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Topic: The Ship (computer game)


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In the News (Sat 26 Dec 09)

  
 Marathon (computer game) - Wikipedia, the free encyclopedia
Later on in the game Durandal, the ship's second AI takes control of the Players mission, and shuts down Leela by gaining trust of the enslaved S'pht then having them attack her primary computer systems.
In the first part of the game, the player follows orders from the ship's AI known as Leela, she sends the player on various missions in attempt to fight back against the onslaught of the Pfhor.
It was known at this part of the game that Durandal has gone rampant, and his behavior on the ship was causing danger to the crew members.
en.wikipedia.org /wiki/Marathon_(computer_game)

  
 Marathon (computer game) - Wikipedia, the free encyclopedia
Marathon is also the name of the giant interstellar colony ship that provides the setting for the first game and figures prominently in the plot of the sequels; the ship is constructed out of what used to be the moon Deimos of Mars.
Throughout the game, the player attempts to defend the ship (and its crew and colonists) from a race of alien slavers called the Pfhor.
Marathon is considered to be the cornerstone of the "Bungie mythos", the belief that the game series invented by Bungies are connected (or identical).
www.wikipedia.org /wiki/Pfhor   (3703 words)

  
 Marathon (computer game) - Wikipedia, the free encyclopedia
Later on in the game Durandal, the ship's second AI takes control of the Players mission, and shuts down Leela by gaining trust of the enslaved S'pht then having them attack her primary computer systems.
In the first part of the game, the player follows orders from the ship's AI known as Leela, she sends the player on various missions in attempt to fight back against the onslaught of the Pfhor.
It was known at this part of the game that Durandal has gone rampant, and his behavior on the ship was causing danger to the crew members.
www.wikipedia.org /wiki/Marathon_2   (3703 words)

  
 Marathon (computer game) - Wikipedia, the free encyclopedia
Later on in the game Durandal, the ship's second AI takes control of the Players mission, and shuts down Leela by gaining trust of the enslaved S'pht then having them attack her primary computer systems.
In the first part of the game, the player follows orders from the ship's AI known as Leela, she sends the player on various missions in attempt to fight back against the onslaught of the Pfhor.
Throughout the game, the player attempts to defend the ship and its inhabitants from a race of alien slavers called the Pfhor.
en.wikipedia.org /wiki/Marathon_(computer_game)   (4177 words)

  
 Marathon (computer game) - Wikipedia, the free encyclopedia
Throughout the series of games, it is strongly implied that the player, probably without his own knowledge, is actually one of ten superhuman military cyborgs smuggled illegally onto the colony ship.
Throughout the game, the player attempts to defend the ship and its inhabitants from a race of alien slavers called the Pfhor.
Halo, a more recent game by Bungie (now a division of the Microsoft Game Studios conglomerate), shares many features with Marathon and early on was widely considered to be Marathon 4.
en.wikipedia.org /wiki/Marathon_(computer_game)   (4177 words)

  
 Marathon (computer game) - Wikipedia, the free encyclopedia
Throughout the series of games, it is strongly implied that the player, probably without his own knowledge, is actually one of ten superhuman military cyborgs smuggled illegally onto the colony ship.
Throughout the game, the player attempts to defend the ship and its inhabitants from a race of alien slavers called the Pfhor.
Passages of bizarre and haunting fiction found on terminals in all of the games (sometimes elaborately hidden) are sometimes interpreted as glimpses into the player's fractured psyche or fragments of his original identity breaking through.
en.wikipedia.org /wiki/Marathon_(computer_game)   (4177 words)

  
 Terminus Mac review
Terminus has found a nice approach to implementing such a game, even if some of the possibilities are left unexplored (exporting a ship from one server to another would open the game further).
Terminus is a space combat / real-time role-playing game in which you take command of a single-seated space ship and strike out to make a living.
Ambrosia's "Escape Velocity" is basically a well-executed 2D version of ELITE (which proves that the concept of the game is sound and doesn't require drop-dead graphics), and Origin's immensely successful "Wing Commander" series is ELITE's 3D space combat minus the trade aspect.
www.macgamer.com /Reviews00/terminus/terminus.html   (4177 words)

