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Topic: Stieg Hedlund


  
  Article - AOL Games   (Site not responding. Last check: 2007-10-18)
Hedlund then walked the crowd through some video footage of the game, explaining the approach the Perpetual team is taking to differentiate Gods & Heroes from the rest of the MMO game pack.
In the demonstration, Hedlund used simple controls to order his archers to issue a flaming volley of arrows at a group of enemies while a pair of infantrymen held up shields along the front line to take the brunt of retaliatory fire.
Hedlund emphasized that Perpetual is putting a lot of effort into the visceral nature of the combat and showed off some eye-pleasing aspects of the game to back his point.
videogames.aol.com /article?articleID=348349   (764 words)

  
 RPG Vault: Gods and Heroes: Rome Rising Interview
Stieg Hedlund: I think it's very important that there be real differences in the play experience of each class, and in fact, within each class.
Stieg Hedlund: The combat system is extremely visceral, where you really see blade to blade contact on each parry; basically this system developed out of an overall goal of making our gameworld feel more interactive and responsive to what the player does.
Stieg Hedlund: We're really looking to create a fully realized world that combines the history and mythology of Rome, and as such NPCs of a variety of types are important to this vision.
rpgvault.ign.com /articles/602/602627p2.html   (1010 words)

  
 Stratics Central - First Gods and Heroes House of Commons, March 30, 2005
Stieg answers - it is our goal to explore a lot of mythological realms in our game, and that's one that we're really excited to explore.
Stieg - We have a quest management system that allows you to accept or refuse quests according to your own interests, and choose the order in which you want to do quests.
Stieg - In general we can say the powers you would have if you are a soldier of Mars would be very different then if you are a soldier of Jupiter.
www.stratics.com /content/hocs/gnh/hoc033005.php?nocookies=1   (1518 words)

  
 Diablo II Designer to Leave Blizzard - PC News at GameSpot   (Site not responding. Last check: 2007-10-18)
Stieg Hedlund will be leaving Blizzard North once development on Diablo II is complete.
Posted Apr 17, 2000 5:30 pm PT In a surprise announcement this afternoon, Stieg Hedlund, a Blizzard designer who in the past has worked on games such as Sonic the Hedgehog, Diablo, and Diablo II, stated that he would be leaving Blizzard North as soon as his responsibilities for Diablo II have been fulfilled.
Joining Hedlund is Natalie Fay, a 15-year veteran of the industry, and Bob Steele, a Blizzard North 3D animator and modeler.
www.gamespot.com /pc/rpg/diablo2/news_2565454.html   (565 words)

  
 PC Game News - GZ Interview: Exploring a World of Virtual Mythology - Gods and Heroes
Stieg Hedlund, Lead Designer for the upcoming MMO was kind enough to answer a few questions we had about the world, mythology, and character development available in Gods and Heroes.
One of the big points in the E3 demo was the various ways in which a character can be “leveled up.” One of the most interesting was earning favor with the gods.
Stieg: It is a pretty large world, and in order to get around we have several systems: Chariots which can carry you along the roads, ships for sea travel, flying creatures that can carry you over high mountains, and god portals which instantly send you to distant realms, as well as personal mounts.
myhpclub.gamezone.com /news/09_01_05_09_31AM.htm   (790 words)

  
 WarCry™ Network
Leading the designing crew is Stieg Hedlund, former lead designer of Diablo II, as well as the creative director of Ubisoft.
Hedlund's character prevailed, though; he was able to execute “Finishing Move,” and we moved forward in that specific quest cycle.
Watching Hedlund and his merry band manage through the game, currently nine months from a realistic release, is intoxicating.
www.warcry.com /scripts/columns/view_sectionalt.phtml?site=15&id=117&colid=6690   (1357 words)

  
 Gamasutra - NewsWire - Current News [April 17 - April 23, 2000]
Veteran Blizzard designer Stieg Hedlund, whose credits include work on both Diablo and Diablo 2, is setting out to found his own development company.
Hedlund and Blizzard North Art Director Bob Steele are teaming up with six additional programmers and artists to create the Full-On Amusement Company.
Though the team is already well into the production of their first Lith Tech 2 based game, Hedlund will wait to join in until after completing his Diablo 2 duties.
www.gamasutra.com /newswire/news/index20000417.htm   (1301 words)

  
 Perpetual’s Stieg Hedlund reveals more details about the MMO, Gods and Heroes: Rome Rising - PC News
Stieg: I hope it’s not pretty much the same title that was at E3 in 2005, which would have less to do with SOE’s involvement, and more to do with the fact that we’ve been working on it hard, refining the vision and raising the level of quality.
Stieg: Roman myth is already a hybrid of Roman and Greek myth — the Romans adopted a great deal of the mythos of Greece, but they really made it their own as well as having a number of native beliefs of their own.
Stieg: We will be finishing primary development over the next few months and moving into ever larger beta testing phases leading to a launch in the fall.
pc.gamezone.com /news/04_11_06_01_34PM.htm   (1560 words)

