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| | Rough categories of Narrativist play/design |
 | | Prince Valiant, The Whispering Vault, Zero, Sorcerer, Dust Devils, Trollbabe, Hero Quest, Orkworld - very strong reward mechanics design, resolution relies highly on Fortune in the Middle, relationships and motivations are forefront regardless of setting vs. character emphasis; TROS is a "stealth" version of this category. |
 | | Category #1: Castle Falkenstein derives its conflicts primarily from Setting, Soap from character, and both Universalis and The Window are pretty laissez-faire about where conflict comes from (in terms of the five elements). |
 | | Category #2: Hero Quest derives its conflicts primarily from Setting, Prince Valiant from Situation, and The Whispering Vault, Sorcerer, and Dust Devils from Character. |
| www.indie-rpgs.com /forum/index.php?t=7819 (1740 words) |
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