  
 Minesweeper - Wikipedia, the free encyclopedia
Minesweeper (computer game), logic game with numbers that comes with various operating systems including Linux and Windows.
Minesweeper (ship), military ship used to destroy naval mines
This is a disambiguation page: a list of articles associated with the same title.
en.wikipedia.org /wiki/Minesweeper   (118 words)

  
 Terminus (computer game): Encyclopedia topic
The updated page can be found at: terminus computer game
Terminus is a space-flight role-playing (role-playing: a role-playing game (rpg) is a type of game where players assume the roles of fictional...
Terminus is unusual among RPGs in that the player (player: A person who participates in or is skilled at some game) 's actions can affect the ending of the storyline.
www.absoluteastronomy.com /reference/terminus_computer_game   (288 words)

  
 Tyrian : Tanks game for Tyrian
After finishing the game (worked with the one demo episode) with a hidden ship the game gives you the next secret message to type in the menu for another hidden ship.
ZZT was Epic's very first game - in fact, back when the first version came out, they were called 'Potomac Computer Systems'.
DESTRUCT is the last code the game gives for finishing the demo.
www.eeggs.com /items/13447.html   (288 words)

  
 Science Fiction Game Reviews
While much of the game takes place on the ground, certain missions also require Crypto to take to his ship and burn everything in sight—including the army vehicles dispatched to the area.
The game's writers had a field day coming up with the scenarios and the dialogue for the townspeople.
The spaceship option is mostly just an excuse to use a ray beam from on high—as long as you keep dodging and weaving, the tanks on the ground generally don't really hurt the ship.
www.scifi.com /sfw/advance/05_games.html   (288 words)

  
 Compare Prices and Read Reviews on Terminus for Mac at Epinions.com
The newtonian flight model in Terminus was implemented wonderfully, and apparently the "science" of space ships in the game are equipped with thrusters beefy enough to keep you in control in the frictionless environment.
As the game starts, the player is given a low performance ship, a bucket of bolts that has horrible performance; typical for these kinds of games.
For the first time in any of these games, I was able to experience the "plot line" of the game in a totally different perspective.
www.epinions.com /game-review-5E3F-DFFE9B-39C924C6-prod1   (288 words)

  
 Terminus (computer game) - Wikipedia, the free encyclopedia
Terminus is unusual among RPGs in that the player 's actions can affect the ending of the storyline.
Terminus is a space-flight role-playing/ action computer game by Vicarious Visions.
Terminus won awards in the 1999 Independent Games Festival for "Technical Excellence" and "Innovation in Audio".
www.wikipedia.org /wiki/Terminus_%28computer_game%29   (288 words)

  
 Starscape (computer game) - Wikipedia, the free encyclopedia
Most of the game time is spent in a top-down view as the player's ship fights off attackers and collects resources from asteroids and from some of the destroyed enemy vessels.
Starscape also features a plotless skirmish mode and a difficulty level where save games are automatically updated to reflect the loss of ships.
The Aegis is present in all non-boss battles and while it's quite durable, its destruction loses the game.
en.wikipedia.org /wiki/Starscape   (1177 words)

  
 Starcross (computer game) . ZIL . Single player
In computer games and video games, single-player refers to the variant of a particular game where input from only one...
The game was Infocom s first in the science fiction genre.
Starcross is a 1982 interactive fiction computer game game designed and implemented by Dave Lebling and published by Infocom.
www.uk.fraquisanto.net /Starcross_(computer_game)   (1177 words)

