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| | Fog Room Weblog: Autism and text adventures (Site not responding. Last check: 2007-10-08) |
 | | Saturday, December 20, 2003 - 12:06 AM Adam Cadre, a major figure in the interactive fiction (ie., text adventure) community, notices that a symptom of autism is difficulty ignoring unimportant details, whereas a text adventure does nothing but ignore unimportant details. |
 | | Because text adventures have to describe rooms, objects, and people finitely, if not concisely, they have to leave out details like the color of a room's walls, the distance from the top of a door frame to the ceiling, or the number of pencils on a desk. |
 | | Cadre speculates that autistic people would be drawn to text adventures because of this: instead of facing the overwhelming number of details found in real life, an autistic person would be able to read a sentence or two and grasp everything there was to know about a particular room, object, or person. |
| www.fogroom.com /post.cgi?view=12 (153 words) |
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