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Topic: Super Mario Sunshine

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In the News (Wed 21 Aug 19)

  Super Mario Sunshine
Mario, Peach, Toadsworth and Toad and friends decided to take a vacation at the beautiful paradise of Isle Delfino, but later when they arrive they discover that someone is pretending to be Mario and is ruining the Isle Delfino by making a lot of graffiti everywhere.
Mario Sunshine is full of puzzles like Super Mario 64; only this time you have FLUDD which is your water pack to clean graffiti.
While Mario Sunshine’s story may not be a long one you still get the challenge to find all 120 shine sprites that can keep you busy for a while and some of the levels and bosses are really fun to play again once in a while.
members.tripod.com /shadowphoto/super_mario_sunshine.htm   (1015 words)

 Super Mario Sunshine GameCube Preview
Mario's creator, Shigeru Miyamoto, had a similar experience over a year ago when he tried to take a vacation from his duties at Nintendo and instead found the inspiration for Pikmin hiding for him in his backyard garden.
This isn't what happens in Mario Sunshine, the polygons that actually make up the character are painted individually so that the mud shows up only in the spots where it would splash on.
Mario can use the front streams to clean off the areas in front, or fly overtop of the sludge, allowing the jet-like streams at his back to clean as he travels above it.
www.gamenationtv.com /previews/supermariosunshine.shtml   (1137 words)

 Super Mario Sunshine - ESCMag Review
Mario, Peach and a group of the Mushroom gang are on a jet to a tropical island, out of the Mushroom Kingdom, and onto the sunny beaches during a well needed vacation.
Mario is ordered to clean up the island with the help of a device similar to his brother’s vacuum cleaner in Luigi’s Mansion, although Mario’s F.L.O.O.D. water pack has much more uses and innovative functions.
Where Mario 64 did most of the work sizing up the camera and leaving the precise stuff to you with the Nintendo 64’s C-Buttons, in Sunshine you are forced to deal with the camera mostly on your own using the C-Stick.
www.escmag.com /v5/reviews/review.cfm?rv=286   (1228 words)

 nintendojo ~ a site to see
While at first glance, the graphics in Super Mario Sunshine may appear to be very bland and pastel, it’s a marked improvement over the very tentative first steps into 3-D we saw back on the Nintendo 64.
These tropical themes are well punctuated by splashes of the soundtrack from the original Super Mario Bros., particularly using the 6-note intro of the underground theme for dramatic effect.
Charles Martinet’s talents are vastly underutilized for the voice of Mario, providing only the standard shouts and yells during action in addition to a few special quips for certain events; there’s no dialogue from the plumber to speak of.
www.nintendojo.com /reviews/NGC/view_item.php?1030623845   (1357 words)

 Super Mario Sunshine - Wikipedia, the free encyclopedia
Shadow Mario is identified as a blue, paintlike version of Mario with red eyes and a large paintbrush he uses to paint graffiti, including his double-arch-like tilted "M" symbol (similar to the McDonald's one) with a vertical dash above each hump of the "M".
Mario is set to help the locals clean up the water, as well as discover some secrets on the face of the cliff and have a swimming rematch with Il Piantissimo.
When Mario sprays certain pools of goop these giant pirahna plants will occasionally arise from it and if he is to completely clean of the pool of goo, Mario has to defeat these beings by squirting water into their open mouths.
en.wikipedia.org /wiki/Super_Mario_Sunshine   (2668 words)

 Super Mario Sunshine - Gamecube
Mario was branded on everything from cereal to toothpaste, and from video games to squirt guns.
While most of the Mario series have no deep story (save Paper Mario -cough-), most gamers were tired of saving that spoiled Princess from the clutches of big naughty Toads and Turtles.
Since Mario and Peach have had quite a bumpy last twenty years, it was time for them to take a vacation in a tropical 24/7 sunny/perfect resort.
www.netjak.com /Reviews/gamecube/sun.htm   (2125 words)

