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| | E3 2003: Teenage Mutant Ninja Turtles /// Eurogamer |
 | | Back in the early 90s, you couldn't move for the Teenage Mutant Ninja Turtles - the sanitised Saturday morning cartoon "cowabunga", Hero Turtles version, that is. There were lunchboxes, sticker books, hilarious "pop records", movies based around scary-looking animatronics, snack foods and pizza branding, and even videogames. |
 | | Each turtle has an array of basic moves - light and heavy attacks (X and B), a dash move (left trigger), double-jump and jump attack moves, the ability to throw shurikens (Y) and the ability to cycle to other throwing weapons (that will probably make it to Europe, using right trigger). |
 | | Boss encounters seem to occur at the end of a stage or in self-contained chapters, and in the three-level demo we played at the show, there were two distinct adversaries - both screen-filling metal monsters with all sorts of nasty spinning and stomping attacks. |
| www.eurogamer.net /article.php?article_id=52163 (756 words) |
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