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Topic: Spindizzy


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In the News (Sun 15 Nov 09)

  
  Spindizzy - Wikipedia, the free encyclopedia
The spindizzy is a fictional anti-gravity device invented by James Blish for his series Cities in Flight.
According to the stories, the spindizzy was based on principles contained in an equation coined by P.M.S. Blackett, a British physicist of the mid-20th century.
The spindizzy has made appearances several times since then, notably in pop culture such as the cover of the first Boston album, where a city (presumably Boston itself) is depicted being flown off on what appears to be a flying guitar from an exploding planet.
en.wikipedia.org /wiki/Spindizzy   (377 words)

  
 Spindizzy
Spindizzy is the fifth planet of 11 orbiting an O-type star outside the boundaries of Federation space.
The lifespan of a Spindizzy, baring accident, is approximately 200 Earth years; however, little or no signs of the aging process are apparent to the naked eye.
A Spindizzy is a proximity telepath with the highest empathic rating among all known empathic species.
www.ss3f.com /spindizzy.htm   (765 words)

  
 Spindizzy
Spindizzy is excellent- not the sort of game that makes me want to stick my fingers down my throat.
Spindizzy is destined to be a classic It's beautifully thought out and highly absorbing to play.
Spindizzy is by no means easy and will take ages to solve, but it is addictive and frustrating enough to make you want to keep at it.
www.zzap64.co.uk /zzap14/spindizzy.html   (1376 words)

  
 @Action News December 15, 2002
Spindizzy stayed up due to the UPS's, but after 5 minutes without power, I shut everything down since it didn't look like it was going to be coming back up in the short term.
Argon made sure that the address of the Nikon's muck was prominently displayed on the SpinDizzy website during the outage, and a number of folks found their way there as Guests to get what information was available.
Spindizzy is a fairly small place -- unless you lock your door, someone you don't know will eventually chance across your home and check it out.
www.spindizzynews.org /newspaper128.htm   (1912 words)

  
 Commodore 64 games, C64 reviews, downloads, SID tunes ect.
Spindizzy was released in June 1986 to much critical acclaim, scoring an enormous 98% in C64 uber-mag ZZAP!64.
The plot is: somebody has discovered an unknown world in outer space, and your mission is to go there with your ultra advanced spacecraft and map the whole thing.
Spindizzy is basically a Marble Madness styled game where you have to wander round a massive 3D landscape (429 screens!!) solving puzzles along the way.
www.lemon64.com /reviews/view.php?id=586   (477 words)

  
 CRASH 29 - Spindizzy
Spindizzy is one of the fastest maze games I've played, and flicking between the screens is very smooth.
Spindizzy really is very good indeed and is even original to some extent, though it does look like it was ultimately inspired by Marble Madness.
Spindizzy is by far the best maze game I've played on my Spectrum.
www.crashonline.org.uk /29/spindizzy.htm   (1188 words)

  
 Download Spindizzy Game Commodore 64
Spindizzy is a game probably every C-64 gamer has played at least once in his life but there are only few who have mastered it.
Besides a considerable amount of joystick skills, you will also need brains to get anywhere in Spindizzy, as there are lots of puzzles to solve which usually give you access to formerly unexplored areas.
Some claim that Spindizzy is impossible to complete but they have recently been proven wrong during the Lemon 64 forum competition.
www.download-full-games.com /c64/games/spindizzy.html   (612 words)

  
 Henry Flynt - New American Ethnic Music Vol. 2: Spindizzy (Recorded)
Unlike the other disc I've heard (the amazing Graduation and other new country and blues music on Amepersand), Spindizzy spans a broader period of time and is recorded in a significantly more lo-fi manner.
"Solo Spindizzy," is solo indeed—three minutes of solo fiddle—and while at first it sounds like someone practicing, it develops into arrays of counterpoint.
Spindizzy is more than adequate as as introduction to his work; I readily endorse it.
www.fakejazz.com /reviews/2002/flynt.shtml   (449 words)

  
 Spindizzy by James Blish from Cities in Flight
In the first and second novel, two key technologies are developed - drug therapies that bestowed long life and the spindizzy, which would shield an indeterminately large mass against gravity.
The spindizzy was described as the result of the "Blackett-Dirac" equations.
Paul Dirac was, of course, a real person; he made many contributions to the theory of quantum mechanics, and won the Nobel prize for physics in 1933.
technovelgy.com /ct/content.asp?Bnum=136   (420 words)

  
 Sarna.net Classic BattleTech Forums: Quikscell A-4 Spindizzy (corrected)
The A-4 "Spindizzy" (named for the unusual, primitive rotating airfoils on its rear..."propellers" some historians call them) represents the first foray of Quikscell into aerospace production.
Though it technically has the speed for it, the "Spindizzy" is not a supersonic aircraft.
The ability to drop bombs is a valuable one, especially when enemy ground forces are tied up by friendly ones or there are too many Spindizzy's in the air to shoot down at once.
www.sarna.net /forums/showthreaded.php/Number/40042   (355 words)

