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Topic: Star Trek (text game)


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In the News (Sat 26 Dec 09)

  
  The History of Star Trek PC Games
Gaming back in the early part of the 90's was mostly the domain of the small console world.
Thought and depth was put into the game play as well so instead of running around shooting things the player had to think of ways to solve a problem, yes, 25th anniversary was top of the game selling list in a lot of countries worldwide.
That was then followed in the mid 90's by Star Trek: Klingon and Star Trek: Borg, both of which was an in-depth manual and tech CD on both of the races with cut scenes from the different episodes which featured both races.
www.startrek-gamers.com /history2.htm   (1450 words)

  
  Star Trek (text game) - Wikipedia, the free encyclopedia
The Star Trek text game is a classic text-only computer game that originated from the BASIC programming language hacker culture of the 1970s.
The format of this game is often credited as being the progenitor of many 1980s outer space themed videogames, of which Atari's Star Raiders is most notable and was itself cloned extensively.
EGA Trek is a shareware, turn-based combat game set in the Star Trek universe.
en.wikipedia.org /wiki/Star_Trek_(text_game)   (521 words)

  
 Star Trek (script game)
Star Trek was a text-based mainframe computer game written by Don Daglow on a PDP-10 timesharing computer at Pomona College in 1972, and upgraded periodically through 1974, including contributions by Jonathan Osser.
The game was picked up by the Digital Equipment DECUS file sharing network in 1972 and distributed to many universities and other PDP-10 installations around the world, often appearing on the same systems alongside the Star Trek text game.
The two Star Trek games were each among the most popular mainframe computer games of the 1970s, which were played for free on college systems.
www.sfcrowsnest.com /scifinder/a/Star_Trek_28script_game29.php   (543 words)

  
 Star Trek Online CCG - Help
GAME DECK - There are two parts to every customized game deck: the seed deck and the draw deck.
GAME TEXT - Gameplay information in the large text block at or near the bottom of each card (or on each end of a Mission card).
Star Trek and related marks are trademarks of Paramount Pictures.
startrekccg.decipher.com /help/how_to_play/glossary/G.shtml   (742 words)

  
 Star Trek (script game) - Wikipedia, the free encyclopedia
Daglow was a writing major studying playwriting with professor Steven Young, but prior games (including a horse racing game where players guessed the winner) had already used the idea of printing out the dialogue of a fictional character to narrate the action.
In later versions of the game players had "one time only" options such as The Corbomite Maneuver, where a player in a damaged ship could feign a self-destruct sequence to scare away the enemy.
When the personal computer software business began in the late 1970's, the game's source code was republished with many variations in books by David Ahl and a wide variety of magazines.
en.wikipedia.org /wiki/Star_Trek_(Script_Game)   (510 words)

  
 GameSpot:Video Games PC Xbox 360 PS3 Wii PSP DS PS2 PlayStation 2 GameCube GBA PlayStation 3
While some Trek fans loudly proclaim it's as good as other shooters of the day (it shipped in October 1998), the general consensus among reviewers is that those are about the only folks who hold that opinion.
Released last May, Star Trek: The Next Generation - Birth of the Federation didn't attempt at all to re-create the experience of the appeal of the TV shows or movies - there's nary a star to be found.
With no plans for new Star Trek games from MicroProse, this is definitely a "not with a bang but a whimper" climax to a story that began so promisingly with the first peeks at A Final Unity those many years ago.
www.gamespot.com /features/startrek_hs/p10.html   (609 words)

  
 AtariProtos.com - All Your Protos Are Belong To Us!
Taking a vector arcade game with complex controls like Star Trek and porting it to the 2600 proved to be quite a challenge.
Star Trek is a fun game for short periods of time, but the excitement wares off after a few levels.
Still, Star Trek is good for a quick burst of fast paced action.
www.atariprotos.com /2600/software/startrek/startrek.htm   (410 words)

  
 Star Trek games
Interplay, Simon and Schuster, Microprose and Activision all had their part in the early era of Star Trek gaming, with Activision ultimately taking over the publishing rights for the main license packs in late 2000, bringing to an end what was known as "The Golden Era" by Star Trek gaming fans and PC gaming magazines.
There were three pinball games that were based on the Star Trek series.
Star Trek: The Next Generation: Designed by legendary pinball designer Steve Ritchie and released by Williams Electronics in November 1993.
www.sfcrowsnest.com /scifinder/a/Star_Trek_games.php   (705 words)

  
 Phosphor Dot Fossils | Atari 2600 Stellar Track
Star Trek arcade game is this Sears exclusive - and, unless you're trying to put together an insanely complete collection of 2600 cartridges, don't sweat it if the rarity of this game prevents you from ever getting your hands on it.
Whereas Sega took the original Star Trek mainframe text game concept and ramped up the graphics 10,000%, Stellar Track is that original game, reduced to text graphics and commands which are inputted by selecting from a menu with the joystick.
The game was renamed because Paramount wouldn't give permission to base it on the TV show, and yet the game clearly makes reference to Starfleet, stardates, photons and "phasors." And the shape of the ship in the minimal graphics is slightly suggestive of an overhead view of the classic Enterprise.
www.thelogbook.com /phosphor/atari26/q4-01/trak.htm   (258 words)