 Super Mario Sunshine review for the GAMECUBE
Mario, Princess Peach, and their entourage of Toadlings are off to the tropical getaway of Isle Delfino for some much needed rest and relaxation.
Mario retains most of his 64 moves, from the ground pound to the somersault, but these two moves now use analog stick rotations due to the elimination of a duck move.
Super Mario Sunshine broadens that approach, transforming the entire town of Delfino Plaza into a launchpad for adventure, replete with secrets and entry portals laden throughout the nooks and crannies of this seaside burg.
www.gamerevolution.com /review/gamecube/super_mario_sunshine   (1344 words)

 Super Mario Sunshine on GameCube
Super Mario Sunshine will be the first to the forefront, followed by Star Fox Adventures, Metroid Prime, and the Legend of Zelda.
Mario's classic jumps have returned and a new hover spin jump was added, which can be executed by spinning the analog stick 360° and pressing A. While most everything else should be straightforward to anyone who has played Mario 64, the backpack functions do take a little bit of explaining.
Mario's water backpack serves to resolve at least one control issue by improving the gamer's ability to manipulate Mario as he jumps from one platform to another.
www.gamecubicle.com /games-super_mario_sunshine.htm   (1342 words)

 nintendo.com.au - GCN - Super Mario Sunshine
Super Mario Sunshine sees Mario power up with all new abilities in an adventure that is so huge that it is only possible on Nintendo GameCube.
Mario can use the pack to squirt enemies from a distance, clean away the pools of sludge and paint, hover in the air, jet through the water and blast off like a rocket.
Mario’s latest adventure sees him battling all new enemies, old favourites and massive bosses that are out to stop him at all costs.
www.nintendo.com.au /gamecube/games/mariosunshine.php   (793 words)

 IGN: Super Mario Sunshine Review
Nintendo's Mario series was responsible for breeding a thriving culture of gamers, and now, all grown up, many still can't unglue the controllers from their hands.
Mario Sunshine is simply the most entertaining and well-done 3D platformer we've ever played.
Mario is very much about nostalgia, and while that element is still present, it isn't so in spades.
cube.ign.com /articles/368/368539p1.html   (987 words)

 Super Mario Sunshine GameCube Review   (Site not responding. Last check: 2007-10-13)
Super Mario Sunshine is the kind of game that if you were to wake up tomorrow and people around you told you that it didn't really exist, that it was only in your dreams, you could believe it.
His likeness to Mario is uncanny and as soon as Princess Peach and her party arrive on the Island, the local authorities mistake Mario for their menace and take him into custody.
As with all Mario games, there are times in which the gameplay becomes incredibly hard, and as in the past there are ways to skip past the tougher levels.
www.viewz.com /aol/gameguide/supermariosunshine.shtml   (1299 words)

 GameSpy.com - Gaming's Homepage
Given the massive success of Super Mario 64 on the N64 console, hopes and expectations for Miyamoto's cash-cow franchise were incredibly lofty.
Super Mario Sunshine turned out to be a really, really great game in its own right, but it certainly wasn't the quantum leap that most of us were wishing for.
Mario 64 took platform games to 3D and made them work, with an array of cool moves and gameplay that was easy and fun to get into for everyone.
archive.gamespy.com /articles/september03/25overrated/index3.shtml   (762 words)

 Super Mario Sunshine Review - GamersHell.com
Super Mario Sunshine takes Mario and his friends to the tropical paradise of Isle Delfino, far away from the Mushroom Kingdom.
Mario, Peach, Toad, and the rest of the game’s cast are rendered with a generous amount of polygons; in addition the environments are detailed and clearly executed.
Super Mario Sunshine is the properly evolved version of Mario 64 and it has evolved well.
www.gamershell.com /gamecube/super_mario_sunshine/review.html   (1662 words)

