calibur had been floating in the arcades for a while then, but Namco had upgraded the home version so significantly that it looked like a completely new game.
Soul Calibur wasn’t only the best Dreamcast title at launch, but it was one of the best throughout the entire system’s life (and the Dreamcast, though its life was cut short, had a ton of amazing games).
Though Soul Calibur II wasn’t going to be an exclusive affair like its predecessor, Namco still managed to retain some form of exclusivity for the sequel.
www.firingsquad.com /games/soul_calibur_ii_review   (496 words)

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