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| | Super Nintendo Entertainment System - Wikipedia, the free encyclopedia |
 | | Nintendo would never achieve market leadership in the PAL region, and did not manage to do so in the U.S. until 1994, benefiting from Sega's pulling out of the market and its continued production of SNES and its games well after the 32-bit era of gaming had started. |
 | | Nintendo took the same stance against the distribution of SNES ROM image files and emulation as it did with the NES, insisting that they represented flagrant software piracy. |
 | | Star Fox 2, Comanche, and FX Fighter, all games designed to take advantage of the increased power of the Super FX GSU-2, were developed but never released for the SNES/SFC, disappointing many followers of the technology at the time. |
| en.wikipedia.org /wiki/Super_Nintendo_Entertainment_System (4372 words) |
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