  
 Free Space - StarTrek-Online.NET
Games like EVEonline made these zones so large that traveling around in them without using the warp was long and thus people didn't spend much time finding out where the zone lines were.
In games like Freelancer (not an MMO) to travel around a zone you had to use these interesting gates that seemed like a road, you'd travel from one section of the zone to the other using them, and finnaly you'd use a gate to travel to the next zone over.
That way the game feels like its full seamless, but your PC loads and unloads zones as you move, so when you leave a zone the buffer behind you is closed, and a new buffer is loaded where you could go.
www.startrek-online.net /messageboard/showthread.php?p=91027   (1378 words)

  
 Science Fiction Game Reviews
Tribbles is a trick-taking game that uses the Tribble cards--and only the Tribble cards--from the Trouble with Tribbles expansion (the first set released under Decipher's new licensing agreement, which granted them the rights to make games based on the original series).
That means this is a game that fans of the original game can play with family members or friends who may not be up for a full-fledged CCG.
Considering that the game is designed for two to four players, it really doesn't play very well with two--one side inevitably goes out early, and if each player is using one of the preconstructed decks from the boxed set, the remaining rounds of play are moot.
www.scifi.com /sfw/issue181/games.html   (553 words)

  
 Star Trek
Another of the early space games, Star Trek would go on to be famous because of it's small demands on the hardware needed to run the game.
It became the "standard" Star Trek in February 1973 when it was put in the HP contributed program library and onto a number of HP Data Center machines.
Radio Shack also published a book on BASIC games, and it included a very different version that was sort of a text based Spacewar, but with various messages from Star Trek characters.
www3.sympatico.ca /maury/games/space/star_trek.html   (3391 words)

  
 MIT Convergence Culture Consortium: Archives
Particularly, Geraghty examines ways in which the Star Trek is used as a way to deal with personal devastations, such as deaths in the family, and how the fan community can help cope with such tragedy.
It is not surprising, then, when fans often break into discussions of problems in their personal lives on fan community boards, using the text as an excuse for community-building and to discuss personal issues.
Fans use the text as a way to understand and to articulate their feelings about very personal issues, the types of discussions that are much easier to have with analogies.
www.convergenceculture.org /weblog/2006/12/star_trek_fan_culture_and_comm.php   (513 words)

  
 Star Trek Online: Interview from AGC
Currently, the Star Trek Online team is up to 35 full-time developers, despite the early state of the game.
Until recently, they'd still been in a text simulation phase, but it is an entirely different beast to see systems in action.
Star Trek Online hit a stage where theory became practice and it is now that the real decisions and evolution of their systems begins.
home.nestor.minsk.by /game/news/2006/09/1911.html   (752 words)

  
 Star Trek: 25th Anniversary - Review - Adventure Classic Gaming - ACG - Adventure Games, Interactive Fiction Games - ...
Instead of a game in which you simply rehash events that have been modified into a playable format, Star Trek: 25th Anniversary presents you with all new scenarios that run in the same vein as the original television series.
While a highpoint of this game is certainly to hear all new dialogues from the original Star Trek cast, the game itself is not to be scoffed at either.
While gamers who are less familiar with the Star Trek saga may find it hard to relate to the game, this is true for all games that are based on the Star Trek license and it is not a direct fault of this one.
www.adventureclassicgaming.com /index.php/site/reviews/91   (1774 words)

  
 Star Trek Gallery: Mego Museum
Mego's "Star Trek" line was "officially" based on the live-action series in syndication in 1974, but the Mego designers appear to have referred repeatedly to The Animated Series for inspiration.
As popular and collectible as the "Star Trek" crew figures are/were, a sizable warehouse discovery of these gems was unearthed in Canada in the mid-1980s, leading to a drop-off in value that the collecting community is only now beginning to recover from, some twenty years later.
In spite of many glaring inaccuracies and inconsistencies with the established "Star Trek" canon, these four Aliens sold well-enough to warrant a third (and, as it would turn out, final) series of "Trek" figures, consisting of four more Aliens: a Romulan, a Talosian, an Andorian, and a Mugato.
www.megomuseum.com /startrek/index.html   (2506 words)

  
 Star Trek Online CCG - Help
In other cases, the game text revisions represent gameplay changes relative to earlier versions of the cards, in order to correct a wording error, address a gameplay concern, or correct some other problem.
In either case, the game text provided here defines the correct gameplay for all versions of the clarified cards as of August 2000.
Traded artifacts are returned to their owners at the end of the game.
startrekccg.decipher.com /help/how_to_play/glossary/index.shtml   (688 words)

