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| | Surface Caching Revisited, Quake’s Triangle Models, and More |
 | | In the late 70’s, I spent a summer doing contract programming at a government-funded installation called the Northeast Solar Energy Center (NESEC). Those were heady times for solar energy, what with the oil shortages, and there was lots of money being thrown at places like NESEC, which was growing fast. |
 | | Of course, most of the time programmers really are rational creatures, and the more information we have, the better. In that spirit, let’s look at more of the stuff that makes Quake tick, starting with what I’ve recently learned about surface caching. |
 | | Our next engine at id Software will be oriented heavily toward hardware accelerators, and at this point it’s a toss-up whether we’ll use surface caching, Gouraud shading, or two-pass lighting. I’ll keep you posted. |
| www.bluesnews.com /abrash/chap69.shtml (142 words) |
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