Talk:Prototyping - Factbites
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Topic: Talk:Prototyping


    Note: these results are not from the primary (high quality) database.


In the News (Tue 22 Dec 09)

  
 Site Design Testing
Rapid Prototyping: A third method involves setting users down in front of a rough prototype of a system and watching them as they work through the design (this method utilizes the talk-aloud protocol as well as video-taping the user).
Paper Mockups: One method of testing involves asking typical users to work through paper mockups of screens, using talk-aloud protocols to show what they are thinking about.
It is much easier to clarify misunderstandings at an early stage, before expensive page layout has commenced, than to redesign a working site.
www.atl.ualberta.ca /bonnie/site/usability.htm   (345 words)

  
 Department of Industrial Engineering
He will talk about "Rapid Prototyping using CNC machining." Dr.
On Friday, October 31, 2005 from 12:00-1:00 P.M., Dr. Dary Lee Santos from the department of systems science and industrial engineering, Binghamton University will give a talk about university/industry research collaborations in electronics manufacturing in room W255, Engr.
Wysk is a Professor of Industrial and Manufacturing Engineering at the Pennsylvania State University.
www.egr.uh.edu /IE   (241 words)

  
 UCD Racing The Republic of Ireland's only Formula Student (FSAE) Team
Ian Anderson Talk, 02-12-04 UCD Racing was pleased to host a talk with Ian Anderson, previously head of prototyping with Williams F1, with a guest speaker David Brady of Henkel Loctite.
UCD 150th Celebrations The year 2005 marks the 150 th anniversary of University College Dublin, and the occasion is being marked by many special events held throughout the year.
UCD Racing, founded in 2000, is now it's fifth year of existence and to date has successfully entered four cars in the UK based Formula Student event in Bruntingthorpe.
www.ucdracing.com   (755 words)

  
 StarTopia Post
We did talk about it early on, but that was after the mesh system had gone in, which is why the graphical side of things is more rigid than it could have been.
Lately I'm in research mode, so I'm experimenting with DX shaders, fiddling with some physics modeling and prototyping bits and bobs that might make it into the next game.
After all both the AI and the programmers that make it have access to raw data that actually make the game run as opposed to the gamer who has to deal with a simplified graphical representation of what's actually happening.
www.strategyplanet.com /startopia/tiinterview.shtml   (1040 words)

  
 The _Systems_ _Edge_ of Optical Bus Parallel Computing Models, Brian J. d'Auriol
This talk concludes with the conjecture that peta- and exa-scale computing could be enabled by optical bus parallel computing models, but only after further research that combines systems and theory.
These results have pushed the field to a point where system simulation and prototyping, prelude to hardware implementations, are the next step.
Optical bus parallel computing models is one type of recent model that has gained much interest in the past decade.
www.cs.utep.edu /~bdauriol/seminars/abstracts/TheSysEdgeOfOBPCModels.html   (192 words)

  
 AskTog: Magic and Software Design
Magicians must be competent at the mechanics of their craft, yet such competency does not make someone a magician, any more than knowledge of a rapid-prototyping system makes someone a software designer.
Magicians talk about the "delicacy" of the illusion: a bit of light escaping from what is supposed to be a dark box or the errant corner of the assistant’s dress protruding from the trap door destroys forever all hopes of maintaining the illusion.
Magicians’ spectators, with the exception of young children, are adversaries, there for the specific purpose of finding the magician out.
www.asktog.com /papers/magic.html   (192 words)

  
 WWW8 Developer's Day -- Style Sheets and Formatting
Bert Bos completed his Ph.D. in Groningen, The Netherlands, on a prototyping language for graphical user interfaces.
The talk will give brief overview of what went into the creation of the CSS1 Test Suite, as well as a description of the issues which were uncovered in the process.
Indeed, Hakon is the co-author, along with Bert Bos, of the CSS Level 1 specification, and a co-editor of the specification for CSS Level 2.
www.utoronto.ca /ian/www8/style.html   (1218 words)

