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Topic: The Carebears Demo Crew


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In the News (Thu 24 Dec 09)

  
  The history of NoCrew
Noring: Om ingen annan kan axla ansvaret för detta besök var det nog här jag och Wenestam representerade NoCrew.
NoCrew released a 128 bytes demo: Pyro (1/6), by Tomas.
NoCrew released a 128 bytes demo: Sierpinski (6/6), by Tomas.
history.nocrew.org   (3484 words)

  
  The Carebears Demo Crew
TCB, the abreviation of The Carebears were one of the most successful and well known Atari ST demo crews of their time.
Their biggest impact was the release of the "Cuddly Demos" which set the standard for the Atari demo scene for many years to come.
Apart from the usual eye catching effects the main innovation was heavy use of a technqiue called "sync-scrolling" which enabled the ST to emulate hardware scrolling (a feature present in the ST's competitor the Amiga).
www.ebroadcast.com.au /lookup/encyclopedia/th/The_Carebears_Demo_Crew.html   (143 words)

  
 YouTube - 3D Doc demo from the Carebears Cuddly Demos.
YouTube - 3D Doc demo from the Carebears Cuddly Demos.
The Cuddly Demos set the standard for ST demo coding proving that the ST could do what the Amiga could without those custom chips.
All ST demos are done with the MC68000 processor and it's though into programming that makes the ST fun to code on.
www.youtube.com /watch?v=aERwdxbHlAU   (479 words)

  
 The Carebears Demo Crew
TCB, the abreviation of The Carebears were one of the most successful and well known Atari ST demo crews of their time.
Their biggest impact was the release of the "Cuddly Demos" which set the standard for the Atari demo scene for many years to come.
Apart from the usual eye catching effects the main innovation was heavy use of a technqiue called "sync-scrolling" which enabled the ST to emulate hardware scrolling (a feature present in the ST's competitor the Amiga).
www.fastload.org /th/The_Carebears_Demo_Crew.html   (196 words)

  
  The Carebears Demo Crew
The swedish group The Carebears, usually abreviated TCB, were one of the most successful and well known Atari ST demo crews of their time.
Their biggest impact was the release of the Cuddly Demos which set the standard for the Atari demo scene for many years to come.
Apart from the usual eye catching effects the main innovation was heavy use of a technique called "sync-scrolling" which enabled the ST to emulate hardware scrolling (a feature present in the ST's competitor the Amiga).
www.wapipedia.com /wikipedia/mobiletopic.aspx?cur_title=The_Carebears_Demo_Crew   (233 words)

  
  Demoscene   (Site not responding. Last check: )
Demo writers went to great lengths to get every last ounce of performance out of their target machine.
Where games/application writers were concerned with stability/functionality of their software, the demo writer was typically interested in how many CPU cycles a routine would consume and how best to squeeze as much effects and activity onto the screen or into as short a program as possible.
Most demos were written by groups with interesting names, usually including at least a coder, a graphics artist, and a musician.
www.teachersparadise.com /ency/en/wikipedia/d/de/demoscene.html   (449 words)

  
 Atari demos Information
In 1988 the Atari Demo scene gathered further momentum with the release of the B.I.G. Demo, which was a large collection of music ported from the Commodore 64 by Jochen Hippel onto the Atari ST.
Following the B.I.G. demo, various crews continued to push the limits of the Atari ST hardware with innovative and efficient coding techniques (pre-calculated sprites, table driven calculations etc), as well as discovering and exploiting undocumented hardware features and bugs (synchron coding, border busting, sync scrolling).
Besides the major contributors a number of unknown crews were active during this period, mainly preparing to become game developers - the ultimate ambition for many on the demo scene.
www.bookrags.com /wiki/Atari_demos   (366 words)

  
 The Carebears Demo Crew - Definition up Erdmond.Com
Their biggest impact was the release of the ''Cuddly Demos'' which set the standard for the Atari demo_scene for many years to come.
Apart from the usual eye catching effects the main innovation was heavy use of a technique called "sync-scrolling" which enabled the ST to emulate hardware scrolling (a feature present in the ST's competitor the Amiga).
Although used in several screens it was the ''Fullscreen demo'' that had most coders scratching their heads as it was calculated to be impossible to do.
www.erdmond.com /The_Carebears_Demo_Crew.html   (221 words)

  
 History
The demo was called the Rescue Demo and featured a 700k looping sample with a picture of a R.A.F. Seaking helicopter pixelised by Grazey.
The Sanxion Demo was again a sample demo but this time used a sample sequencer to loop samples which made the completed song around 5 minutes long.
This demo was the first example of Steely Dan's coding talents, with the game type mainmenu (ala Cuddly, Overdrive and Spoon) been the vogue we took a similar approach and coded a multi-directional sync-scrolling menu using gfxs from Turrican.
www.tphf.karoo.net /history.htm   (0 words)

