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Topic: Storytelling game


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In the News (Tue 29 Dec 09)

  
  Storytelling game - Biocrawler
A storytelling game is a game where two or more persons collaborate on telling a spontaneous story.
In contrast to improv theater, storytelling gamers describe the actions of their characters rather than acting them out, except during dialogue or, in some games, monologue.
The most popular modern storytelling games originated as a sub-genre of role-playing games, where the game rules and statistics are heavily de-emphasised in favor of creating a believable story and immersive experience for all involved.
www.biocrawler.com /encyclopedia/Storytelling_game   (377 words)

  
 Gamasutra.com - The Gamasutra Quantum Leap Awards: Storytelling
We were looking for any game which in some way moved, astounded, or engrossed the player through its plot and the way the game evolves through it - and has specifically advanced game storytelling in the largest way.
No other game before The Sims had taken as many options and choices and made it so friendly to all all ages, sexes, and social groups in order for them to create their own families, lives, and neighborhoods in which to tell their own stories.
User-centric storytelling is the most powerful form that we have long after the initial narrative dies away.
www.gamasutra.com /features/20061103/quantum_01.shtml   (323 words)

  
  JIVEMagazine.com - Sam Lake: On Video-Game Storytelling
What makes for a great story in a video game Sometimes, with all the innovative development and cool graphics the actual story a game has to tell can get lost in the shuffle, or at least can seem to be an afterthought.
Of course, it isn’t always necessary for a game to have a well-written story to be enjoyable, but as technology advances, the possibilities for immersion in the world you see on screen increase also.
Games just tend to be a lot longer than movies, so it's more like writing an entire TV-series when you are writing a game.
www.jivemagazine.com /article.php?pid=1881   (1376 words)

  
 Story vs. Game
Game designers need to understand that gaming is not inherently a storytelling medium any more than is music--and that this is not a flaw, that our field is not intrinsically inferior to, say, film, merely because movies are better at story-telling.
Creating a "storytelling game" (or a story with game elements) is attempting to square the circle, trying to invent a synthesis between the antitheses of game and story.
If the outside world views what we game developers do as lacking merit, the correct response is not to abandon games in some vain struggle for recognition, but instead to strive to create games so well crafted, so imaginative, so fine that their merit shines forth so brightly that any fool can see their worth.
www.costik.com /gamnstry.html   (5195 words)

  
 CHI 97: Digital Storytelling and Computer Game Design
Computer games are very similar to digital stories but computer games diverge away from pure storytelling because computer games are interactive, non-linear.
Computer games are designed to be read, to be watched, to be listened to, but also to be manipulated in ways the designer/author had anticipated and also had never anticipated.
Computer games while the most interactive of all digital media are also indicative of another aspect which is closely related to the idea of the game, fun.
acm.org /sigchi/chi97/proceedings/tutorial/tkg.htm   (985 words)

  
 v3 quickstart page 2
The players decide how their characters react to the situations in the game, but it is the Storyteller (with the help of the rules) who decides if the characters actually succeed in their endeavors and, if so, how well.
is the Storyteller, and has decreed that the characters have been brought before the vampire prince of the city to face judgment.
Ultimately, though, it is Alison, the Storyteller, who determines the prince's reaction to the characters' words or acts; it is Alison, speaking as the prince, who roleplays the prince's reaction; and it is Alison who determines whether the characters' actions, if any, succeed or fail.
www.white-wolf.com /Games/Pages/VampireRevQuickStart/html/v3qs_p2.html   (793 words)

  
 Interactive Storytelling Game
The Storyteller is the person in charge of creating the plot and running the game, while the rest of the players create characters that interact with each other and with the rest of the characters that are played by the Storyteller.
An Interactive Storytelling Game will use advanced Storytelling techniques to create an entire story, often to be told in a single gaming session.
The Storyteller will write an outline of the story he is telling, consisting of a main story goal, the main villain or antagonist, a list of scenes that will rise towards the final goal, and a climactic scene where the resolution to the story will occur.
www.sfcrowsnest.com /scifinder/a/Interactive_Storytelling_game.php   (1000 words)

  
 IGDA - Game Writers' SIG - Foundations of Interactive Storytelling
This is true of many games at the moment: the story proceeds as a series of linear checkpoints that the player reaches in sequence, although they may have freedom to explore the game world in a broadly non-linear fashion.
Note that the characters in a game may change attitudes to the player as a result of the plot, but if the player has no control in this change (if it is dictated as an inevitable consequence of the story progression) it cannot be considered to be a case of interactive characters.
With a little forethought and care, interactive stories can be integrated into a game project with minimal overall cost or risk, but as ever the games designer must pay attention to the many different participants in the game development process if they are going to do their job to the best of their ability.
www.igda.org /writing/InteractiveStorytelling.htm   (7204 words)

