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Topic: Storyteller System


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In the News (Fri 17 Feb 12)

  
  Storyteller System - Wikipedia, the free encyclopedia
The rules detailed below are for the new Storytelling System which is the revised and more streamlined set of rules used in White Wolf's release of the revised Vampire: The Requiem (released in August 2004 alongside the corebook), Werewolf: The Forsaken (released March 14, 2005), Mage: The Awakening (released August 29, 2005).
Storyteller System characters are built with points that represent a Dot on their character sheets.
The system of determining success or failure is very similar to the system used in Shadowrun and is based on rolling a number of Successes that meet or exceed a set Difficulty Number.
en.wikipedia.org /wiki/Storyteller_System   (1975 words)

  
 Storytelling game - One Language   (Site not responding. Last check: 2007-09-07)
Since this person usually sets the ground and setting for the story, he or she is often referred to as "the storyteller" or "the narrator" (or any number of other alternate forms of the term "gamemaster").
The most popular modern storytelling games originated as a sub-genre of role-playing games, where the game rules and statistics are heavily de-emphasised in favor of creating a believable story and immersive experience for all involved.
Some storytelling systems provide for randomness in the arbitration of the rules, often in the form of a contest of Rock, Paper, Scissors or a card drawn from a deck of cards.
www.onelang.com /encyclopedia/index.php/Storytelling_game   (346 words)

  
 Automatist storyteller systems and the shifting sands of story
Thus, storyteller systems might consider the context of a particular viewing experience, the preferences and interactions of the current viewer, and what databased material is presently available when selecting content for display.
In an automatist storyteller system, the fundamental units of structure are not events to be expressed but expressions themselves in the form of discrete units of content.
In a decentralized system, incorporating the presence of the viewer is straightforward: the viewer exerts influence over the emergent functionality of the system in the same way that any other component of the system does, by altering an aspect of the environment or influencing the operation of other components.
ic.media.mit.edu /Publications/Journals/Automatist/HTML   (4017 words)

  
 RPGnet: Review of The World Of Darkness
For the three of you reading this article who have never heard of the Storyteller system before, the core mechanic of ST 4.0 requires rolling a number of 10-sided dice, usually equal to the sum of a broad attribute, a definite skill, and, if applicable, a specialty.
For neophytes, let me explain: Early versions of the system had players subtracting successes when 1s showed up on the dice, with a catastrophic failure (known as a "botch," analogous to a critical miss in d20) occurring when the number of "ones" outnumbered the number of successes.
In other words, under the storyteller system, boxers would go down after, at most, 10 punches landed, no matter how tough they were.
www.rpg.net /reviews/archive/10/10593.phtml   (1991 words)

  
 [No title]   (Site not responding. Last check: 2007-09-07)
The Storyteller must take this Path into account if s/he is using the Wraith system in their campaign, and make either modifications to their system or to the Path to compensate for it's effects.
System: The casting Magus must enter into a light trance and concentrate on the water, while murmuring a fifteen-second incantation and passing their hands over it a series of circles.
System: In case of an unknown spirit to be summoned, the Caster must be in possession of the head of the spirit's corpse.
hem.passagen.se /conclave/tremr1.txt   (19310 words)

  
 Rules - Systems - Visions
And as a storyteller you should feel so too, but a quick word of warning, change it up all you want, but be absolutely sure that your players are on the same page.
As a storyteller I use a series of "house rules" to try and limit the game, to keep the characters in check without really hindering their abilities in development.
As I have played through the Storyteller System, I have found only a few things that bug me. The main and primary concern I have with the system is combat.
pelovish.com /wod/rulesys.html   (5623 words)

  
 [No title]
0018-8670/97/$5.00 (C) 1997 IBM Automatist storyteller systems and the shifting sands of story by G. Davenport and M. Murtaugh We present a novel approach to documentary storytelling that celebrates electronic narrative as a process in which the author(s), a networked presentation system, and the audience actively collaborate in the co-construction of meaning.
Two heuristics for designing storyteller systems Before endeavoring to build a storytelling system, it is useful to identify heuristics that add constraints to the design.
Autonomous agents and automatist storytelling The approach taken in an automatist storyteller system is highly decentralized and draws on the techniques of autonomous agents.
www.research.ibm.com /journal/sj/363/davenport.txt   (4422 words)

  
 Gamemaster - Wikipedia, the free encyclopedia
D.) or "storyteller", and these terms not only describe the role of the gamemaster in general but also help define how the game is intended to be run.
For example, the Storyteller System used in White Wolf Game Studio's storytelling games calls its GM the "storyteller", while the rules- and setting-focused Marvel Super Heroes Role-Playing Game calls its GM the "judge".
While the basic roles of Game Masters - rules help, moderation, and storytelling - are the same in almost all role-playing games, differing rule sets make the specific duties of the GM unique to that system.
en.wikipedia.org /wiki/Gamemaster   (1778 words)