  
 Gods and Heroes: Rome Rising :: Ten Ton Hammer :: Life is a game! - Massively Multiplayer Online Game Info   (Site not responding. Last check: 2007-10-18)
Stieg Hedlund: What’s great about having these Myths as our source material is that we didn’t need to make anything up, but instead simply to choose things to reinforce and add depth to the themes of our game.
Stieg: Well our game is a blend of history and mythology, so discussing it terms of authenticity is a bit odd.
Stieg: The gods are notoriously capricious and demand things of the player fairly regularly—if the player calls upon the gods too often those gods will become irritated with him; to please the gods the player must perform quests or render tribute at temples.
www.tentonhammer.com /index.php?name=News&catid=30   (4055 words)

  
 GameBoyz.net
APRIL 18, 2000 Stieg Hedlund, designer of Blizzard's much anticipated sequel to Diablo, announced today that upon conclusion of Diablo II's production he will be leaving Blizzard North to pursue game development at the newly formed Full-On Amusement Company.
Similar to his position at Blizzard, Stieg will be responsible for the overall vision as well as the specific design production for Full-On's games.
Says Stieg, "We're looking for talented specialists without big egos that work well together, that way our products will always be more than the sum of their parts."
www.game-boyz.com /g/article_42_p1.html   (463 words)

  
 Get Into The Game - The Latest News   (Site not responding. Last check: 2007-10-18)
Hedlund said that in the development of Gods and Heroes, he's often drawing on his past work experiences at Blizzard, creators of the six-million-strong World of Warcraft.
Hedlund then walked the crowd through some video footage of the game, explaining the approach the Perpetual team is taking to differentiate Gods and Heroes from the rest of the MMO game pack.
Kramer would later joke that the Gods and Heroes system would be ideal for him, as the public relations manager joked that he doesn't like other people, and this would grant him the benefits of party adventuring without the pesky downsides.
www.getintothegame.com /pages/news/story.php?id=6145371   (848 words)

  
 IGN: Running Away From Diablo
April 18, 2000 - Stieg Hedlund, the game designer behind the Blizzard hit Diablo and the sure to be hit Diablo II, announced that he will be leaving Blizzard North following the completion of Diablo II.
Stieg will be responsible for the vision that the company follows.
President of Full-On, Natalie Fay told us that the game will not start production until Stieg Hedlund is finished with Diablo II and possibly not until they find a publisher due to financial constraints.
pc.ign.com /articles/078/078186p1.html   (433 words)

  
 IGN: Gods and Heroes Interview
Stieg Hedlund went from being the sole designer of Diablo II, a highly acclaimed franchise installment that featured instanced online content mirroring the single-player element, to a member of a large team working on an MMO with no big-time license or trademark.
This makes Stieg a prime candidate for an interview, and thankfully, he didn't think it was too bad of an idea either.
It's something that other people have said, so it's not a particularly original thought, but I think that the medium is still pretty much in its formative phase, and there's a whole lot of stuff that hasn't been done yet.
pc.ign.com /articles/602/602945p1.html   (751 words)

  
 Gods & Heroes: Rome Rising - Community   (Site not responding. Last check: 2007-10-18)
"Stieg Hedlund: We have a very robust quest system that allows for many styles.
Quest goals can be in the public world or can send player and their groups to private instances.
However, we do enjoy the flavor and detail provided by this backdrop a great deal, and the characters, environments and stories of the game are deeply infused with this material.
community.godsandheroes.com /press.html   (812 words)

  
 Ten Ton Hammer :: Life is a game! - Massively Multiplayer Online Game Info   (Site not responding. Last check: 2007-10-18)
I recently had the chance to talk with Stieg Hedlund, the Design Director for Gods and Heroes: Rome Rising.
Stieg is very passionate about the game and the information that he gave me was "epic".
I asked Stieg when we could expect to see Gods and Heroes on the shelves.
www.tentonhammer.com /index.php?module=ContentExpress&func=display&ceid=161&meid=76   (1678 words)

  
 Perpetual Unveils Gods And Heroes
Gods and Heroes is being unveiled for selected industry journalists in private showings at Perpetual's offices during the week of the Game Developers Conference (GDC), March 9-11, and will launch in the fall of this year.
With a lifelong interest in games and visual storytelling, Stieg Hedlund became a professional designer of pen-and-paper role-playing games in his teens before beginning a career in electronic entertainment in 1987.
We do not guarantee the accuracy or completeness of information on or available through this site, and we are not responsible for inaccuracies or omissions in that information or for actions taken in reliance on that information.
i-newswire.com /goprint9901.html   (987 words)

  
 OGaming - MMO News   (Site not responding. Last check: 2007-10-18)
Gods and Heroes: Rome Rising is in the good hands of Stieg Hedlund, lead designer of Diablo II and creative director of many Tom Clancy titles.
Stieg Hedlund doesn't seem like a household name, but if you've played Diablo II, you've seen his handiwork as lead designer -- he was also a creative director at Ubisoft for a while, working on the Tom Clancy titles.
Now he's working to bring an RPG to our PCs that "brings role-playing to the next level." Predictably enough, that level is the massively-multiplayer online environment.
www.ogaming.com /data/1880~AllNews.php?storyid=10203   (337 words)