  
 Star Trek Videogame by Sega (1982) - The International Arcade Museum and the KLOV
The game was made available in a sit-down model (known as 'The captain's chair', a big white cabinet with the controls on the arms of the chair), a dedicated upright, and in kit form.
At the beginning of the game, you are given a certain number of shields and photons and during the game play, you can gain additional shields, photons, and warp power by docking with a Starbase.
Some common games show up as very rare here because collectors don't want them (they are common because arcade operatos might be sitting on tons of them in warehouses), while some fairly scarce games are grabbed by collectors every time they show up.
www.klov.com /game_detail.php?letter=S&game_id=9770   (1024 words)

  
 Techtite Game Reviews --- Star Trek Armada
If there's one thing a Trekker wants, it's to be able to play a game that salutes one of the best moments in Star Trek history: the infamous battle between the Borg and the Federation.
While this game is not a re-creation of that specific battle in Trek "history," it does let you plan strategies in battles between the Borg, Klingons, Romulans, and/or the Federation.
Although 3D accelerated (the FX and animation are top notch; more on that next), the game plays not unlike a 2D strategy game, with a status bar at the bottom of the screen, to control all major game options.
www.techtite.com /Reviews/Gamespc/Armada.html   (749 words)

  
 Star Trek Community - Message Board - ezboard.com   (Site not responding. Last check: )
This forum is for Star Trek fans: for their enjoyment and for intelligent debate of issues.
Spock (Leonard Nimoy), Star Trek II: The Wrath of Khan....
Star Trek, Star Trek: The Next Generation, Star Trek: Deep Space Nine, Star Trek: Voyager, Star Trek Enterprise and The Star Trek Movies is/are a registered trademark of and © Paramount Pictures, a division of Viacom Corp. No copyright infringement is intended by anything on these pages.
p101.ezboard.com /bstartrekcommunity   (577 words)

  
 Comments - Your Gaming Memories, Our Sweepstakes - Shacknews - PC Games, PlayStation, Xbox 360 and Wii video game news, ...
What was different about this game then all others is that it had a second monitor at the top of the game so the rest of the store and the other people in the game room could see it.
Eventually we gave up on the game; it was tedious to trudge through the same areas repeatedly, and it was very frustrating when a dwarf would appear and steal something we had worked hard to collect.
games plural in that they were the same game essentially, but varied by which one of the colorful plastic films you would stick onto the front of the TV (used static electricity to hold the film in place).
www.shacknews.com /laryn.x?story=48864&page=6   (7038 words)

  
 Game Over Online Magazine - Star Trek: StarFleet Command
Star Trek: StarFleet Command review Game Over Online - http://www.game-over.com There have been countless games based upon the series of Star Trek, dating back to the old text based games to the newest in the series, Starfleet Command.
This game is made for the hardcore Star Trek gamers.
However for someone new to the Star Trek world, I would not recommend this game because it has a lot of depth to it, and an average gamer can get lost within the excess number of options available.
www.game-over.net /reviews/pc/Star_Trek:_StarFleet_Command.html   (2122 words)

  
 Star Trek: Encounters review for the PS2
It’s nice to play a Star Trek game with such direct control over the ship, with a bit of stealth and strategy to color the missions.
The game is stingier than a Ferengi, though, when it comes to letting you play with those ships.
Star Trek: Encounters can be fun but feels strained for a full title.
www.gamerevolution.com /review/ps2/star_trek_encounters   (931 words)

  
 Arcade360: 10 Great Games: "Star Trek"
The game eschewed fancy interfaces in favor of a hardcore geek-centric view of the universe: The world could be expressed and controlled by lines of teletype text, with emotionally satisfying results.
In addition, the game is the first example I can think of — certainly the first example to which I was exposed — of a traditional media property being converted to a computer-based medium.
It could be argued that this 'Star Trek' game paved the way for the videogames of 'Tron,' 'Star Wars,' and 'Charlie's Angels.' And on behalf of technology geeks everywhere, I'd like to apologize for that last one.
www.austin360.com /recreation/content/recreation/video_games/s/startrektext.html   (515 words)

  
 Star Trek Roleplaying Game
The Star Trek universe is an imaginary world that millions of people would like to visit, so a role-playing game set in that universe is natural.
There are skills and tests to cover every action and interaction in the game, from shooting a phaser to bargaining for a slave girl to seeking meditative calm.
The key to creating a character, and to the game itself, is not panicking, and using the character sheet.
www.decipher.com /startrek/rpg/products/playersguide/PG-scificomreview.html   (757 words)

  
 ASR Library   (Site not responding. Last check: )
The 'campaign' is set in the universe of Star Trek, some fifty years after the events of Star Trek: The Next Generation.
As you play the game, you will see that writers are often quite different from the characters they play.
This will show you the mechanics of the game and let you sample the style of the game before you join a role playing unit.
alt-starfleet-rpg.org /library/asrfaq.html   (1157 words)

  
 Bob Sorem's Star Trek Game Page
One of the first game programs written for microcomputers was Star Trek.
I have some BASIC source code that was written for the Altair 8800B in 1976, and I did a conversion to C to make an executable program.
To get the Star Trek ZIP file containing the C source code (approx.
www.tc.umn.edu /~sorem002/startrek.html   (554 words)

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