  
 Spindizzy   (Site not responding. Last check: 2007-10-09)
Spindizzy is a fairy in the service of the Goblin King.
Though her thoughts are a little addled, she has a good heart.
Thanks to fairy magic, when she looks at the world with her skewed eyes, the world tends to skew a bit to match her vision.
www.angelfire.com /realm2/redcap/spindizzy.html   (48 words)

  
 Spindizzy (computer game) - Wikipedia, the free encyclopedia
Spindizzy is an isometric computer puzzle game released in 1986 by Electric Dreams Software.
A sequel to Spindizzy for the Amiga, Atari ST and SNES, called Spindizzy Worlds, was released in 1993.
A unofficial remake of Spindizzy has been announced in the retrogaming community and is expected to be released in February 2007.
en.wikipedia.org /wiki/Spindizzy_(computer_game)   (473 words)

  
 Alternate View Column AV-41
Both spindizzy and Blackett-Dirac equations were purely the products of Blish's far-ranging imagination, but the work of P. Blackett is real.
Blackett was a prominent British astronomer who noticed a correlation between the rotation rates, the gravitational fields, and the magnetic fields of the Sun, Earth, and Jupiter.
Over the recent 1989 Christmas Holidays, however, it appeared that the spindizzy and gyro-gravity might be due for a renaissance.
www.npl.washington.edu /AV/altvw41.html   (1906 words)

  
 Spindizzy Page 2
As she flew to the surface she decided she would fly to the beach and she hoped that she would be able to figure out why she was going there, of all places, by the time she got there.
When she set down in one of her less graceful landings and found herself covered in sand it came to her.
Spindizzy normally had quite a knack for convincing inanimate objects that they could talk, but nothing seemed to work on this stubborn little speck of sand.
www.fortunecity.com /victorian/stoker/485/spindizzy2.html   (262 words)

  
 GameSpy: Spindizzy Worlds
In SPINDIZZY WORLDS, you're a bold explorer who must spin from platform to platform, world to world in search of jewels and energy crystals.
While spinning from place to place, you'll have to keep your focus and look out for dangerous aliens that are looking to put you out of service.
By continuing past this page, and by your continued use of this site, you agree to be bound by and abide by the User Agreement.
cheats.gamespy.com /super-nes/spindizzy-worlds   (195 words)

  
 Paul Shirley
aul Shirley is known for "Spindizzy," one of the few games working the same general territory as "Marble Madness." Released for the Commodore 64 and the British Amstrad CPC, "Spindizzy"'s chances at becoming an all-time classic were damaged by an aborted marketing campaign.
Paul later wrote a sequel, "Spindizzy Worlds," for the Atari ST and Amiga which was ported to the Super Nintendo by ASCII.
"Spindizzy" is considered a classic by the people who played it, but it didn't seem to be on the market for very long.
www.dadgum.com /halcyon/BOOK/SHIRLEY.HTM   (1318 words)

  
 WIP: - Spindizzy remake - RETRO REMAKES FORUM
Nice to see you pop by if you don't mind us saying so - the forum is the heart of Retro Remakes where remakes are plotted, planned, discussed and even in some cases, argued over.
Spindizzy was a game similar to Marble Madness, in which you control a craft called andquot;GERALDandquot; (Geographic Environmental Reconaissance And Land-mapping Device) on your mission to explore new dimensions and collect energy jewels.
I actually finished the original CPC Spindizzy (on a proper CPC, not under emulation) and loved every bit of it, although it tooks hours after weeks of practice.
retroremakes.com /forum2/showthread.php?t=8173   (1239 words)

  
 Amazon.com: Spindizzy   (Site not responding. Last check: 2007-10-09)
Spindizzies, gas-powered model racers by Eric Zausner (Unknown Binding - 1998)
Spindizzy: The roaring rise of model car racing, 1938-1950 by Ron Britzke (Unknown Binding - 1985)
Let's call them spindizzies and move on to the...
www.amazon.com /s?ie=UTF8&tag2=clubbohemia-20&keywords=Spindizzy&search-type=ss&index=blended&page=1   (725 words)

  
 Spindizzy Page 4
Spindizzy's eyes got all small and squinty and her face scrunched up tight in preparation, but before she could launch her tongue, the Grain asked, "Why do you want to know how many gains of sand there are?"
With a great effort, she managed to keep her tongue in her mouth and answered the question.
The Grain was a little put out by that remark and it said sternly, "There is not a Largest Number and I'll prove it to you.
www.fortunecity.com /victorian/stoker/485/spindizzy4.html   (254 words)

  
 Independent Gaming: Spindizzy Remake Preview
News of a Spindizzy remake had recently surfaced over at the RetroRemakes forums.
The original is a C64 game which was compared frequently to Marble Madness.
This is a paragraph of text that could go in the sidebar.
indygamer.blogspot.com /2006/10/spindizzy-remake-preview.html   (94 words)

