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| | Forum - Crafting skill timers |
 | | I much prefer the idea of short, "invisible" timers to that of endless timers that force a player in place for hours, or worse, allow them to walk around and carry on other activities while their house is automatically built for them. |
 | | I don't think short term tasks could be completed at the same time, ie sowing (dresses, not planting) and mixing, but a character should be able to sow, and drop the dress to mix the cake, then return the dress. |
 | | I think that long timers are acceptable, depending on the task, ie if a character wanted to chop down a tree and turn it into kindling, that should take a helluva lotta time, and the character should not be allowed to run around doing things. |
| www.adellion.com /forum/showthread.php?p=9857 (2092 words) |
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