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| | Manuel's Relief Texture Mapping Page (Site not responding. Last check: 2007-09-18) |
 | | Relief Texture Mapping is a technique that supports the representation of 3-D surface detail, producing self-occlusion, self-shadowing, view-motion parallax, and silhouettes. |
 | | We processed all normal maps of the game to generate the appropriate depth maps, which are stored in the specular maps alpha channel (as normal maps are compressed and can not have alpha modified). |
 | | Raising Textures to New Heights: An innovative technique adds depth to conventional texture maps, by Diana Phillips Mahoney, Computer Graphics World, Volume 24, Number 7, July 2001, pages 15-16. |
| www.inf.ufrgs.br /~oliveira/RTM.html (461 words) |
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