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Topic: Starship Titanic


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In the News (Sat 19 Dec 09)

  
  Review - Starship Titanic   (Site not responding. Last check: 2007-11-01)
Starship Titanic will allow you to use multiple drives, but you need to let the game know where they are first.
Regarding Starship Titanic, he was open to the idea of a movie based on that as well, but no offers have been submitted as yet.
Starship Titanic's interface is well laid out, consisting of a "PET" (Personal Electronic Thing) which allows you to interact with the characters (Chat-0-Mat mode) and handle your inventory (Personal Baggage Mode).
www.macgamer.com /reviews/starshiptitanic/starshiptitanic.html   (2733 words)

  
 Starship Titanic - PC GAMING: The Cincinnati Enquirer   (Site not responding. Last check: 2007-11-01)
Starship Titanic recreates the text-based adventure reminiscent of the days when games didn't require gobs of RAM and weekly computer upgrades.
Titanic brings the text-based adventure into the 1990s with the use of a dynamic language engine that pulls from 14 hours of dialogue and 12,000 popular references.
Starship Titanic should be commended for trying to bring back a game style that has long since been forgotten.
www.cincinnati.com /freetime/games/reviews/starshiptitanic.html   (488 words)

  
 Starship Titanic - Adventure Classic Gaming - ACG - Adventure Games, Interactive Fiction Games - Reviews, Previews, ...
Fortillian Bantoburn O’Perfluous is the charming BarBot on Starship Titanic.
Starship Titanic is written by Douglas Adams, who is best known for his sci-fi novels The Hitchhiker’s Guide to the Galaxy.
The interface in Starship Titanic is easy to use, employing the same point and click interface used in most other adventure games of today.
www.adventureclassicgaming.com /index.php/site/reviews/104   (1476 words)

  
 Starship Titanic for PC Review - PC Starship Titanic Review
All in all, Starship Titanic is an enjoyable tribute to an older era of adventure gaming.
But Starship Titanic lacks the one major element that elevated so many text adventures to classic status: a story.
There's a slight skeleton of a plot (you must repair a derelict starship), but apart from discovering why the Titanic is in the shape it's in, there's nothing to it.
www.gamespot.com /pc/adventure/starshiptitanic/review.html   (590 words)

  
 Review of Starship Titanic
Starship Titanic falls into the genre of computer gaming known rather loosely as the adventure game or the puzzle game, and I have a somewhat mixed relation with that genre.
The idea of a Starship Titanic, the ship that could not possibly go wrong, is somewhat amusing in itself, but he didn't do much development on the idea.
Starship Titanic is a creative project with some lovely art but many unwise design choices.
www.challengingdestiny.com /reviews/starshiptitanic.htm   (1369 words)

  
 Amazon.com: Douglas Adams Starship Titanic: Books: Douglas Adams   (Site not responding. Last check: 2007-11-01)
Starship Titanic is a science-fiction adventure set aboard a colossal spaceship (which is named after a fairly well-known cruise ship from the planet Earth).
Starship was launched into the public's consciousness as a brief sentence in Life, the Universe and Everything (Pocket, 1990) and, after experiencing Spontaneous Massive Existence Failure, has resurfaced as a well-received CD-ROM game and as this amusing novel.
Starship Titanic is an entertaining book, with a wit and humor on par with Douglas Adams' books.
www.amazon.com /Douglas-Adams-Starship-Titanic/dp/067157745X   (2098 words)

  
 Adventure Gamers : Starship Titanic
You are the only human to be found in the game; the starship is populated by humanoid robots who are quite well animated and often humorous in both their voices and their words (chalk that up to the Monty Python team).
In the case of Starship Titanic, the game made promises of a revolutionary completely open conversation system allowing you to ask the various ship robots anything you want.
Starship Titanic makes for some nice screen shots and features some beautiful animation, but that's where the positives end.
www.adventuregamers.com /display.php?id=35   (686 words)