 Gamers Europe » Nintendo » Review » Super Mario Sunshine   (Site not responding. Last check: 2007-10-13)
There’s a hell of a legacy to live up to, Mario 64 was not only the first 3D platform game, but it set a standard that has been the aspiration of many a developer and a standard that, some would say, hasn’t been surpassed to this day.
Mario’s quest is far from easy, however; this game is significantly harder to get to grips with than Mario 64 and the difficulty level is ever-spiralling.
This is what provides most of Super Mario Sunshine’s tension, there’s a lot more to do in one area and a lot of it involves jumping from one platform to another, so nerves of steel are required to get through a world in one piece.
www.gamerseurope.com /articles/193   (1522 words)

 Nintendo World Report - GC Preview: Super Mario Sunshine
Mario’s spin jump from Super Mario World is back, but now he uses his water gun to help shoot him up in the air.
Mario’s mysterious water pump appears to have (at least) two different modes: the one we’ve seen all along with water sprayed out over his head, and another in which two other nozzles point towards the ground.
Mario Sunshine is apparently NOT going to be playable at Space World 2001, but hopefully we'll be able to gather a bit more info on it in the next few days.
www.nintendoworldreport.com /previewArt.cfm?artid=3484&CFID=31089927&CFTOKEN=2c507c41163cdb9d-31C043CA-C09F-3E62-05E058A62AF3B417   (4948 words)

 Super Mario Sunshine for GameCube Review - GameCube Super Mario Sunshine Review
Super Mario Sunshine is the first truly major release on Nintendo's GameCube, and it is the first starring role for Nintendo's most recognizable character on the system.
Super Mario Sunshine opens with Mario and his entourage escaping the daily grind of the Mushroom Kingdom by flying to the paradise of Isle Delfino for a holiday.
Super Mario Sunshine has a lot in common with 1996's Super Mario 64, an incredible game that set the standard for every 3D platformer that's been made since.
www.gamespot.com /gamecube/action/supermariosunshine/review.html   (1471 words)

 Jeux : mario
Au fil des années, Mario a acquis une renommée et de nombreux jeux ont étés développés à son effigie par Nintendo (Mario Kart, Mario Bros...).
Dans le jeu video Mario Bros, Mario est accompagné de plusieurs persos, tels son frère Luigi ou son anti-héros Wario.
Mario devait tuer tous les ennemis pour niveau.
www.jeuxvideo-flash.com /r-id-desc-1-20-mario.php   (227 words)

 Super Mario Sunshine (cube: 2002): Reviews
Mario is immediately responsive to any command and makes flips, spins, wall jumps, and other complex maneuvers easier than you would think.
A better game than "Mario 64." Super Mario Sunshine is gorgeous on practically every level, from storyline to graphics, sound to gameplay, design to concept – nothing has been left to languish in an uncared for state, and everything is polished to perfection.
Sunshine isn't the leap forward from Mario 64 that Mario 64 was from the previous Marios.
www.metacritic.com /games/platforms/cube/supermariosunshine   (2202 words)

 Re: Mega Reviews: Super Mario Sunshine (56k) - Reviews - Nintendo NSider Forums   (Site not responding. Last check: 2007-10-13)
Upon arriving, Mario discovers that the island has been trashed by some creep claiming to be him, and it seems as though his vacation plans have been scrapped.
Mario's cries are about the same as they were in Super Mario 64, or any other game where Mario had voice-acting for that matter (well, kinda voice-acting, he never really formulates a full sentence, lol).
Mario still has his classic jumping ability, and therefore should be easy to manipulate if you're acccustomed to the Mario series (which I assume most of you are).
forums.nintendo.com /nintendo/board/message?board.id=Nowplaying&message.id=45795   (1944 words)

 Nintendo's Super Mario Sunshine Interview
Whenever we make a Mario game, or whenever we make any game, we want to make it so that any person can play it, regardless of his or her age.
The world of Mario is a kind of miniature garden in which players can move around as they like -- that is certainly the case with Super Mario Sunshine.
But Super Mario Sunshine took this direction -- it is an authentic sequel to Super Mario 64.
www.gamecubicle.com /interview-super_mario_sunshine.htm   (3626 words)

