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Topic: Steve Meretzky


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In the News (Wed 30 Dec 09)

  
  Steve Meretzky - Wikipedia, the free encyclopedia
In an interview, Meretzky said that he originally just wrote the name on a project board as a joke, but was later asked to actually develop a game to go along with the title.
In 1994, Meretzky co-founded Boffo Games, where he was Vice President of Creation, and developed such titles as the story puzzle game Hodj 'n' Podj and the detective comedy The Space Bar until the company closed its doors in 1997, though Meretzky still maintains the website domain boffo.com.
Meretzky is also a charter member of the Computer Game Developers Association, and a frequent speaker at industry conferences such as GDC.
en.wikipedia.org /wiki/Steve_Meretzky   (752 words)

  
 Game Gods: Steve Meretzky   (Site not responding. Last check: 2007-10-13)
Most of Meretzky's best work was produced in the mid 1980s as a designer for Infocom - perhaps the most visionary and brilliant computer game company in history.
Meretzky claims he was interested in gaming from birth.
Meretzky, now 42, currently works at THQ's GameFX label as senior game designer, and is helping out with the company's PC remake of the arcade classic, Sinistar.
www.csd.uwo.ca /Infocom/Articles/meretzky.html   (471 words)

  
 Steve Meretzky, co-founder of Boffo Games!   (Site not responding. Last check: 2007-10-13)
Steve Meretzky: I gave a talk at the Computer Game Developers Conference last May called "Are Adventure Games Dead?" One of the topics was whether multi-player was a way to creatively and financially resurrect the genre.
Steve Meretzky: It seems like the impact of successful recent games has been more in the overall addictiveness and extreme interactivity of game play than in any single defining moment of the game.
Steve Meretzky: From a commercial standpoint, no. There's been a lot of consolidation of publishers, and a lot of the publishing is now in the hands of a few mega-companies.
www.worldwithoutborders.com /archives/SteveMeretzky.html   (1897 words)

  
 Infocom Authors - Steve Meretzky
Steve Meretzky was born (May 1, 1957) and raised in Yonkers, NY.
So Steve finally became a paid tester in November 1981, but, probably sensing his great talent, it was only a year later that Marc asked him if he would like to write a game of his own.
Steve said yes and that proved to be a wise choice, as some of the most popular Infocom games were written by him.
www.infocom-if.org /authors/meretzky.html   (390 words)

  
 Steve Meretzky: biography and encyclopedia article   (Site not responding. Last check: 2007-10-13)
Steve Meretzky (born May 1, EHandler: no quick summary.
Meretzky is still best known for his work at Infocom, EHandler: no quick summary.
Planetfall is a science fiction interactive fiction computer game written by steve meretzky and published by infocom in 1983....
www.absoluteastronomy.com /encyclopedia/s/st/steve_meretzky.htm   (1335 words)

  
 Infocomicon: Author -> Steve Meretzky
Steve Meretzky wrote Planetfall (1983), Sorcerer (1984), The Hitchhiker's Guide To The Galaxy (with Douglas Adams in 1985), Leather Goddesses of Phobos (1986), Stationfall (1987), and Zork Zero (1988).
Looking back, Meretzky suggests that perhaps he and his fellow Implementors should have gotten into graphics sooner, but he believes the getting into the business software side of the industry was "a huge mistake." While gaming was Infocom's core, there were those who wanted to make business software.
Steve Meretzky was born and raised in Yonkers, NY, in 1957.
egotron.com /infocom/author.php?id=smeretzky   (970 words)

  
 Welcome to Just Adventure +
Steve Meretzky is one of a few elite long-term veterans of the entertainment software industry.
Steve has written games for numerous companies, such as his Spellcasting 101 series for Legend Entertainment, about the adventures of a magician-in-training at Sorcerer University.
Meretzky has won numerous awards, and last year was named one of the industry's 25 "Game Gods" by PC Gamer magazine.
www.justadventure.com /Press_Releases/00-09-28-1.shtm   (269 words)