  
 Starship Titanic
When the Titanic sank to the bottom, it released about the same amount of energy as the explosion of the first atomic bomb in New Mexico.
However, if the Titanic had fallen the same 12,000-ft through a vacuum, it would be difficult to comprehend the sheer destruction that would occur when it struck the bottom at a velocity of over 600-mph.
This is about the same amount of damage that would be expected if the Starship Titanic were to hit a one gram bumblebee while moving at 1/2 the speed of light.
www.circlon-theory.com /HTML/titanic.html   (2550 words)

  
 CNN - Review: "Starship Titanic" doesn't sink, but it's no blockbuster either - May 22, 1998
Expectations and hype for this game were high, considering that it is a collaboration between British comedy greats Douglas Adams and members of "Monty Python." Douglas Adams' "Starship Titanic" shares little with its namesake; it neither completely fails on its maiden voyage, nor completely succeeds in creating a new form of interactive adventure game.
CNN Interactive talked to Douglas Adams, the famous science fiction author and humorist, about the making of "Starship Titanic." He said that he missed the early days of adventure playing when you were "locked in a virtual kind of conversation with the computer."
Titanic avoids the first problem by having a relatively small map and well-defined items you interact with.
www.cnn.com /TECH/computing/9805/22/starship_titanic_review/index.html   (894 words)

  
 Amazon.co.uk: Douglas Adams' Starship Titanic: A Novel: Books: Terry Jones   (Site not responding. Last check: 2007-11-01)
Starship Titanic was inspired by Douglas Adams--the creator of The Hitchhiker's Guide to the Galaxy--and forms the basis of a computer game which was launched in late 1997.
At the centre of the galaxy, a vast, unknown civilisation is preparing for an event of epic proportions--the launch of the greatest, most gorgeous, most technologically advanced spaceship ever built--the Starship Titanic.
At the centre of the galaxy, an unknown civilization is preparing for an event of epic proportions, the launch of the most technologically advanced spaceship ever built - the Starship Titanic.
www.amazon.co.uk /Douglas-Adams-Starship-Titanic-Novel/dp/0330354469   (1348 words)

  
 IGN: Starship Titanic Review
Your goal in Starship Titanic is straightforward: find out what's gone wrong with the luxury starship that's crash-landed into your home, then correct the problem before you smash into a star or hurtle into a fl hole.
One of the biggest reasons for Starship Titanic's failure to captivate is its movement and navigation interface.
Press releases tout the power and versatility of Starship Titanic's text parser, which allows you type in specific questions and hear audio responses to your queries.
pc.ign.com /articles/153/153133p1.html   (911 words)

  
 Starship Titanic Launch Date
With Starship Titanic, I am very conscious of recalling into this medium some of the complex interaction between author and user that was characteristic of the early adventure games, but which got lost when the medium progressed technologically and more attention focused on the graphics.
Starship Titanic is a joint venture between Simon & Schuster Interactive and The Digital Village.
The setting is a fictitious starship, commissioned and built by a distant, advanced civilization to serve as the ultimate in intergalactic transport.
www.tdv.com /html/press_releases/19980918-2-m.html   (1255 words)

  
 Starship Titanic
The premise is simple and refreshingly original- an advanced civilization has built the biggest and most luxurious starship in the galaxy: the Starship Titanic.
Of course, it is not entirely fair to compare Starship Titanic to dramas like Riven and the 7th Guest.
There is a great sense of humor behind the dialog and puzzles which is accentuated by some truly excellent voice acting, but the poor performance of the text parser made it only mildly amusing, if not obnoxious and annoying.
www.sonic.net /~fli/games/starship_titanic.htm   (1289 words)

  
 Starship Titanic by Douglas Adams - from CDAccess.com
There is a stack of unfinished work on my desk, plus an even higher pile of games waiting to be perused, and my only thoughts are of needling a first class upgrade out of Marsinta Drewbish, the DeskBot.
"At the conclusion of Starship Titanic, I was tempted to stand and bestow enthusiastic, well-deserved applause upon the designers.
Through forty-odd hours of gameplay, you will explore a magnificent starship, converse with oddball characters, including the short and sweet Succ-U-Bus, voiced with relish by Adams, and solve challenging, yet satisfying puzzles.
www.cdaccess.com /html/pc/sstitani.htm   (752 words)