  
 AskTog: Magic and Software Design
Magicians talk about the "delicacy" of the illusion: a bit of light escaping from what is supposed to be a dark box or the errant corner of the assistant’s dress protruding from the trap door destroys forever all hopes of maintaining the illusion.
Magicians must be competent at the mechanics of their craft, yet such competency does not make someone a magician, any more than knowledge of a rapid-prototyping system makes someone a software designer.
Magicians live in both the world of their mechanical tricks and the illusory world they are creating for their spectators, but they "believe" in the spectator’s world: "All of the most successful showman-conjurers agree that you must believe in your own magic; you cannot hope to convince an audience unless you first convince yourself."–Nelms.
www.asktog.com /papers/magic.html   (1218 words)

  
 Gamasutra - Postcard from GDC 2005: Rolling the Dice: The Risks and Rewards of Developing Katamari Damacy
The development for Katamari was a year and a half, with 8 months of prototyping.
A lot of people have asked him what inspired the idea for the game - a question which he usually answers with 'nothing in particular.' But during his talk, Takahashi revealed the answer: he went to the zoo and saw a mother panda rolling her babies around in balls.
Takahashi says that the title Katamari Damacy (Katamari Damashii in Japan) doesn't even fully make sense in Japanese, so he was amazed at the positive reception.
www.gamasutra.com /gdc2005/features/20050311/postcard-sheffield.htm   (1440 words)

  
 Gamasutra - Postcard from GDC 2005: Rolling the Dice: The Risks and Rewards of Developing Katamari Damacy
The development for Katamari was a year and a half, with 8 months of prototyping.
A lot of people have asked him what inspired the idea for the game - a question which he usually answers with 'nothing in particular.' But during his talk, Takahashi revealed the answer: he went to the zoo and saw a mother panda rolling her babies around in balls.
Takahashi says that the title Katamari Damacy (Katamari Damashii in Japan) doesn't even fully make sense in Japanese, so he was amazed at the positive reception.
www.gamasutra.com /gdc2005/features/20050311/postcard-sheffield.htm   (1440 words)

  
 conversationwithjohnsisk-theswitch.cfm
We often talk about how FLiP and Fusedocs can be applied to non-Fusebox projects, but I there's not much material available from folks who actually do so.
all I need to know, from the overview provided by wireframing, prototyping in conjunction with devnotes and the fbx_circuit and fbx_switch files, to the intricate details contained in the fusedocs for each fuse.
Having had the chance to use Fusebox, FLiP and Fusedocs I realise that many of the issues I had with Struts were not with the technology itself
www.grokfusebox.com /conversationwithjohnsisk-theswitch.cfm   (1679 words)

  
 HARDI: News
HAPS 2.1 addresses critical issues regarding the prototyping board design such as cross-talk, signal integrity, impedance matches, connectivity problems, size and speed.
HAPS and Certify minimize the amount of work and typically saves several months in the development and debugging of a prototype.
HAPS can be integrated in a case, which includes power supply and cooling fans.
www.hardi.se /news/haps_eu_030303.htm   (556 words)

  
 Firelily Designs - Prototyping and the Software Development Cycle
Even if the development group tries to fix this problem by listening to users, it can fall prey to more subtle traps--picking too few users, or picking users who are easiest to talk to.
As prototyping tools evolve to be able to generate working code, they will enable faster iterations--and inclusion of late-breaking ideas--in later cycles of development.
As the development group cycles through the phases, iterations will tend to become longer; but at the same time, the team is developing a fuller understanding of users and their requirements, and coming closer to a finished product.
www.firelily.com /opinions/cycle.html   (2604 words)

  
 Jon Udell: Dave Megginson's strange creations
That honor goes to Dave Megginson for his talk entitled "Strange Creations: Prototyping XML Data on the Desktop." With tongue firmly in cheek, he explored a variety of experimental ways to view and interact with XML data.
An adventure game is a fanciful way of making a serious point: people are the creators of that linked and machine-processable data, and it has to be fun, easy, and rewarding to create it.
Although it's not an interface most of us would choose, the adventure game really does work on real data, and it scores points for discoverability.
weblog.infoworld.com /udell/2003/12/09.html   (1148 words)

  
 College of Engineering - Communications
This talk will give an overview of some of the work done in the NextMedia group over the past few years, including work on prototyping tools.
NextMedia's research spans the media spectrum from television, broadband, and gaming to combinations of traditional media forms or emerging media forms too new to have a name.
The NextMedia group designs elegant, user-friendly interfaces for the rich multimedia technologies of tomorrow.
www.engr.uiuc.edu /Publications/eupdate/viewarticle.php?ArticleID=153   (187 words)

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