  
 ZoomInfo Web Summary: Steve Meretzky   (Site not responding. Last check: 2007-10-13)
Steve Meretzky Chief Game Designer, Floodgate Entertainment Steve has been designing games in a variety of genres since 1982 for Infocom, Activision, Legend Entertainment, and his own development company, Boffo Games.
Steve has won numerous awards, and in 1999 was named one of the industry's 25 "Game Gods" by PC Gamer magazine.
Steve was a charter member of the Computer Game Developers Association, and served two years on the organization's board of directors.
www.zoominfo.com /directory/Meretzky_Steve_398782.htm   (1083 words)

  
 Steve Meretzky -- Steve Meretzky, född 1 maj 1957, dataspelsdesigner som u...   (Site not responding. Last check: 2007-10-13)
Steve Meretzky -- Steve Meretzky, född 1 maj 1957, dataspelsdesigner som u...
Steve Meretzky, född 1 maj 1957, dataspelsdesigner som ursprungligen jobbade för Infocom.
Steve Meretzky är tillsammans med Dave Lebling de ända två författarna till textäventyr som blivit godtagna som medlemar i föreningen Science Fiction Writers of America
steve_meretzky.exsudo.se   (84 words)

  
 Steve Meretzky - Adventure Classic Gaming - ACG - Reviews, Previews, Interviews, Galleries, Forums, Features, Cheats - ...
Meretzky is a member of the famed Infocom Imps.
Oddly enough, Meretzky’s career has started originally at MIT in the summer of 1975 when studying to become an architect, only to stumble later into the computer game industry where he has since found his fame and fortune.
In the interview, Meretzky speaks of his past work with Infocom, his passion as a game designer, and his current project.
www.adventurecollective.com /interviews/interview-stevemeretzky.htm   (1942 words)

  
 Steve Meretzky   (Site not responding. Last check: 2007-10-13)
MIT's Department of Architecture convinced him he should pursue a career in Construction Several construction firms convinced Meretzky that he pursue a career as a game tester for Infocom where he moved onward and upward some of the most successful titles in computer gaming.
The Steve Miller Band Greatest Hits 1974-78 is a lively and catchy collection of blues-based rock songs from the mid- to late 1970's.
Steve Earle is easily one of the finest and most thoughtful songwriters on the musical landscape today.
www.freeglossary.com /Steve_Meretzky   (578 words)

  
 XYZZYnews Issue #10 More Interviews With the Infocommies
Steve Meretzky: Well, even though I had a hand in developing the Zork universe, I certainly came in years after its birth, so far be it from me to say that no one besides the original creators should work within that universe.
Meretzky: It is hard to imagine that budgets of graphic adventures will ever be large enough to show everything that we were able to describe in a 100K text adventure, and therefore graphic adventure will indeed never match the depth of text adventures.
Meretzky: Advice: become familiar with the great games of the genre, and don't bother writing one unless you are prepared to push the genre significantly forward in some area, either technically or creatively.
www.xyzzynews.com /xyzzy.10e.html   (2192 words)

  
 Floodgate Press Releases   (Site not responding. Last check: 2007-10-13)
Steve's work has won acclaim, awards, and best-seller status since the first days of his career.
In 1999, PC Gamer magazine named Steve one of the industry's 25 "Game Gods." After Infocom, Steve consulted on game design for Blizzard Entertainment, Hasbro, and Disney while designing and directing his original titles The Space Bar and Hodj 'n' Podj.
For the last five years, Steve was the Principal Game Designer at WorldWinner.com, the leader in online game competitions with more than 14 million members.
www.floodg.com /steve_press.html   (627 words)

  
 Inside View: Douglas Adams and Steve Meretzky
But both Adams and Meretzky worked long and hard to make sure the game was faithful to the book, while at the same time turning it into a new adventure.
That fluidity meant that there were several points in the book's story line where Adams and Meretzky could let their imagination's loose to create new situations for the game version.
Meretzky says one of the main reasons he was chosen to work with Adams was because of his previous work with comedic science fiction in Planetfall, an awardwinning game.
www.atarimagazines.com /compute/gazette/198504-hitchhiker.html   (1825 words)

