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Topic: Text adventures


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In the News (Wed 23 Dec 09)

  
  Adventure - Wikipedia
Die ersten Adventures hatten noch keine Action-Elemente, die erst von den später entwickelten Action-Adventures eingeführt wurden.
Murder on the Mississippi: The Adventures of Sir Charles Foxworth von Activision konnten erstmals vollständig ohne Tastatur gespielt werden.
Frühe Adventures waren noch für Computersysteme wie den C64 oder den Amiga entwickelt, die mittlerweile kaum noch gebräuchlich sind.
de.wikipedia.org /wiki/Grafikadventure   (1189 words)

  
 Interactive fiction - Wikipedia, the free encyclopedia
Text adventures are one of the oldest types of computer games and form a subset of the adventure genre.
The player uses text input to control the game and the game state is relayed to the player via text output.
Adventure International was founded by Scott Adams (not the creator of Dilbert).
en.wikipedia.org /wiki/Text_adventure   (1965 words)

  
 Mainframe adventures
This was probably the first post of Adventure to a microcomputer and some of the code from this effort seems to live on in modern ports.
Adventure, has a "twisty maze of passages, all alike".
Comments: Martian Adventure has a puzzle where there are some keys, and you can't pick them up -- it turns out they are keys on a keyboard and you have to "type keys".
www.if-legends.org /~adventure/Mainframe_adventures.html   (1689 words)

  
 Adventure games, online adventure games, text adventures, text adventure games   (Site not responding. Last check: 2007-10-08)
The Original online adventure games were text adventure games in which you were faced with puzzles and obstacles to overcome to complete your quest.
The linear nature of the old adventure games has now mostly disappeared and the best of the new generation of text adventure games are multi-dimensional in their game play and may be better described, perhaps, as interactive novels - often without end.
Beautifully written, this is a world of enormous depth and complexity, yet with comprehensive help and guidance for the absolute novice so that he or she may choose the guild and city which best suits their character's outlook.
www.online-games.net /newadventuregames.html   (897 words)

  
 Text Adventures Poll - Adventure Forums
However, some background art in such text adventures would also be preferrable, such as in some of the old text/graphic adventure hybrids.
In my opinion a text adventure game can be a CYOA, if it has multiple paths to consider for the ending and not only one of them is correct.
I agree, Text games are never going to be huge and will probably remain in the freeware sections but I enjoy them and I know a number of others who do as well.
forums.adventuregamers.com /showthread.php?t=7535   (887 words)

  
 Adventure Forums - New (?) Text Adventures released
For those of you who are fans of text-only adventures (or interactive fiction as it is now more commonly known - since when did this come about??), you might like to try some of the shareware adventures we are converting across to Windows from the Sinclair QL computer.
Good question - in these particular realtime adventures, you have to cope with people moving around you and events occur after a specific passage of time, rather than (as with most adventures) waiting until you reach a certain point in the adventure.
All posts by users and Adventure Gamers staff members are property of their original author and don't necessarily represent the opinion or editorial stance of Adventure Gamers.
forums.adventuregamers.com /printthread.php?t=72   (776 words)

  
 Fog Room Weblog: Autism and text adventures   (Site not responding. Last check: 2007-10-08)
Saturday, December 20, 2003 - 12:06 AM Adam Cadre, a major figure in the interactive fiction (ie., text adventure) community, notices that a symptom of autism is difficulty ignoring unimportant details, whereas a text adventure does nothing but ignore unimportant details.
Because text adventures have to describe rooms, objects, and people finitely, if not concisely, they have to leave out details like the color of a room's walls, the distance from the top of a door frame to the ceiling, or the number of pencils on a desk.
Cadre speculates that autistic people would be drawn to text adventures because of this: instead of facing the overwhelming number of details found in real life, an autistic person would be able to read a sentence or two and grasp everything there was to know about a particular room, object, or person.
www.fogroom.com /post.cgi?view=12   (153 words)

  
 BBC - h2g2 - Infocom Text Adventures
In a text adventure, the player might be asked to repair a faulty valve, fix an alien machine, feed a cheese sandwich to a dog, or control robots through vision or hearing alone.
This was the first text adventure to express the passage of time: the player was required to eat, drink, and sleep in order to continue playing.
Adams describes the text adventure as "bearing as much relationship to the books as 'Rosencrantz and Guildenstern are Dead' does to 'Hamlet'" He goes on to say: "It gets the player going and lulled into a false sense of security.
www.bbc.co.uk /dna/ww2/A485318   (2288 words)

  
 Text Adventures   (Site not responding. Last check: 2007-10-08)
Focuses on the cultural and literary significance of text adventures.
How Adventure Games Age - While graphic adventure games tend to look very dated very quickly, text adventures still seem fresh a decade after they were written.
Classic Bookshelf - Texts of Following The Equator, The Adventures Of Tom Sawyer, The Adventures Of Huckleberry Finn, Tom Sawyer Abroad, Tom Sawyer, Detective, The Prince and the Pauper and The Tragedy of Pudd'nhead Wilson.
www.findly.com /text-adventures.htm   (417 words)

