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| | Specular Reflection |
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Specular reflection, on the other hand, dominates on a surface which is smooth, with respect to wavelength. |
 | | Thanks to this flexible implementation, which keeps separate the diffuse and specular reflection phenomena, Blender allows us to easily control how much of the incident light striking a point on a surface is diffusely scattered, how much is reflected as specularity, and how much is absorbed. |
 | | This, in turn, determines in what directions (and in what amounts) the light is reflected from a given light source; that is, from what sources (and in what amounts) the light is reflected toward a given point on the viewing plane. |
| www.blender3d.org /documentation/htmlI/x4251.html (654 words) |
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