  
 [No title]
[Storyteller's Fast D10 System] [ Based on Ars Magica, Mekton and WOD games ] [ By Alexandre Pedneault Version: 0.1 ] Ars Magica is a trademark of Wizard of the Coast.
World Of Darkness, WOD, Storyteller, Storyteller System are trademarks of White Wolf Studios Inc. This file is not intended as a violation of any copyright law.
If you are a Storyteller, you'll have to adapt most of the directives given in the books.
www.identicalsoftware.com /rpg/wod/misc/fast_d10.txt   (813 words)

  
 System Checks   (Site not responding. Last check: 2007-09-07)
A couple basic systems that you would have to do this for would be the storyteller system and the AD&D system.
The storyteller system is good for few dice and more focus on the role-playing aspect of the game.
This is a simple system that allows the player to make his character from the ground up and decide on the importance of skills and during the course of the game those skills are tested with the roll of a dice.
www.suite101.com /article.cfm/designing_new_games_retired/42061   (491 words)

  
 RPG Encyclopedia Entries: W
It uses a dice pool system where you roll as many d10s as your skill rating (0 to 5) and look for matches, where each matching die adds +10 to the number shown.
A medieval fantasy RPG similar to DandD, using a hex-grid position-based combat system and a spell-point magic system.
The system is designed so that as you take losses you gain advantages against the GM's villains, so all stories involve getting beaten for the first two acts.
www.darkshire.net /~jhkim/rpg/encyclopedia/alphabetical/W.html   (3708 words)

  
 Front Page
One thing that differentiates the Storyteller system from others is its dynamics.
In the Storyteller system the Storyteller designs a background and premise for involving the characters in a situation but the story is a gestalt of the Storyteller's background and the players' choices.
Most Storytellers do lay out plans and ideas but they should not be inflexible in them.
www.darkshire.net /~jhkim/archive/freerpgs/ranma/Roleplay.htm   (1503 words)

  
 [No title]
There's going to be similarities in any game system that uses "asymptotically-approaching-one" probabilities, just as there will be similarities in any game systems that use percentiles, 3d6, or any other of a number of systems.
The system was designed to reward small expenditures of essence as well as large ones - but it was designed to reward them differently.
The only thing "storyteller" about it is that the odds of success are asymptotically approaching zero - by that same logic, you could say that Deadlands is a ripoff of Storyteller which was in turn a ripoff of Shadowrun.
www.sjgames.com /in-nomine/articles/new/digests/2001/2438.txt   (3959 words)

  
 The Lore Merchant: Game Reviews
The core mechanic of Demon is the Storyteller system, which uses a pool of 10-sided dice to determine the result of various tests.
The core mechanic of the system has been explored in depth in many places, and I don't care to go into it too deeply here.
The lores are arranged in the standard five-point scale of the Storyteller system, so there are a total of 115 individual evocations (as the individual powers are called) that can be generated.
home1.gte.net /mataxes/rp-rev/demon.html   (3747 words)

  
 Spiritual Attributes for Storyteller
In essence, they act as a roadmap for what's important to the character, and as the character defends those beliefs and values or becomes involved in his or her fate, the character becomes more effective and can earn more XP.
The Storyteller should have one's True Conscience increase whenever the character does the right thing in the face of any kind of opposition.
The Storyteller should dock the character a point of True Conscience when the character is selfish or cowardly, especially if it results in harm to others.
ivanhoeunbound.com /stsa.html   (1647 words)

  
 While Wolf: Storyteller   (Site not responding. Last check: 2007-09-07)
Storyteller and World of Darkness as well as many other terms here are © 1997 White Wolf Publishing, Inc.
Since they all use the StoryTeller system, the game mechanics for the most part are simple.
However, a few changes needed to be made to some of the systems to make the character types work well together.
www.darknexus.com /WhiteWolf/welcome.html   (388 words)

  
 : RevolutionSF - Vampire: The Requiem : Review
Also, one of the new additions to the Storyteller System is the Morality stat, which basically tracks how much of an evil, amoral bastard you are.
The biggest change is to the combat system, which had been a horrifying mish-mash even before White Wolf screwed things up even further with their ill-conceived combat supplement for the original Storyteller System.
The damage system seems to be a bit more complex than it used to be, but overall things are still a lot simpler and seem a lot faster than they used to be.
www.revolutionsf.com /article.html?id=2374   (1622 words)

  
 Free RPG List Entries: supplement
It includes character creation mechanics and a variant combat system, but is not a complete standalone system.
An adaptation of White Wolf's Storyteller system for "Inju" -- various monsters from the Japanese for "demon-beast".
A worldbook for the free CARE system, for a magical version of modern-day earth, where five tribes (humans, were-creatures, magical "shapers", undead, and gods) live together in the 20th century.
www.darkshire.net /~jhkim/rpg/freerpgs/bykeyword/supplement.html   (740 words)

