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Topic: The Sims Online


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  AVault | PC | The Sims Online Review   (Site not responding. Last check: 2007-10-10)
Designed as a life simulation, The Sims is about controlling an online personality — a Sim — and interacting with the world by communicating with other players and building relationships.
Once the city is chosen, the Sim is a resident for life; changing servers is only possible by creating a new Sim, of which there can be only three at one time.
Sims can buy a plot of land and build a house, or find a room to rent and live with another Sim.
www.avault.com /reviews/review_temp.asp?game=simon   (519 words)

  
 SIMS ONLINE GAME (via CobWeb/3.1 planetlab2.cs.umd.edu)   (Site not responding. Last check: 2007-10-10)
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sims.ix5.be.cob-web.org:8888 /sims-online-game.htm   (2597 words)

  
 Virtual Worlds Review: The Sims Online
Interestingly, online sims are still required to have the naps, food, and social interaction their offline prototypes do.
The Sims Online has been heavily marketed to teens, and the majority of TSO residents seem to be in their teens and twenties.
In fact, the world of The Sims Online is full of eye candy and part of the fun is seeing the creative ways property owners have decorated their virtual abodes.
www.virtualworldsreview.com /thesimsonline   (247 words)

  
 Amazon.com: The Sims Online: Computer & Video Games   (Site not responding. Last check: 2007-10-10)
TSO still has the core elements that made the first game a classic: obsession with the minutiae of daily life, amusing content from the game designers, and the mind-bending thing that happens when you've been playing too long--that the real world starts to look exactly like The Sims.
TSO is fluid, and the game reviewed as it is at launch may be very different from TSO in a year, when the designers are able to respond to player requests.
There are only around ten high-profile lots and properties online on average at a time currently, and probably half of the users that do go online are AFK (away from keyboard) while their sim studies or builds their skills, which admittedly takes a little bit more time than you'd want it to.
www.amazon.com /Electronic-Arts-The-Sims-Online/dp/B000067FDV   (4114 words)

  
 GameSpy.com - Preview
Based on The Sims, which has now displaced Myst as the best-selling game of all time, The Sims Online is a massively multiplayer persistent world where you can be anyone, meet anyone, and do just about anything.
What makes The Sims Online different is the fact that when I, DJ Blister, finally gets up the nerve to strip down to my skivvies and soak in the hot tub with the pretty girl, there's actually another human controlling that player I'm splashing around with.
The version of The Sims Online I got to play at a recent EA event was still a little choppy.
archive.gamespy.com /previews/august02/simsonline   (600 words)

  
 Gamasutra - Features - "The Sims Online Evolution: A Case Study"
Although The Sims Online (TSO) box hit the shelves in mid-December 2002, the content design and target audience was first put to the test during beta.
When players entered the TSO world, they understood the concepts of buying and building a property, but they did not understand what else they could do, since there was no longer the green diamond over their head, indicating the active sim the player is currently puppeteering.
In TSO you have only one character at a time.) When we automated more character actions, players told us "there isn't enough to do." We realized we needed to give players specific goals and activities, outside the broader goals of getting "skills" and building wealth for their Sims.
www.gamasutra.com /resource_guide/20030916/lewis_01.shtml   (2285 words)

  
 The Sims Fansite
The sims is the most popular PC game of all time.
If that wasn't enough it has gone online, in The Sims Online (TSO) you play a single sim and go to player built properties,and interact with other sims played by real people.
Sims has also recently produced a console version of the game.
www.geocities.com /tso0112   (384 words)

  
 Wired 10.11: The Sims Online
The basic playability is the same — each Sim pursues primary needs such as food, sleep, a social life, and the shortest path to the bathroom.
Like AOL, TSO will take great pains to ease its users into online life: The setting is suburban, the socializing typically takes place at home, and the neighbors can easily stop by on foot.
Indeed, The Sims Online promises a particularly unthreatening version of the virtual world Neal Stephenson imagined in Snow Crash, a place people do the socializing they can't or won't in real life.
www.wired.com /wired/archive/10.11/simcity.html   (904 words)

  
 The Sims Online - Wikipedia, the free encyclopedia
TSO has seen only a fraction of the subscription numbers aimed for by the game's publisher, Electronic Arts.
Two of these features are the ability to create a family of adult sims and the ability to adjust their level of free will.
The six core skills in The Sims Online are mechanical, cooking, charisma, body, creativity, and logic skills.
en.wikipedia.org /wiki/The_Sims_Online   (986 words)

  
 SimmingWorld.com / Games / FAQs / The Sims Online   (Site not responding. Last check: 2007-10-10)
The Sims Online has a monthly fee of $10, and there is absolutely no logic behind not having one.
The Sims in TSO are basically non-autonomous, and lack a mind of their own.
The Sims, The Sims Online, SimCity, The Urbz, Spore, Maxis, and all other related logos and names are copyrights and/or trademarks of Electronic Arts.
games.simmingworld.com /faqs/tso.php   (3284 words)