  
 Comments on Uni as a "storytelling game" vis-a-vis an RPG
A fairly consistent critique of Uni is that it is a “storytelling” game.
Because the game mechanics stress paying for actions, control, adding and subtracting traits it often feels like the people involved are mechanically creating a story with fairly minimal role-playing — and I mean that in the sense of people getting in character and playing their character.
Finishing an adventure doesn't radically alter either the characters or the game world to such an extent that it would be a wholly different game to continue on, and the events are so incredibly important that afterwards there's a “what are you gonna do after destroying the One Ring, Frodo?” feeling.
www.indie-rpgs.com /forum/index.php?topic=17301.msg183316   (1797 words)

  
 GAME STORYTELLING: CLASSIC STORYTELLING IN VIDEO GAMES, MOVIES, NOVELS: WRITING IN VIDEO GAMES :: GAME STORYTELLING: ...
The Autumn Rangers video game is anticipating the revolutionary Kismet scripting system being developed as part of Epic's next-generation Unreal Technology.
A draft of the game is currently being built as a mod for the Epic Games' rockin' Unreal Engine.
The UT2004 editor is being used along with 3DS/gamespace for graphics design, postnuke with phpbb and gallery for community management, Subversion with Tortoise for code/mod/graphics versioning, and RedHat ES Linux on a Dell 2650 Server for hosting.
gamestorytelling.com   (1513 words)

  
 Storytelling game
Since this person usually sets the ground and setting for the story, he or she is often referred to as the "storyteller" (often contracted to "ST") or "narrator".
In contrast to improv theater, storytelling gamers describe the actions of their characters rather than acting them out, except during dialogue or, in some games, monologue.
The most popular modern storytelling games originated as a sub-genre of role-playing games, where the game rules and statistics are heavily de-emphasised in favor of creating a believable story and immersive experience for all involved.
www.sfcrowsnest.com /scifinder/a/Storytelling_game.php   (442 words)

  
 Getting Started with White Wolf
At its heart, a role-playing game is a Storytelling game.
The reason the game is best with four to six people participating is that there tends to be a lot of awkward silences with less than three people, while a game with more than five players can be very hard for the Storyteller to manage.
A Storytelling game is a continuing game—the basic assumption is that you'll play your character more than once.
www.white-wolf.com /gettingstarted/index.php?line=rpg   (518 words)

  
 Master's Thesis: Storytelling in Single Player Action Computer Games - GameCareerGuide.com
Game development being a young craft and game storytelling even younger, there are still no acknowledged methods or systems for storytelling in games however.
Secondly, the four benefits of having stories in games are defined, with the further discussion focusing on three of them: cohesiveness, motivation and immersion.
Defining the objectives of stories in games is important for bringing an awareness of what the purpose of a game's story component is. Lining up the tools available tells us how we can reach these objectives.
www.gamecareerguide.com /features/320/masters_thesis_storytelling_in_.php   (347 words)

  
 Henry Jenkins
Games may be an abstract, expressive, and experiential form, closer to music or modern dance than to cinema.
Environmental storytelling creates the preconditions for an immersive narrative experience in at least one of four ways: spatial stories can evoke pre-existing narrative associations; they can provide a staging ground where narrative events are enacted; they may embed narrative information within their mise-en-scene; or they provide resources for emergent narratives.
In the case of embedded narratives, the game space becomes a memory palace whose contents must be deciphered as the player tries to reconstruct the plot and in the case of emergent narratives, game spaces are designed to be rich with narrative potential, enabling the story-constructing activity of players.
web.mit.edu /cms/People/henry3/games&narrative.html   (6438 words)

  
 Game storytelling - GameDev.Net Discussion Forums
So when you noticed that Torment missed "something" from the story department I think your referring to the feeling that even though you relate to "the nameless one" you don't feel his character is solid enough (because of player actions) to keep continuity through all the events that happen.
If you make a game where the player decides the how the plot evolves, and all you give them are the possibilities they can work with, a starting point and the characters they can interact with...
I think games are somewhat relieved of the obligation to story well in design because other aspects of the entertainment and interaction seem to have priority.
www.gamedev.net /community/forums/topic.asp?topic_id=139431&whichpage=1򾰔   (2024 words)

  
 Burning Void Reviews: Once Upon a Time: The Storytelling Card Game
It also came with 56 "happy ending cards" such as "but it had vanished as mysteriously as it had appeared," or "and to this day no one knows where she ran to." And lo, there were a great many cards, and a wondrous variety of story aspects available.
This is followed by a note that points out that this is meant to encourage a fast-moving game and believable stories; it is not an excuse to harass younger or less articulate players.
There are few games out there that let you get as creative, and that literally let you create the game as you go.
www.burningvoid.com /weblog/reviews/2006/06/once_upon_a_time_the_storytell_1.html   (1481 words)