  
 Starship Titanic review for the PC
The first thing I noticed was that things were apparently not functioning correctly (this was evidenced in part by it violently colliding with my private chambers).
I also remember an earlier game of his called Bureacracy, which was titanically difficult, and which I firmly believe was the initial caveat for my hair loss and stress lines.
I have no idea where we are at the moment, but I feel close to solving the riddle of the ship and figuring out how to get back home.
www.gamerevolution.com /review/pc/starship_titanic&friend=1   (947 words)

  
 Starship Titanic for Windows - MobyGames
As the galaxy's most most prestigious, most impressive, largest and therefore most expensive interstellar liner, the Starship Titanic should be the flying treasure of the universe.
Starship Titanic is a 1st-person adventure game, described by some as a fusion of Myst if it had been conceived by Douglas Adams (author of Hitchiker's Guide to the Galaxy and creative force behind this game).
With a basic set of navigational controls, the player must explore the starship's many rooms, obtaining and manipulating objects and conversing with many different characters in an effort to get better lodgings and set things right along the way.
www.mobygames.com /game/windows/starship-titanic   (471 words)

  
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Starship Titanic is more about puzzles and conversation than telling a story.
Conversation is an integral part of this 'Titanic' experience and you can have some fun here and while away the time, you might even get a clue or two.
Apart from typing in your conversational input, Starship Titanic is mouse controlled and, once you get used to it, it is simple to navigate your way around the ship via animated movement sequences.
www.quandaryland.com /jsp/dispArticle.jsp?index=255   (1303 words)

  
 Andrew's Game Review: Starship Titanic
The game has nothing to do with the recent film Titanic, except that they both feature a luxury ship in which something goes badly wrong.
In that essay, I describe a number of specific computer-game design elements which I consider to be fundamental design errors.
I looked at that essay again after playing Starship Titanic, and found that this game deeply relied on almost every one of them.
www.glassner.com /andrew/writing/game-reviews/titanic.htm   (1651 words)

  
 Amazon.ca: Douglas Adams's Starship Titanic: Books: Terry Jones   (Site not responding. Last check: 2007-11-01)
While admirably lacking a conventional sense of logic, or having a rather skewed one at best, Starship Titanic nonetheless misses some of the finesse and complete absurdity that made the real delirious charm of the Hitchhiker series by Douglas Adams.
The one thing Starship Titanic did the most to me is to make me want to read the originals again!
"Starship Titanic" may be a slight science-fiction novel, but one shouldn't expect Homer's "Odyssey" out of story based on about a paragraph of writing from Douglas Adams' renowned "Hitchhiker's Trilogy".
www.amazon.ca /Douglas-Adams-s-Starship-Titanic/dp/0345368436   (1695 words)

  
 Starship Titanic   (Site not responding. Last check: 2007-11-01)
Starship Titanic consists of three CDs (labeled 1,2 and 3).
Either choose the "Play Starship Titanic" button from the AutoPlay menu when CD 1 is inserted or go to your Start menu and choose Programs/Starship Titanic/Play Starship Titanic.
Every room on the Starship Titanic has a unique "chevron" identifier which you will see on walls, etc. The PET always displays in the right-hand box the chevron resenting the room in which you are currently standing.
support.selectsoft.com /manuals/starship_titanic.htm   (1040 words)

  
 The Starship Titanic Compo
In 1998, The Digital Village and Simon and Schuster released Starship Titanic as both a computer game and a novel.
The novel used the game's idea of Starship Titanic, full with amok running cyberbeings, crashing into into your house and taking you with it, only this time it is not you solving the game's mysteries, but they're solved for you.
The first prize in the competition was to be a copy of the Starship Titanic novel, signed by both Douglas and Terry.
www.fpx.de /fp/Fun/Titanic   (1027 words)

