| |
| | The Sentinel (computer game) - Wikipedia, the free encyclopedia |
 | | In The Sentinel, the player takes the role of a Synthoid, a telepathic robot who has to take control of a number of surreal, checkered landscapes of hills and valleys, by climbing from the lowest spot, where the hunt begins, to the highest platform, over which the Sentinel looms. |
 | | The rotation of the Sentinel and the Sentries is slow and predictable. |
 | | A level is won by absorbing the Sentinel off its platform, creating a new Synthoid in the place of the Sentinel, transferring the consciousness to it and hyperspacing to a new level. |
| en.wikipedia.org /wiki/The_Sentinel_(computer_game) (1165 words) |
|