  
 CGDC '98 Roundtable Report
Moreover, Steve Meretzky, a story game designer of note, could not think of a single game that became a favorite because of the story itself.
Steve Meretzky sees a natural tension between play and story, the more of one, the less of the other.
Steve Meretzky believes that the best game stories don't focus on character.
www.gamasutra.com /features/gdc_reports/cgdc_98/barwood.htm   (1963 words)

  
 Steve Meretzky   (Site not responding. Last check: 2007-10-13)
Steve Meretzky (born May 1, 1957) was raised in Yonkers, New York, and moved to MIT to pursue a career in architecture.MIT's Department of Architecture convinced him that he should pursue a career in Construction Management.
Several constructionfirms convinced Meretzky that he should pursue a career as a game tester for Infocom, where he moved onward and upward,producing some of the most successful titles in computer gaming.
In the gaming industry, Meretzky was involved in almost every aspect of game development including design, production, quality assurance and boxand content.
www.therfcc.org /steve-meretzky-135522.html   (254 words)

  
 Zork Zero download @ Game Downloads
Not so in Steve Meretzky's follow-up, Zork Zero, a "prequel" that subordinated the adventure aspect to over-the-top camp--and while it works in many ways, fans of the austere feel of the original series may find it a bit jarring.
(Since this is a Steve Meretzky game, one of the defaults is "give magic locket to moose.") There is an internal hint system (non-adaptive) which takes care to preserve the copy protection and even makes fun of you if you resort to it too often.
But technical wizardry isn't enough to overcome the game's basic incoherence: though the finale is impressive and suitably surprising, the game meanders considerably before that because it doesn't really have anywhere to go.
free-game-downloads.mosw.com /abandonware/pc/adventure/games_t_z/zork_zero.html   (673 words)

  
 Gamasutra - Postcard from GDC 2005: Casual Games Summit: Web & Downloadable Panel
As Steve Meretzky, an IGDA board member and principal game designer at WorldWinner, pointed out in his introduction to the summit, the market for casual games is expected to quintuple by the year 2009, and will likely hit $1 billion by 2007.
Venture capitalists are getting interested in exploiting games, and the overhead is still low enough that a small team or even a couple of people can still produce a successful casual game.
Meretzky next pointed out that mobile games were driven almost entirely by licensing familiar properties, either existing console games or other media, and asked if that was as important in downloadable games.
www.gamasutra.com /gdc2005/features/20050307/postcard-maragos.htm   (773 words)

  
 Infocom   (Site not responding. Last check: 2007-10-13)
The game was released in 1980 and eventually sold more than a million copies.
Lebling and Blank each authored several more games and additional game writers were hired, including notably Steve Meretzky.
XYZZYnews Matt Newsome interviews Marc Blank, Dave Lebling and Steve Meretzky of Infocom fame.
www.serebella.com /encyclopedia/article-Infocom.html   (922 words)

  
 Superhero League of Hoboken   (Site not responding. Last check: 2007-10-13)
Steve Meretzky's first foray into the world of adventure/role-playing game hybrids, Superhero League of Hoboken demonstrates the creativity and invention that made him famous, but doesn't entirely succeed on all levels.
The game has some good humor, music, and voice work, but is ultimately unsatisfying--while the combat and role-playing elements are well-focused, the adventure game portions of the game are mostly simplistic and weak, involving little more than simply finding items in out-of-the way (but not difficult to locate) places.
If you are a fan of Steve Meretzky, or simply want a funny and unusual adventure/CRPG hybrid which won't cause you to lose sleep or brain cells, Superhero League of Hoboken is for you.
www.matthewmurray.net /Reviews/ComputerGames/Hoboken.html   (130 words)

