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| | Super Nintendo Entertainment System - Wikipedia, the free encyclopedia |
 | | In Japan, the Super Famicom effortlessly outsold its chief rival, the Genesis, and Nintendo retained control over approximately 85% of the Japanese console market thanks, in part, to Nintendo's retention of most of its key third party developers from the Famicom, including Capcom, Konami, Tecmo, Square Co., Ltd., Koei, and Enix. |
 | | Many of these devices were modelled after earlier add-ons for the NES: the Super Scope was a light gun similar to the NES Zapper (though the Super Scope featured wireless capabilities) and the Super Advantage was an arcade-style joystick with adjustable turbo settings akin to the NES Advantage. |
 | | Super FX: Developed by Argonaut Software, the Super FX chip is a supplemental RISC CPU that was included in certain game cartridges to perform functions that the main CPU could not feasibly do. |
| en.wikipedia.org /wiki/Super_Nintendo (4275 words) |
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