  
 Computer Adventures, The Secret Art
Adventures with still or almost still images often allow the user to switch off the pictures, so that the user is reduced to a text adventure, with a better response time and more space on the screen for informative text.
Such adventures resemble those children's interactive books which have a page for each situation, and where the reader is invited to turn to different pages to see the results of the various actions he can take.
Detective adventures are the principal medium in which this kind of behaviour gives clues to the player, but there is something to be said for using the feature in other types of adventure, as a guide to personality or as a clue.
www.amazonsystems.co.uk /data/ca-tsa.htm   (21196 words)

  
 Text Adventures
In a text adventure, the game explains the scene or situation to the player in words, just like a book, and the player replies in sentences with his instructions.
There's a shortened version of the book here, though much of the detailed text, and all the illustrations are missing, so that you'll find it convenient and pleasant to buy the book instead..
That is why text adventures are sometimes given the name "interactive fiction".
www.amazonsystems.co.uk /data/textadv.htm   (1270 words)

  
 Introduction to Interactive Fiction (aka Text Adventures)   (Site not responding. Last check: 2007-10-08)
Interactive fiction works (once called text adventures) are games and stories that you control by typing instructions.
You can find modern games that replicate the Dungeons-and-Dragons feel of the oldest text adventures, but there are also works of horror, science fiction, mystery, and romance IF, among others.
If you enjoyed Infocom games or other commercial text adventures of the past, you'll find new works that appeal to you for the same reasons.
emshort.home.mindspring.com /introduction.html   (684 words)

  
 Graeme Yeandle’s Text Adventure Page   (Site not responding. Last check: 2007-10-08)
Here are some text adventures (in order of difficulty) that were originally written for the Sinclair Spectrum.
Timeline is the first adventure I wrote (6k).
If you want to try writing your own text adventure games you can try PAW (101k) which includes the Adventure Interpreter and the source code for Ticket and Tewk.
www.btinternet.com /~yeandle/advent   (159 words)

  
 Game Revolution PC Review Page - Game Revolution   (Site not responding. Last check: 2007-10-08)
Text adventures contain no graphics (with a few exceptions), little if any sound, and utilize neither a mouse nor a joystick.
In order to "see" the world you are exploring, you must rely heavily on a sense that may have been left back in the sandbox: Imagination.
In the modern computer era of flashy graphics, cheesy video clips, and often regurgitated story lines, the good old-fashioned text adventure is like a breath of fresh air.
www.game-revolution.com /games/pc/adventure/classtxt.htm   (612 words)

  
 ChewOnGlass.com - Text Adventures   (Site not responding. Last check: 2007-10-08)
Text Adventures (or Interactive Fiction) are games which use a command line for all actions.
If you are logged in while playing, your progress will be saved and you will continue from your last command the next time you log in.
If you beat a Text Adventure, returning to it will start a new game.
www.chewonglass.com /text_adv/index.php   (79 words)

  
 Abiro - The Lab - Computer Games - Text Adventures
Believe it or not, text adventures are still around, and new ones are developed and played.
There's no money in making text adventures anymore, but that doesn't seem to stop all hobbyists using any of the adventure game development tools to churn out new ones.
This is a quite extensive archive and the focal point for anything relating to text adventures.
www.abiro.com /lab/advent.php   (227 words)

  
 PDD's Adventure Page   (Site not responding. Last check: 2007-10-08)
It was to become the foundation of Infocom, the most successful producer of text adventures and still the epitome of the genre.
Text adventures reached the peak of their commercial viability in the first half of the 1980s when some of Infocom's titles sold in the 100,000s.
New text adventures are being published as freeware or shareware, and some of them can hold their own with Infocom's best.
www.if-legends.org /~pdd   (2969 words)

  
 Text Adventures Galore   (Site not responding. Last check: 2007-10-08)
Kill troll with sword." Zork was among the best known of a genre of games known as text adventures.
Though for the vast majority of people, technically more elaborate games have replaced these prose-intensive efforts, there is still an active community of people on the Internet developing them.
This quirky art/entertainment form is especially intriguing to me because it is one of the few forms of interactive entertainment that can be completely conceived and realized by a single person, which makes for some very interesting results at times.
www.mcmains.net /334   (149 words)

  
 Brass Lantern How to Play a Text Adventure Part 1
Text adventures can be a lot of fun, but they take some getting used to.
My goal is to help you learn how to look at a text adventure and figure out what's going on.
While many older adventures varied greatly in what kinds of commands they would accept, modern adventures tend to share the same commands and general syntax.
www.brasslantern.org /players/howto/playta1.html   (653 words)

  
 text adventures (interactive fiction) | MetaFilter   (Site not responding. Last check: 2007-10-08)
Text adventures by Adam Cadre, including the amazing Photopia.
The whole world of classic text adventures is once again your mullosc of choice, and a whole lot of modern ones as well — including Cadre's works.
I tend to like, on a hit or miss basis, the less "gamey" of IF these days; the puzzle-heavy ones tend to be unfun for me, since they tend to mostly be of the combinatoric object A in object B variety.
www.metafilter.com /mefi/39549   (1120 words)