  
 The Old Times: Book Reviews April 2004
But by the time Donkey Kong and Mario Bros. came along, game play had moved into the family rec room and the home computer, and the writing was on the wall for the arcades.
Computer Space involved piloting your space ship among threatening debris.
Games with movie, TV or rock-band tie-ins bring more money, but there is a surprisingly limited selection of these.
www.theoldtimes.com /review0404.html   (1177 words)

  
 Coin-Op Museum: Computer Space
The game is a basic space-war type game where single players control a rocket ship and face off against two flying saucers or, in the two-player version, players battle each other.
Computer Space also appears in the 1973 movie, "Soylent Green", starring Charlton Heston.
Also, in that version, one player tries to outscore the other player.
www.klov.com /C/Computer_Space.html   (1177 words)

  
 War! Age of Imperialism Rules FAQ
No. The computer game limits the number of explorers in a region to one, except when unloading from a ship, because you could move the extra explorer(s) from the unload spot to explore multiple regions.
The default behavior of the computer game is the advanced ruleset as described in the rule book (with the exception of the new "Plan and Reveal" method the computer game implements).
House Rules are variations to the rules that fans of the game have created that we have incorporated into the computer game.
games.donohoedigital.com /war/rulesfaq.html   (5508 words)

  
 War! Age of Imperialism Rules FAQ
No. The computer game limits the number of explorers in a region to one, except when unloading from a ship, because you could move the extra explorer(s) from the unload spot to explore multiple regions.
The default behavior of the computer game is the advanced ruleset as described in the rule book (with the exception of the new "Plan and Reveal" method the computer game implements).
House Rules are variations to the rules that fans of the game have created that we have incorporated into the computer game.
games.donohoedigital.com /war/rulesfaq.html   (5508 words)

  
 Infantry (computer game) - Wikipedia, the free encyclopedia
Infantry Online is a two-dimensional, top-down, multiplayer, combat, computer game utilizing complex soldier, ground vehicle and space-ship models on typically complex terrains.
The game was developed, gained a cult popularity and was picked up by Brainscan Development Corporation, also known as Brainscan Interactive, as publisher.
Harmless Games, and its sole game, Infantry, was bought by SOE from Brainscan Interactive for an undisclosed sum.
en.wikipedia.org /wiki/Infantry_(computer_game)   (937 words)

  
 Encyclopedia entries starting with INF
Infinity Ward is a computer game developer founded by the former developers of [[Medal of Honor: Allied Assault]].
Infantry Online is a pay-to-play, two-dimensional, top-down, multiplayer, combat, computer game utilizing complex soldier, ground vehicle and space-ship models on typically complex terrains.
In computer science, the principle of information hiding is the hiding of design decisions in a computer program that are most likely to change, thus protecting the program if the design decision is changed.
encycl.opentopia.com /I/IN/INF   (10299 words)

  
 STAR WARS: Executor-class Star Dreadnoughts ("Super Star Destroyers")
The commonly reported numbers are much smaller than the capacity that would be expected for a ship of this size, (at least according to Roleplaying Game data), but they still require significant docking facilities.
We could make lame excuses for this — Executor designed as a noncombatant staff vessel, always assumed to be under the protection of better armed destroyer escorts — but it is more reasonable and efficient to assume that the game statistics are irretrievably ill-conceived.
Analogy with smaller warship classes suggests that a majority of the big guns (presumably turrets like those on Imperator star destroyers) may be mounted on the broad flat dorsal and ventral surfaces: with the best possible firing clearance above the hull and ample space for massive power feeding systems below the hull.
www.theforce.net /swtc/ssd.html   (10299 words)

  
 Sheldon Brown's Frigate Computer Game
In any game involving a long period at sea, some consideration may need be given the remaining quantity and quality of food and drink, and any problems that spoilage and lacks might cause.
It would be a variable-rate real-time game, not based on taking turns, but with the option of "sleeping" through long passages, with instructions to "wake me when we get to (...) or if there is any change" (weather change, landfall, sail sighting, etc.) The usual "pause" and "save" options would also be available.
This may compel or at least impel in a game scenario --- as it often did in actuality -- a ship to put in somewhere for rewatering and collection of any available foodstuffs, notably fresh vegetables, or wild pigs or goats..
www.sheldonbrown.com /frigate.html   (1652 words)