  
 ARGanoid's ST Scene page
ST Demos: What is a demo, what are the best ones out there, which ones work with PacifiST, etc...
The European Demos by The Overlanders: France stuck itself firmly in the centre of the demo map thanks to the efforts of the huge group 'The Overlanders'.
Most of the screens on this demo are actually very dull (apart from the RAVE FM screen and Othello), but that was not important.
argnet.fatal-design.com /stscene.htm   (4759 words)

  
 3DEL: Demos
More information, screenshots and the a demo and the souce can be found on the BCAD 2001 3D Homepage.
A tutorial, screenshots, demos and the sources of the scanliners are available on the Perspective Texturmapping Article Homepage.
Demos and more information can be found on the Virtually Unlimited Homepage.
cg.cs.tu-berlin.de /~ki/3del_1419_spec_demos.html   (7275 words)

  
 Demo Reel   (Site not responding. Last check: )
Inner Circle Demo Crew - The Inner Circle were a United Kingdom based demo crew formed from an amalgamation of a couple of other crews (Electronic Images, ST-Squad, and Griff).
Non-interactive demo - A Non-interactive demo is a term used to describe prolonged commercials or promotions.
The Carebears Demo Crew - The Swedish group The Carebears, usually abbreviated TCB, were one of the most successful and well known Atari ST demo crews of their time.
www.weapontl.com /demoreel.html   (960 words)

  
 .: DemonSTracja :. [technikalia: "ATARI 16*16 Sprite Record History" Leonard/Oxygene]   (Site not responding. Last check: )
Some crew or people were specialist in optimizing, with various technics.
End of the year: The french crew Overlanders brings a totally brainblasting demo called "The Delirious Demo 2".
As he writes almost all the demo, he try to beat the famous record too.
demonstracja.scene.pl /roznosci/artykuly/leonard/16x16sprite.htm   (908 words)

  
 Games - Atari demos
In 1988 the Atari Demo scene gathered further momentum with the release of the B.I.G. Demo, which was a large collection of music ported from the Commodore 64
Following the B.I.G. demo, various crews continued to push the limits of the Atari ST
Some nostalgic demos have been released since and several demo's have enjoyed revivals running on ST emulators such as STonX and PacifiST or more recently on or.
listing-index.ebay.com /games/Atari_demos.html   (352 words)

  
 Crawly Crypt Archives
BADTASTE This is the Bad Taste demo, from the Swedish demo crew, Brainless Institute.
MANIC This is the Manic demo, from The Opposition demo crew, with a little help from the SAS World Class demo crew.
SNOWMAN The Snowman is a Christmas demo brought to you directly from the Atari Land of Plenty - West Germany.
www.spythis.com /cca/71.PHP   (2559 words)

  
 [No title]
printerdriver for CyPress daca122a.zip A demo of DA-CAPO address-database.
One of the oldest demo of the ST. fl.msa Black and white dentro by ACID team boink.zip A bouncing ball.
ST(e)/Falcon thelords.zip Demo from the French group of the south of France "The Lords".
www.nic.funet.fi /pub/atari/INDEX   (10280 words)

  
 Demoscene.. - Psynews.org   (Site not responding. Last check: )
BTW I haven't followed what has been going on with the demos in a long while, but here's an interesting demo that stuck my eye (my eye is still red btw) It's an amiga demo that won some comp (which included demos made on modern computers as well) a few years ago.
By "Carebears" (Cuddly demo or something) "The lost boys" and some other group, i cant remember their name.
I remember the cuddly demo was impressive but it was a long time ago so it might be crap compared to what you've got.
www.psynews.org /forums/index.php?showtopic=18412   (1986 words)

  
 Defence-Force: Atari Demos
En fait, la Phaleon Demo représente l'aboutissement ultime de la logique de guerre qui régnait à cette époque sur la scène Atari.
The Phaleon Demo, the biggest demo ever released on the Atari, has been released in 1992, the 20th of may.
Used with the fast loader, it allows to see all demos on a 520 ST without having to reload the menu or the loader.
www.defence-force.org /computing/atari/demos/index.htm   (1630 words)

  
 Demo Reel   (Site not responding. Last check: )
Inner Circle Demo Crew - The Inner Circle were a United Kingdom based demo crew formed from an amalgamation of a couple of other crews (Electronic Images, ST-Squad, and Griff).
Non-interactive demo - A Non-interactive demo is a term used to describe prolonged commercials or promotions.
Static game content, FMV or technology demos that are intended to illustrate the power of a new product are often referred to as a non-interactive demo.
www.glo-bob.com /demoreel.html   (693 words)

  
 Impulse
A preview version of Bugs From Outer Space was released for the demo contest, which landed on a 4th place in the tough contest against scene giants like Lazer and their cool MTV demo featuring a dancing Martina.
We had two demos for the contest: We finally decided to release some parts of an unfinished project, Wizbound, which got a 2nd place in the STE demo compo.
Brainless Institute was the name of a demo crew who held a new year convention in Skövde in 1991.
www.reine.se /impulse/imp_conventions.shtml   (1605 words)

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