  
 Brass Lantern Downloading and Running Text Adventures
Let's face it: if you haven't played a modern text adventure before, chances are you'll have some trouble even figuring out how to get one to run on your computer.
Most modern text adventures come in two pieces: the game file, and the interpreter.
Java is one language which runs on a virtual machine; most modern text adventures run on virtual machines as well.
brasslantern.org /players/howto/tadownload.html   (734 words)

  
 TEXT ADVENTURE GAMES
Recently I've discovered that many of my friends have never played a text adventure game on their computer.
A new text game interpreter with a built in Text To Speech engine has just been released which opens up the ability to play hundreds of classic text adventure games, which can be downloaded from within the Interpreter itself, or from the link below.
In this, the first part of the Unnkulian Underworld adventures, you play the part of Kuulest's slave, and must recover the Orb of Studosity from the evil Unnkulians.
www.whitestick.co.uk /text.html   (1037 words)

  
 Running classic interactive text adventures on your Palm device (EasyPrint)
Of course, graphics not only held their ground, they ultimately conquered the text adventure.
To run text adventures on your Palm device, you'll need three things, the first being the games themselves.
The most recent repackaging, Infocom Masterpieces (shown in Figure C), crams 33 text adventures (plus six previously unpublished winners of an interactive fiction writing contest) onto one disc.
www.palmpower.com /issuesprint/issue199906/brother.html   (1476 words)

  
 Beginner Resources
At some point we were all newcomers to the world of interactive fiction and adventure games.
The Interactive Fiction Archive is your source for text adventures, adventure programming languages, and just about anything else having to do with interactive fiction.
Finding your way through the thicket of interpreters and game files in order to play a modern text adventure can be daunting if you don't have a guide.
www.brasslantern.org /beginners   (309 words)

  
 Text Adventures Games, Directory   (Site not responding. Last check: 2007-10-08)
Guess the Verb Humorous text adventure by Crummycom.
The Official YS Beginners Guide To Adventures How to play an adventure, how to know which commands to type in, and all those little bits and pieces that'll help you get past the first post.
El Page del Adam Site contains some general information about text adventure games, and games that can be downloaded or play the Java version of the game online.
www.wacofdn.org /d2RjXzY3MDU=.aspx   (461 words)

  
 Quandary Forums: Text Adventures   (Site not responding. Last check: 2007-10-08)
I have only ever played one Text Game and cannot for the life of me remember what it was called.
I started off on text adventure and still think some of the Level 9/Infocom/Magnetic Scrolls games are the best adventures ever created.
There are a few text adventures you can play right in your browser...
www.quandaryland.com /ubbthreads/showflat.php/Cat/0/Number/2961/an/0/page/2   (1289 words)

  
 Directory - Games: Video Games: Adventure: Text Adventures   (Site not responding. Last check: 2007-10-08)
"Text Adventures" is often used interchangeably with "Interactive Fiction".
Playing text adventures involves typing plain English and reading textual responses, although it is not uncommon to find graphics inserted with the text, or commands given by the mouse.
The Official YS Beginners Guide To Adventures  · cached · How to play an adventure, how to know which commands to type in, and all those little bits and pieces that'll help you get past the first post.
www.incywincy.com /default?p=6705   (538 words)

  
 Phantasy Star 2 Text Adventures   (Site not responding. Last check: 2007-10-08)
PS 2 Text Adventures were 8 games, each one starred by a character from PS 2.
The games were mostly based on text, just like PS Adventure, and the stories were about the past of every character, before they met on PS 2.
Fights were also based on roll of dice, and you couldn’t save the game.
www.efkm.com /dezoris/pse_pst.html   (261 words)

  
 Hot Software   (Site not responding. Last check: 2007-10-08)
HUMBUG is a text adventure with the same humor and feel of the classic Infocom games.
A parody of the classic Infocom text adventure ZORK I, THE GREAT UNDERGROUND EMPIRE which was written by 'Diabolical' Dave Lebling and 'Maniacal' Marc Blank and originally published by Infocom in 1981.
An adventure game that is more than a game.
www.worldvillage.com /wv/gamezone/html/downloa2.htm   (623 words)

  
 The Daily Ping: Infocom: King of Text Adventures (9/9/2000)
The cool thing about Infocom games was, even though they were just text adventures, they came with cool stuff.
Infocom really was the king of text adventures, and that's an achievement.
When I first got my VIC-20 back in '83, one of the cartridges that my parents got for me was The Count, a text adventure by folks that were just forming Infocom at that time.
www.dailyping.com /archive/2000/09/09   (1125 words)

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