  
 Sheldon Brown's Frigate Computer Game
In any game involving a long period at sea, some consideration may need be given the remaining quantity and quality of food and drink, and any problems that spoilage and lacks might cause.
It would be a variable-rate real-time game, not based on taking turns, but with the option of "sleeping" through long passages, with instructions to "wake me when we get to (...) or if there is any change" (weather change, landfall, sail sighting, etc.) The usual "pause" and "save" options would also be available.
This may compel or at least impel in a game scenario --- as it often did in actuality -- a ship to put in somewhere for rewatering and collection of any available foodstuffs, notably fresh vegetables, or wild pigs or goats..
www.sheldonbrown.com /frigate.html   (1652 words)

  
 The Gamers Temple - News - Splinter Cell Uplink
Tom Clancy's Splinter Cell will ship November 18, 2002 for the Xbox video game system from Microsoft, and November 26, 2002 for PC.
Game fans can visit www.splintercell.com to download the Splinter Cell Uplink and begin receiving daily updates including exclusive screenshots, movies, and other downloadable goodies right from the source!
Gamers across the globe are holding their breath in anticipation of this holiday's hottest game Tom Clancy's Splinter Cell.
www.gamerstemple.com /news/1002/100254.asp   (509 words)

  
 Tyrian - Reader Review - GameFAQs
The only flaw isn't the game itself, it is that it doesn't work on most of the newer computers.
If you have an old junky computer that you rarely use but still works, then that would be the perfect thing to play it on.
It is a vertical shooter game (shoot em up) in which you take control of a space ship.
www.gamefaqs.com /computer/doswin/review/R57346.html   (509 words)

  
 Adventure free game platform play
This game is among the most addictive platform shooters in the business.
The fan-made sequel to Zak McKracken and the Alien Rockstars, this new adventure-puzzle game proves to be just as amusing and well thought out as its predecessor.
Babylon 5 has some of the most professional graphics we’ve seen in a freeware game; it looks great, and it plays smoothly.
adventure.998guide.com /adventure-free-game-platform-play   (509 words)

  
 Game Over Online Magazine - Battlecruiser Millennium
The BCM universe is huge (I think this is the first game I’ve ever seen that has the size scale of you to your ship to a space station to a planet anywhere near correct).
Yuk. Yuk. There is a veritable universe between games like the Wing Commanders, run on the plot train, complete a mission to move on or don’t move on at all, and games like this one, almost utterly without plot or direction.
BCM is a game that provides a framework, leaving you free to do whatever you want to do within the confines of that universe.
www.game-over.net /reviews.php?id=693   (1940 words)

  
 Star Control
The game featured the basic Spacewar-style combat engine, mêlée (as it was called due to the close combat involved, even though the ships actually fired projectile weapons at each other) as well as a strategic game engine with a three-dimensional cluster of stars as the terrain.
Colony management was likely a result of Accolade's requests to determine the direction of the game, as it is unlikely for Legend, known for their interactive fiction, to have decided to introduce such elements into what was a deeply story-driven computer game in the first place.
The computer AI for the mêlée section was severely chaotic, sometimes employing tactics that would make the battle unwinnable (by eternally flying away from the player in a faster ship, for example).
sudukofun.info /Morbo/Star_Control   (1825 words)

  
 Game Tunnel
The game has two parts: 'outer space' and 'not outer space.' When you're not in outer space, you're on the big ship, doing research, building ships, or jumping to new 'nodes' in the new dimension.
In a word, Starscape can be summed up as 'solid.' From the story to the physics, from the graphics to the controls, the game is solidly built.
Many times, when there is a great game in terms of play, it lacks in sound quality, such as music.
www.gametunnel.com /html/reviews-58.html   (1206 words)

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