  
 The Sims Online   (Site not responding. Last check: 2007-10-10)
Starting with Sim City and moving onward to create one of the highest selling video games of all time, The Sims, his inevitable next step was to take on an online environment.
In The Sims Online, every single person you deal with is a real human being behind their avatar.
The Sims Online is very much the ultimate in "virtual reality" in that it is very close to a complete reality in a virtual world.
www.monkibrand.com /330/tso.html   (1661 words)

  
 GameSpy.com - Review
You can have up to three sims at a time, but they can't exist in the same world -- you can only have one sim per server.
In The Sims, in addition to selecting a head, body, and skin color, you would also assign points to several personality traits.
Now your sim has whatever personality you deem it to have, so those traits are gone.
www.gamespy.com /reviews/january03/simsonlinepc   (700 words)

  
 The Sims Online PC Magazine - Find Articles
If there is a goal in The Sims Online, it is to become, in some category, the most popular character with the most visited property.
Much of the quirky aesthetic of the original remains, and the nature of online persistent-world games could work to the game's benefit—but it is also part of the problem.
The Sims Online team can add almost any content and fix features via downloadable updates, so there is potential for improvement.
www.findarticles.com /p/articles/mi_zdpcm/is_200301/ai_ziff35500   (578 words)

  
 First ImpressionThe Sims Online - PC News at GameSpot   (Site not responding. Last check: 2007-10-10)
The Sims Online accomplishes exactly that as in it you're able to go online with your sim and interact with other sims controlled by human players.
The richest sims will want to build the biggest houses within their cities and fill them with all sorts of objects just to prove that a large portion of money has been spent.
Unfortunately, it's not as simple as just asking your sim to go to work, and instead, you must coordinate with the other players to find out what their specialties are, and then determine which parts of the device they're going to operate.
www.gamespot.com /pc/rpg/simsonline/preview_2762518.html   (1090 words)

  
 Sims Online Stratics - Your Sims Online Community Resource   (Site not responding. Last check: 2007-10-10)
TSO Stratics is proud to award TazzieBF with the News Reporter of The Month award for the month of October.
A big thank you to everyone that participated in The Sims Online Screenshot Contest, whether it was sending in your entry or placing a vote.
The entry must follow the Sims Stratics Rules of Conduct, and The Sims Online's Terms of Services.
sims.stratics.com   (1375 words)

  
 Sims Family Values - Newsweek: Next Frontiers: At Home, At Play - MSNBC.com
Since The Sims, which was released in 2000, is already the best-selling PC game ever, many are predicting that The Sims Online will shoot to the top of the online-gaming charts as well.
The most widely played online action game is the first-person shooter Counter-Strike, in which you play on one of two teams, Terrorists or Counter-Terrorists, in a variety of scenarios like rescuing hostages and planting or defusing bombs.
Longtime Sims fan Tamara Bryant, a 30-year-old Bronx, N.Y., bookkeeper, used to watch shows like “ER” and “Will and Grace.” Now she spends five to six hours a night on The Sims Online—more on weekends, “because work gets in the way”—and she’s having a blast.
www.msnbc.msn.com /id/3070145   (2207 words)

  
 G R R L G A M E R - Reviews - The Sims Online
The Sims Online is the natural evolution of The Sims, which is the single most popular computer game, ever.
Your Sim is fairly customizable; there are hundreds of possible combinations of face and bodies (outfits) to help you live your fantasy.
There is no downtown in The Sims Online (a huge mistake if you ask me) consequently people create their properties to reflect businesses, retreats, skill building locations etc. Actually that classification has happened yet, but it's in development.
www.grrlgamer.com /review.php?g=simsonline   (1262 words)

  
 IGN: The Sims Online Review
But what seems like a sure thing -- the marriage of the phenomenally successful Sims license with the rabidly faithful community of online gamers -- The Sims Online has less in common with MMO standards such as EverQuest than it does with more traditional chat programs.
The other Sims you'll meet are all human players as well so the range of interactions broadens somewhat but is, by design, less scripted.
The landscape of The Sims Online therefore primarily consists of houses where people have set up food, bed and showers next to a whole group of these job objects.
pc.ign.com /articles/382/382551p1.html   (1277 words)

  
 Raking muck in "The Sims Online" - Salon
According to Ludlow, E.A.'s move was "clearly censorship," and other scholars of MMORPGS -- massively multiplayer online role playing games, a category that describes the online worlds of "The Sims," "Everquest," "Ultima Online," and new entrants "There" and "Second Life" -- who are familiar with Ludlow's site agree with his assessment.
Peter Ludlow's abiding interest in "The Sims Online" is, he says, professional.
The question "What emerges from a state of nature?" is an old chestnut among philosophers, and Ludlow figured that by observing a virtual world like "The Sims Online" he could get some pretty good clues pointing to the answer.
www.salon.com /tech/feature/2003/12/12/sims_online_newspaper/index.html   (736 words)

