| | Demoscene - Wikipedia, the free encyclopedia |
 | | Although demos are still a more or less obscure form of art even in the traditionally active demoscene countries, the scene has had an impact on areas such as computer games industry and new media art. |
 | | These were not initially called demos but rather letter, message, etc. Ironically, quite a few of the young talents that spent their time "coding" demos and thus gaining in-depth experience programming computer graphics later ended up working in the games industry, whose products they had initially cracked. |
 | | Sometimes demos even provide direct influence even to game developers that have no demoscene affiliation: for instance, Will Wright names demoscene as a major influence on the new Maxis game Spore, which is largely based on procedural content generation and is being programmed by many demoscene veterans. |
| en.wikipedia.org /wiki/Demo_Scene (2331 words) |