  
 RPGnet : Review of Prince Valiant, the Storytelling Game
There were many reasons for this: It was a Greg Stafford game published by Chaosium; it was based on one of best graphic novels series ever; it was fantasy; the reviews when the game came out gave it high marks and pointed to a – at the time – innovative system.
The setting materials are there to allow the players to understand and develop the context of their game and to highlight the way one can play in that context with the rules the book provides.
The novice game master (hoops, storyteller) will find it invaluable to learn the skills of his new hobby while the veteran will continue to get back to it to fill the blanks on his own ideas.
www.rpg.net /reviews/archive/9/9189.phtml   (2991 words)

  
 Puzzle Pirates Forums - View Thread - Storytelling/Sea Shanties Revisited or YPP Meets Reality TV?
In one of my posts not too long ago I referred to a game I wanted to script using /tell and vessel chat, but found the interfaces I was using too cumbersome.
The game consists of 1-4 stanzas, where each stanza consists of four lines of a shantey.
Obviously, that storytelling idea is one near and dear to my heart, but one thing that gets me all excited is that portraits clearly have access to exactly the same sorts of information that decks customized for each player would need to have.
www.puzzlepirates.com /community/viewtopic.php?t=15541   (640 words)

  
 Sanguinus Curae: Resource Site for Vampire: the Masquerade
HOLD IT, you're probably thinking, 'why am I reading the exact same thing?' Well, that's because Storytelling and Gaming types of games are nearly 100% identical in their presentation.
And as an added benefit, both the Storyteller and the players have a hint when to go for the more "heroic" moments for their characters.
Others like the game to simply be a moment where we can explore the character's experiences on and on.
www.sanguinus.com /st0014.shtml   (1007 words)

  
 Storytelling Game Design Musings « The Gist @ WordPress
The idea that a gaming group is supposed to achieve the proper telling of whatever tale the ST devised before play is, if you’ll pardon the expression, bullshit.
The flowcharts and scene breakdowns we use are meant to not only make plotting easy to handle for Storytellers, but easy to revise on the fly in reaction to player choices.
Will Hindmarch is a game developer at White Wolf Game Studio, based out of the CCP North America offices in Atlanta.
thegist.wordpress.com /2007/01/30/storytelling-game-design-musings   (1009 words)

  
 You are the veterinarian [storytelling game] ∴ children's stories and imagination... my story, your story, ...
You are the veterinarian [storytelling game] ∴ children's stories and imagination...
This children's story can be found in the My Baby Monsters Storytelling Library of Children's Stories, under Storytelling Games, Collaborative Storytelling.
This playful learning, family-friendly, collaborative storytelling and art community was created by kids with their parents and teachers.
mybabymonsters.com /stories/storytelling-games/collaborative-you-are-a-veterinarian-a-childrens-storytelling-game/286   (669 words)

  
 Reviews of 'Mage the Awakening (Mage)'
The consensual reality of the old game was far inspired than the dull myth of Atlantis that they wheel out for the new version.
Also, one of the best things about this game is that the magic system is very flexible, it lets you cast spells on the fly or through formulas (called Rotes).
Ive played Dungeons and Dragons and believe me, this game is not as simplistic as that game (no memorizing spells, you can cast them as often and as quickly as you like ALL the time).
www.usingenglish.com /amazon/us/reviews/1588464180.html   (965 words)

  
 D20 System Guide & Reviews
Unike a role playing game, an ISG is a type of game where there is a heavy emphasis on telling a story, as opposed to simply running an ongoing collaborative narrative.
An ISG will use advanced storytelling techniques to create an entire story, often to be told in a single gaming session.
If a player dies, he loses the game (unless it was a heroic death).
www.enworld.org /reviews.php?do=publisher&publisherid=3114679   (252 words)

  
 Bedlam - A Megalomaniac Storytelling Game
A constant game of one upmanship and tall stories continues under the watchful eyes of the staff..
Bedlam is a storytelling game for any number of players (though 5 or so is best).
In the game players take on the roles of evil geniuses, sitting in the lounge of the Bedlam hospital and telling anecdotes about the old days.
www.realms.org.uk /bedlam   (762 words)

  
 Storyteller.net: Storytelling, Storytellers, Stories, Story, Hear and Read Stories, Find Tellers, - Welcome
Our next free TeleCourse is "Storytelling 101." Come learn the essentials of what storytelling is (and isn’t), some basic skills and have maybe even a new story or two.
Press Release Synopsis: The West Valley Tellers of Tales Guild changes its name to the "Arizona Storytelling Guild" and offers a free workshop on the "how-to" of storytelling, October, 22, 2007 in the West Valley.
Storyteller Kelly Swanson shares an article comparing performers and their craft to dancing with a partner: "As a performer, you have spent years crafting your art — learning the steps to your dance.
www.storyteller.net   (727 words)

  
 Dark Cults Review
To begin the game, the Pace cards are separated and shuffled together to form a separate deck, while the remainder of the cards form the Story deck.
The game ends when the deck is exhausted, and the team with the highest total wins.
The winner is determined almost entirely by the luck of the draw, not by storytelling or game-playing skill.
www.gamereport.com /tgr6/darkcults.html   (951 words)

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