 Buy.com - Super Mario Sunshine GameCube
Mario found himself at the beginning of another great adventure filled with friends, foes and, of course, plenty of classic hop-and-bop action.
Mario is able to jump about endlessly with more moves and interaction with his environment.
The music is classic, the graphics are sweet (although every character besides Mario and the Princess are sooo generic), the controls are perfect, the enemies are cheap and repetitive, but the overall difficulty makes me put this game back on the self after a couple hours' worth of playing.
www.buy.com /prod/Super_Mario_Sunshine/q/loc/108/50012385.html   (1155 words)

 Super Mario Sunshine Review - GamersMark
Mario and friends charcter models are solid and done very well.
Mario Sunshine is definitely one this years best games.
Mario has continued to live his life on excellence of gameplay.
www.gamersmark.com /reviews/view/211   (1806 words)

 "SUPER MARIO SUNSHINE"/ a game review from Christian Spotlight
"Super Mario 64" was a breakthrough game on the N64 and it stayed at the top of the heap even after classics such as "Banjo-kazooie" (and the sequel) and "Rayman 2: The Great Escape" were released.
When Mario and his pals arrive on Isle Delfino they are surprised to see it covered in a goopy paint-like substance.
Mario is equipped with a back pack sprayer called FLUDD (Flash Liquidizer Ultra-Dousing Device) and with it he can spray away the goop covering the island.
www.christiananswers.net /spotlight/games/2002/supermariosunshine.html   (1104 words)

 Super Mario Sunshine - GameCritics.com
Platforming fans will find Super Mario Sunshine to be something of a mixed bagthe platforming elements are all present and accounted for, but theres not much in the way of innovation in the title.
The addition of the left shoulder button to center the camera behind Mario does help to alleviate this problem, but there are still those instances where the camera will have to be physically zoomed in or pulled back in order to keep it from getting hung up on the games environments.
Instead, Sunshine is one step lateral and a half step back from Super Mario 64which is certainly not a good thing when one considers that Super Mario 64 is six years old.
www.gamecritics.com /review/supermariosun/main.php   (1594 words)

 IGN: Reader Review of: Super Mario Sunshine
Sunshine has got a huge burden to carry if it wants to win our hearts like 64 did, and nearly accomplishes the true stardom of its predecessor.
Sunshine is, to say the least, not what anyone expected as a sequel to Mario 64.
Instead of the usual Bowser-kidnaps-Peach plot, Sunshine is totally original by having an anti-Mario framing Mario in a tropical paradise and Mario gets charged with cleaning up the island, which is in a dismal state.
rr.cube.ign.com /rrview/cube/super_mario_sunshine/16713/61292   (534 words)

 Super Mario Sunshine Cheats, Codes, Cheat Codes for GameCube (GCN)
You can pay 10 coins to use a boat near the clock tower where Yoshi is found to return to the Airport level at the start of the game.
To make Mario get around a little faster, use the single spray nozzle and shoot a small amount of water in front of him.
The C-stick trick also works when Mario is wearing his "scuba gear", which is great for the Red Coin fish stage.
www.cheatcc.com /gc/supermss.html   (1078 words)

 Super Mario Sunshine Preview on GameCube // TVG in partnership with Sky
The demo of Super Mario Sunshine that we got to spend a fair amount of time with allowed you to tackle six different sections of the are that we have seen before in all of the screenshots that have been released so far.
Controlling Mario in the various gameplay sections was a joy, the basic control scheme, not worrying about the backpack, is very similar to Super Mario 64.
Mario can also climb in all directions on fence like objects - which you may recognise from Super Mario World and these play a part in creating fully three-dimensional platform and puzzle elements.
www.totalvideogames.com /articles/Super_Mario_Sunshine_Preview_1114_2025_0_0_10_0.htm   (1392 words)

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