  
 Game Reviews: Douglas Adams' Starship Titanic
he most luxurious starship in space has been lost during its maiden voyage, and it's fitting that the ship's name is Titanic.
The Titanic is a fully automated pleasure liner, a mixture of the Queen Mary, the Ritz, the Chrysler Building and Tutankhamen's tomb.
A first-class cabin and access to all areas of the ship would have been nice, but what players have to settle for is third-class passage and the ability to work their way up the social order.
www.scifi.com /sfw/issue70/games.html   (589 words)

  
 Amazon.de: Starship Titanic.: English Books: Douglas Adams,Terry Jones   (Site not responding. Last check: 2007-11-01)
That's OK--in fact, that's probably what Adams had in mind from the start--because most of the solutions to these puzzles are incredibly bizarre and unusual.
In ihnen wird in einem winzigen Nebensatz erwähnt, daß das Raumschiff "Titanic" bei seinem ersten Stapellauf an MSEV (massivem spontanen Existenzversagen) litt.
Im Original ist das "Starship Titanic" eigentlich ein Computerspiel, das natürlich mit in den Roman einfließt.
www.amazon.de /Starship-Titanic-Douglas-Adams/dp/0330354469   (1112 words)

  
 Starship Titanic: PIB PC Game Review
Oh my, you know you're going to have a very bad day when a Starship crashes on your house.
Starship Titanic shows much of Douglas Adams's normal style of humour.
Namely, you will need a good computer system before you can expect it to work properly, and the game won't even let you attempt to install it on a 486.
www.pibweb.com /review/sstt.html   (1274 words)

  
 Starship Titanic Chat
So if you want to solve the game all on your own, you may prefer not to enter the chat forums.
There are 3 separate forums - one for each class of passenger aboard the Starship Titanic.
Each forum has its own specific rules as explained by the capable crew of the Titanic.
www.starshiptitanic.com /game/chatindex.html   (170 words)

  
 Douglas Adams'Starship Titanic walkthrough - solution
Non-Gameplay Frequently Asked Questions ########################################### "So, is Starship Titanic a text adventure?" No, it's a graphic adventure with a text interface for talking to various characters in the game.
The Starship Titanic concept began as a single paragraph in one of the Hitchhiker's books, and evolved into the game several years later.
The Titanic Titillator ---------------------- Requirements: 1st Class, Blue Fuse (see "Mother") Jump in the Pellerator, and head to the bar.
www.the-spoiler.com /ADVENTURE/Digital.village/starship.titanic.1.html   (4402 words)

  
 Starship Titanic PC Game - Get Deals   (Site not responding. Last check: 2007-11-01)
Starship Titanic (3cd's) - At the heart of a galaxy of which we know nothing, the greatest, most advanced starship ever known has been built -- the Starship Titanic.
The first you know of it is when you are sitting at home having a quiet evening in front of the TV and the most fabulous starship in the galaxy crashes into your home.
You find your way on board (or not, if you just want to play the two minute version of the game) and are confronted with an interior which resembles a mixture of the Ritz, the Chrysler Building, Tutankhamen's tomb, and Venice.
www.dealdealdeal.com /starship-titanic.cfm   (332 words)

  
 Four Fat Chicks -- Starship Titanic Review
It looks like an adventure game, it certainly has puzzles, places to explore, a plot, prerendered graphics, etc., but something was done with these elements here to make the completion of this game an equitable experience to having to get multiple doses of oral surgery.
The thing that is so misleading about Starship Titanic is that it actually looks as though it is going to be a fun game.
And I really think the tipoff here is that someone has started to package and sell the game with the strategy guide thrown in for free, and I earnestly believe that we should all, adventuring babies, take that sort of thing as a big fat clue when it comes to game shopping.
www.fourfatchicks.com /Reviews/Starship_Titanic/Starship_Titanic.shtml   (745 words)

  
 Starship Titanic Chat, Help and Technical Support
Welcome to the Starship Titanic chat forums for this most famous Douglas Adams game.
Here you may meet and greet other players of this fine virtuality experience, engage in idle banter, pursue the elusive art of conversation, and perhaps even pick up some helpful hints as to what to do next.
There are three English-speaking SST forums, another one dedicated to the German language version of the game, and a Café for relaxing chat away from the game itself.
www.rattarium.net /sst-forum   (300 words)

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