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| | MobyGames - Steve Powers |
 | | Game system design (skills, character development and advancement, interface, inventory), mission concepts and development, level building with proprietary 3D editor, generation of low-poly objects and tilable textures, fictional background development. |
 | | Developed characters, generated concept art and illustrated storyboards. |
 | | Wrote fiction, built the map, generated high level code, and created art, all to establish and maintain an environment that allowed a player to become completely immersed in the game. |
| www.mobygames.com /developer/sheet/view/developerId,5721 (570 words) |
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