  
 Spellcasting 101: Sorcerers Get All the Girls   (Site not responding. Last check: 2007-10-13)
Steve Meretzky's first game since Infocom's demise, and Legend's first game, Spellcasting 101 is not as good as the Infocom classics it emulates.
There are graphics in the game, but they are generally relegated to a corner of the screen, and can be removed, if desired, with a keystroke and be replaced by various status screens, a no-typing interface, or even an all-text display.
Given that, however, this should be played by adventure or Steve Meretzky fans, or those who plan to play the better two games that follow in the series.
www.matthewmurray.net /Reviews/ComputerGames/S101.html   (149 words)

  
 Two Worlds: Hitchhiker's Guide   (Site not responding. Last check: 2007-10-13)
It's also a tribute to the principle that intelligent and engaging entertainment is timeless, no matter what the medium, and to the imagination, wit and humour of its authors.
So congratulations are very much in order to the memory of Douglas Adams, to Steve Meretzky and to the BBC, Sean Sollé, Shimon Young and Rod Lord, who between them created the Twentieth Anniversary edition.
Meretzky on Adams: A compendium of interview questions and answers given by Steve Meretzky of Infocom, on the development of the Hitchhiker's Guide Interactive fiction game in 1984.
www.two-worlds.com /hitchhikers_guide.html   (676 words)

  
 Steve Meretzky - IFWiki
After earning a degree in construction management, Steve Meretzky promptly became involved in designing entertainment software.
BBC - Radio 4 - The Hitchhiker's Guide to the Galaxy - Steve Meretzky, July 2004.
Steve Meretzky talks about working with Douglas Adams on Hitchhiker's Guide.
www.ifwiki.org /index.php/Steve_Meretzky   (230 words)

  
 Steve Meretzky   (Site not responding. Last check: 2007-10-13)
Steve Meretzky started out working for Infocom as a software tester in 1981.
He is the author of many classic text adventure games including the cautionary tale A Mind Forever Voyaging and the somewhat naughty Leather Goddesses of Phobos.
Meretzky struck an emotional cord with players by creating a yappy robot named Floyd, star of the game Planetfall.
www.nndb.com /people/003/000030910   (96 words)

  
 Cathode Tan: Steve Meretzky Catch-Up - Gaming Blog : Ninja Pirates Local Union 815   (Site not responding. Last check: 2007-10-13)
Steve Meretzky Catch-Up I completely missed the fact that over Halloween, Gamasutra posted one of their "catch-up" features on Steve Meretzky, known to many as the man partially responsible for tormenting them with the insidious puzzles of the Hitchiker's Guide text adventure.
In July of this year Meretzky left WorldWinner to join Floodgate Entertainment, though he's still involved with WorldWinner as a Games Advisor.
I'm starting to research a bunch of indie text adventures now, so seeing his name still around was something of a treat.
cathodetan.blogspot.com /2005/11/steve-meretzky-catch-up.html   (165 words)

  
 Steve Meretzky
Find results for steve meretzky and anything else you are looking for instantly!
Steve Meretzky event next week - venue wanted.
Steve Meretzky talks about Douglas Adams, game difficulty, non-linearity, and deadlines.
www.logicjungle.com /wiki/Steve_Meretzky   (341 words)

  
 Infocom Authors
Along with Lebling he was admitted to the Science Fiction Writers of America as an interactive author [the SFA no longer will consider interactive writers for membership].
Steve Meretzky wrote Planetfall (1983), Sorcerer (1984), The Hitchhiker's Guide To The Galaxy (with Douglas Adams in 1985), A Mind Forever Voyaging (1985), Leather Goddesses of Phobos (1986), Stationfall (1987), and Zork Zero (1988).
He really doesn't feel that he should have the cult attention saying the real honors should go to "Marc Blank, Dave Lebling, even Steve Meretzky..." as well as the other core Infocommies as they sometimes refer to themselves (along with Imps and Implementors).
www.csd.uwo.ca /~pete/Infocom/authors.html   (3790 words)

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