  
 [No title]
Despite stating in the request that it was going to be based upon the Storyteller RPG system, people still responded, asking to be a playtester, because they thought that it was a computer game.
If the Storyteller calls for a Self-Control test, the target number is 5, plus the number of days that the Inju has gone without.
If the Storyteller does not wish to have an Inju campaign, or even allow PCs to become Inju, here are some other suggestions: ASSISTANCE This is the core Inju campaign.
www.geocities.com /TimesSquare/Alley/2247/Injurpg.txt   (5508 words)

  
 Storyteller Generical System - RPGnet Forums
I can see a lot of potencial in the Storyteller System to be a good play-all rpg system, even with its flaws.
And I really like all the different power systems they have introduced for their games.
Check out any of the "system" descriptions for Quietus, if you want a good example of micro-mechanics that are pointlessly arcane.
forum.rpg.net /showthread.php?t=37025   (586 words)

  
 Story Teller
The earliest breakaways from the level-based system that I remember were Runequest by Chaosium and The Fantasy Trip by Steve Jackson.
It is of course an incredibly demanding job to live up to the magic system's potential--depending upon strong role playing and intense effort to manage one's use of magic in such a way that the story image of the magic is colored correctly according to one's Tradition and beliefs.
The tough part is that the system itself devours so much of the rulesbook that players who are unwilling to do the research often drop into game terms even when speaking from their characters' voices.
www.conradhubbard.com /foray/story.html   (1087 words)

  
 Universal and established systems
I usually design things using an existing system already to known to my target audience...specifically, my friends who are going to be playing it.
There are some games out there where the system is integrated to such a degree with the nature of the game that it really loses somthing to try to play it with anything else.
Even White Wolf recognizes this; you've pointed out that for each variant of the Storyteller system there are tweaks that attempt to support (with varying degrees of success) what that version of the game is about.
www.indie-rpgs.com /forum/index.php?t=9629   (1711 words)

  
 Version 1.2 - The Storyteller System   (Site not responding. Last check: 2007-09-07)
he d20 system is the new system from the boys at WotC.
Using their new D&D 3rd edition as an excuse to develop their very own d20 system, they've also released (or have / are planning) d20 settings for Legend of the Five Rings, Star Wars, Dune, Wheel of Time, and a few others as well.
The d20 system is an open system, meaning that anyone can write stuff using their d20 system - as long as a few provisos etc. are met.
www.pvv.ntnu.no /~leirbakk/rpg/d20.html   (253 words)

  
 [No title]   (Site not responding. Last check: 2007-09-07)
Despite the use of the system name "StoryTeller", discussion of the GURPS versions of these games is also permissible under the charter, with the expectation that such discussions will be mostly centered around the setting.
Furthermore, there is easily sufficient traffic to support this newsgroup, and much of the discussion, to judge from alt.games.whitewolf, is tightly focused on the World of Darkness, and not broadly relevant to the genre of "dark" roleplaying in general.
This includes the StoryTeller games "Vampire", "Werewolf", "Mage", "Wraith", and "Changeling", as well as associated Live-Action Roleplay (LARP) and the setting as it is relevant to the GURPS versions of these games.
faqs.org /usenet/news.announce.newgroups/rec/rec.games.frp.storyteller   (2797 words)

  
 Staging Storyteller System Combat - RPGnet Forums
However, the game is reaching a point where combat is becoming more and more important, so it was that the players asked to return to the Storyteller System for the moment.
Generally speaking, the Storyteller rule is that any attack which hits produces at least one damage die, even if the defender's soak is higher than the attacker's damage pool.
Then again, I'm used to Storyteller 2.0, which has a fixed target number of 7 and requires multiple successes at higher difficulty levels.
forum.rpg.net /showthread.php?t=170   (1907 words)

  
 Esselbach Storyteller CMS PHP Content Management
Storyteller CMS is a powerful Content Management System written in the PHP scripting language and designed for high traffic websites.
It supports up to 99 websites in the same database and is ready for the next MySQL generation with InnoDB tables.
Instead of querying the database server each time, the system is caching all HTML content on the file system.
www.esselbach.com   (289 words)

  
 EN World - Morrus' D&D / d20 News & Reviews Site - Vampire The Masquerade D20?
The problem is that not every one cares for the Storyteller system.
The Storytelling System is somewhat simliar to d20--but no more than it is similar to GURPS or HERO.
The storyteller system is by no means a vital element of V:tM.
www.enworld.org /showthread.php?t=14473   (3112 words)

  
 OGL question - Fantasy Grounds Message Boards
WW's storyteller system does not have the OGL that d20 uses.
As I'm also planning on playing FG with the storyteller system and I would also like to see a module that people could share with another, I've given these legal issues some thoughts.
'd20 System' and the d20 System logo are trademarks of Wizards of the Coast, Inc. in the United States and other countries and are used with permission.
www.fantasygrounds.com /forums/showthread.php?t=4214   (1536 words)

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