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| | Review of the game Syberia |
 | | Whether this lack of population is intended, or an oversight by the designers, I think it works to the game's advantage. |
 | | It's unfortunate that the presentation of the story was struggling uphill against the game itself. |
 | | Unfortunately, your selection of keywords is always extremely limited (to subjects like "Kate", or "Train", or "Hans" and such), and more times than I can remember, Kate would stupidly ask questions that *I* know the answer to, but *she* doesn't until *she* solves some lengthy puzzle, or talks to some obscure character. |
| www.mobygames.com /game/view_review/reviewerId,5736/gameId,6828/platformId,3 (724 words) |
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