  
 Blue's News - All the carnage that's fit to post!
He tells them that he will wait until Diablo II is finished (or at least until his duties are) before leaving, and that in addition to himself, the company features Bob Steele, who is the current art director at Blizzard.
Joining Hedlund is Natalie Fay, a 15-year veteran of the industry, and Bob Steele, Blizzard's current art director.
Full-On was founded by Stieg Hedlund, formerly of Blizzard Entertainment, where he was the lead designer on Diablo II.
www.bluesnews.com /cgi-bin/blammo.pl?oneday=true&display=20000417   (3389 words)

  
 Plain Games: News Release - Rome Wasn't Built in a Day... It Was Built for E3
In addition to being a terrific looking environment, it's just a very cool space to play in," said Gods and Heroes Lead Designer Stieg Hedlund.
Hedlund and Executive Producer and Perpetual President Chris McKibbin will be on hand at E3 Expo to showcase and discuss the title.
Perpetual plans to launch the game in the fall of this year, with beta testing to start this summer.
www.plaingames.com /news/news.asp?press=802   (364 words)

  
 MMORPG.COM - Gods and Heroes : Interview with Perpetual
Design Director Stieg Hedlund and President Chris McKibbin answer questions on the game, SOE and more.
The Design Director of Gods & Heroes Stieg Hedlund, of Diablo II fame, and Perpetual Entertainment Co-Founder and President Chris McKibbin team up to answer our questions about this game.
They talk about the core features, what - if anything - has changed during the flout and their relationship with SOE and what it means.
www.mmorpg.com /gamelist.cfm/gameId/187/setView/features/loadFeature/575   (1032 words)

  
 Gods & Heroes WarCry™   (Site not responding. Last check: 2007-10-18)
Stieg Hedlund, the Lead Designer of Gods & Heroes, took the time to participate in a full length Q&A with MMORPG.com.
Stieg Hedlund - The thing were most excited about is the ability to hire minions which then form a squad around the player.
If you have a group of players with their squads as well as enemies similarly arrayed, you have large scale battle—the kinds of battles this period of history is known for.
gh.warcry.com /scripts/news/search_news.phtml?site=87&page=1   (1422 words)

  
 The Older Gamers - Main Edition
To kick off this new feature of the TOG website, we have an interview with Stieg Hedlund from Perpetual Entertainment.
Stieg (of Diablo II fame) is Lead Designer for Gods and Heroes: Rome Rising and was nice enough to take...
With the Electronic Entertainment Expo 2006 (or E3 for short) rapidly approaching, many game designers are starting to release preview information for their upcoming titles and DICE, the creators of the famous 'Battlefield' series are no exception.
www.theoldergamers.com   (301 words)

  
 Gods & Heroes WarCry™
Over the last ten years I have worked in a number of genres and in a number of positions, ranging from effects artist, junior programmer, AI scripter, pre-visualization artist, associate producer, lead sound designer, level designer, and now lead level designer for Gods and Heroes: Rome Rising.
I have also had the good fortune of working with some gaming greats such as Ed Kilham, American McGee and now Stieg Hedlund, the lead designer on GnH.
Stieg Hedlund - Lead Designer - 03 - 10 - 2005
gh.warcry.com /scripts/columns/view_sectionalt.phtml?site=87&id=427&colid=7520   (1245 words)

  
 MMORPG.COM - Gods and Heroes : Interview with Stieg Hedlund, Lead Designer
Dana Massey asks Stieg Hedlund, Lead Designer a few questions about their upcoming Roman-themed MMORPG Gods and Heroes.
We would like to thank Stieg for taking the time to answer our prying questions.
Make sure to swing by our new Gods and Heroes boards and post your questions for the developers.
www.mmorpg.com /gamelist.cfm?setview=features&loadFeature=73&gameID=187/&fp=1600,1200,1244873015   (1657 words)

  
 Evil Avatar Forums - Search Results   (Site not responding. Last check: 2007-10-18)
I come to Evil Avatar for a summary on all news with...
Stieg Hedlund is best known for his work on Diablo, Diablo II and Starcraft, but he has moved on from Blizzard to take the helm of Perpetual Entertainment's upcoming MMORPG Gods and Heroes...
Actually, I think they have adopted a "season" format.
www.evilavatar.com /forums/search.php?do=finduser&u=3076   (887 words)

  
 Game Informer Online
No one knows what the future holds, but we do know what Diablo II’s lead designer is up to.
Stieg Hedlund is currently developing Gods and Heroes, a new MMORPG that will incorporate squad tactics.
This title is actually a spin-off of Sony's Getaway series but will follow a slightly different path.
www.gameinformer.com /Magazine   (394 words)

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