  
 Petition for 'The Sims Online' to be sold outside the U.S. Petition
I think this is very unfair as the Sims series have millions of fans everywhere who have supported Maxis and Ea for years, and have shown their support by purchasing their games,thus making them rich.
Online gaming should be an International Community where everyone has the right to participate and have their input.
The Petition for 'The Sims Online' to be sold outside the U.S. Petition to Sim Fans was created by Sim Fans Worldwide and written by Karen Bain.
www.petitiononline.com /ennis119/petition.html   (268 words)

  
 Amazon.com: The Sims Online: Prima's Official Strategy: Books: Greg Kramer   (Site not responding. Last check: 2007-10-10)
Online College Courses — Earn your Degree Online from an accredited college or university.
I'm a big Sims fan and have several Sims guide books but this is one that is pretty much pointless.
If you are a player of other Sims games, you'll find that the Sims Online is a completely different game than what you're used to.
www.amazon.com /Sims-Online-Primas-Official-Strategy/dp/0761540024   (1176 words)

  
 FileForum | The Sims Online
The Sims Online is a massive world built by thousands of players.
The new Sim Move feature is the best update of them all, you can move one of your sims from one city to another.
For those who think the game is overrun by idiots, TSO is a lot like real life.
fileforum.betanews.com /detail/The_Sims_Online/1101518992/1   (624 words)

  
 TIME.com: Sim Nation -- Page 1
The Sims Online is a new virtual frontier.
When Wright created The Sims in 2000, he narrowed his focus to a single suburban family wrestling with the everyday demands of job, family, housework and personal hygiene.
We don't just play The Sims; we express ourselves and our lives with real emotions, situations and interactions." Wright believes that it helps people understand their own lives: "You start to see patterns you don't when you're living.
www.time.com /time/sampler/article/0,8599,391544,00.html   (1115 words)

  
 Slashdot | Banned Sims Online Chronicler Bites Back
Thanks to GameSpot for its interview with Peter Ludlow on his recent banning from The Sims Online following his documenting of tawdry dealings in the MMO title.
The relationship between the owners of Sim accounts and the people who provide those accounts has always been a commercial relationship and in commercial relationships your options as a customer are pretty much limited to "continue to pay" or "stop paying".
to me it just seems that now that the sims has been out for a while, more people (and new people) are getting somewhat more inventive as to what activities they choose to pursue in the hopes of being different, conformist, more annoying, nicer, more perverted, or ___fill_in_the_blank___ that gives em their kicks.
games.slashdot.org /games/03/12/18/063254.shtml?tid=153   (3086 words)

  
 The Second Life Herald: Interview with Don Hopkins
I think it’s a lucky fluke that The Sims ever shipped, and I hope EA has learned enough from their experience to trust the projects that Will is directly involved in, listen to what he’s been saying eloquently and consistently for years, and let something like The Sims happen again.
The original idea behind The Sims was to support user created content, but I believe Maxis shipped The Sims Online too early, and gave up too easily, before even beginning to execute on the essential, already-promised features that would ensure its success.
Hopkins: I think it’s possible that The Sims Online might keep on going the way it is, in the same unenlightened direction, for some time, before EA finally manages to scuttle the ship and cancel it.
www.alphavilleherald.com /archives/000117.html   (5932 words)

  
 The Sims Online Review - PC
The first encounter with The Sims Online, a PC release from Maxis and Electronic Arts, yielded a trip to the ‘romance district’ and exposure to frank conversation that one would hear in an adults-only chat room.
You can, of course, lock in the parental control element, allowing children only to speak with approved friends, and obscuring the nastier chat room dialogues, but the problem with that is that the majority of the world cannot be experienced, and there are some fine folk living in these communities.
The online game looks much like the other regular version, though your Sims can emote much more and are generally more expressive.
pc.gamezone.com /gzreviews/r18483.htm   (1284 words)

  
 The Sims Online - Computer Games
The last MMORPG released in 2002 was The Sims Online, a merging of two incredibly popular game types.
First, they did a very good job of translating the sim environment into on line gameplay.
You choose your sim face and dress from hundreds of options, and head into the world.
www.bellaonline.com /articles/art7435.asp   (444 words)

  
 IGN: The Sims Online
The Sims Online is Online - December 17, 2002
McDonald's and Intel to Advertise in The Sims Online - September 17, 2002
UO, The Sims Online, and a mess of sports titles are heading to the gamer friendly nation of Korea.
pc.ign.com /objects/015/015970.html   (801 words)

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