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| | Counter-Strike - Wikipedia, the free encyclopedia |
 | | For example, with the gravity server variable set to low, a ragdoll propelled by a shotgun could be bounced off two walls, wrap several times around a pole, hit the ground, hit the skybox ceiling, and fall back to the ground. |
 | | In the United States, the players were more spread out, so the formation of online leagues was difficult, although Texas was a Counter-Strike hotspot. |
 | | Although this would register as a loss for SK (as they were the offensive side), it monetarily punished the defensive side (counter-terrorists) who were not given a chance to even defuse the bomb and thus had no chance of getting the large payoff. |
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