  
 Sensei's Library: spindizzy 1976
Actually, I would have preferred to be just "spindizzy" but the name was already taken.
I have a nasty feeling I might have registered it myself a long time ago, then forgotten all about it.
I don't know what I was doing right before that I'm now doing so wrong.
senseis.xmp.net /?Spindizzy1976   (453 words)

  
 Where The Spindizzy Flutters
A pair of fragile, filigreed, iridescent wings moved slowly back and forth as she stood with her hands on her hips.
All we know is that the Spindizzy believe themselves in mortal danger.
Once you have established communications with the Spindizzy, you will tell them anything and everything they wish to know.
www.ss3f.com /stories/Spindizzy/spindizzyprologue.htm   (1708 words)

  
 [No title]   (Site not responding. Last check: 2007-10-09)
Others believe that the Jewel is the 'essence' of SpinDizzy itself, and that SpinDizzy and everyone in it gives it power, rather than vice-versa.
The search took the party all over SpinDizzy and eventually found them on the actual UNDERSIDE of SpinDizzy itself, where they found a strange- looking yellowbrick road that led to an Emerald structure amid a vast wasteland.
The SpinDizzy Jewel is now safe from the clutches of evil, including those with butterfingers.
filebox.vt.edu /users/egow/article.txt   (364 words)

  
 Spindizzy Worlds for Atari ST - MobyGames
On it's most basic level, Spindizzy Worlds is, like its predecessor, similar to Marble Madness.
There are two skill levels; the harder one features more of the precarious ledges and falls of Spindizzy.
Each one takes you to a different matrix of levels, which can be played in different orders and each consist of 10 screens, with a bonus level at the end.
www.mobygames.com /game/atari-st/spindizzy-worlds   (228 words)

  
 Spindizzy Worlds (Activision and Electric Dreams (Activision)) Help   (Site not responding. Last check: 2007-10-09)
There is actually a hidden level designer in Spindizzy.
Load up the game as usual and select a cluster of planets to view it close up.
There will not be any scenery there, you can now create your own.
home.flash.net /~rayearle/Sfiles/Spindizzy_Worlds.html   (94 words)

  
 [No title]
Insert the Spindizzy diskette in your disk drive.
Your goal is to cover as much surface area as possible without running out of time.
Lifts, switches, clues, trampolines, water, jewels, compasses, and ice are all illustrated on the Help screen.
www.textfiles.com /apple/DOCUMENTATION/spindizzy.txt   (884 words)

  
 Blueberry's Watership Down Site - WD on Spindizzy Muck   (Site not responding. Last check: 2007-10-09)
Another project of mine as well as writing a new Watership Down fanfic, designing this website I thought about building a small area on another muck that would have at least a warren and soon some surrounding area to just roleplay in real time in a new warren based on the Watership Down world.
Right now there isn't much rules or such as there's only me on there at the moment but those can be arranged at a later date.
So if you want to go back to the old days of roleplaying on a Watership Down muck, then please by all means pop by, the staff on Spindizzy are friendly as well as the staff.
homepage.ntlworld.com /lutra/wdmuck/index.html   (381 words)

  
 Spindizzy Worlds / Amiga - Emu Nova
Spindizzy Worlds est un de ces petits jeux trop peu connus, avec un principe simple mais étonnamment attractif.
Spindizzy Worlds n'est certainement pas un jeu qui techniquement met l'Amiga a genoux!
Spindizzy Worlds est une excellente synthèse entre les jeux d'habileté dans la lignée de Marble Madness et les puzzle games.
www.emunova.net /veda/test/406.htm   (1033 words)

  
 Internet Archive: Details: Spindizzy Worlds (SNES) - 24:41+ Speedrun   (Site not responding. Last check: 2007-10-09)
This is a fluid run through Spindizzy Worlds on the Spindizzy cluster and on Advanced Mode.
It is not a strict speedrun - sometimes liberties are taken, to avoid enemies and such.
The final level, Spindizzy!, does not report a final time.
www.archive.org /details/SpindizzyWorldsSpeedrun   (171 words)

  
 Spindizzy remake
As has been mentioned before, I retain a quite unhealthy amount of nostalgia about many hours poured into the ludicrously difficult Spindizzy by Paul Shirley.
This is the original post, and he go the name right.
Spindizzy was a game similar to Marble Madness, in which you control a craft called "GERALD" (Geographic Environmental Reconaissance And Land-mapping Device) on your mission to explore new dimensions and collect energy jewels.
www.thetriforce.com /forum/index.php?topic=2686.msg46470   (769 words)

  
 Evergreen Times   (Site not responding. Last check: 2007-10-09)
In 2004, a couple of local college students who doubled as DJs decided that they would help represent these elements, specifically the emcee and DJ parts, on an online radio show.
He started out as a listener and eventually came to San Jose as a guest DJ for the “World Famous Mix Show.” After the show, he and the other DJs began talking about starting another mix show.
Once everything was set, SpinDizzy flew to Vancouver to open up SOR Canada.
www.evergreentimes.com /121605/thousands.htm   (693 words)

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