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Topic: Theran Empire


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In the News (Thu 16 Feb 12)

  
  Earthdawn - Wikipedia, the free encyclopedia
The peoples of the world built kaers, underground towns and cities, which they sealed with the Theran wards to wait out the time of the Horrors, which was called the Scourge.
The primary setting of Earthdawn is Barsaive, a former province of the Theran Empire.
Barsaive is a region of city-states, independent from the Therans since the dwarven Kingdom of Throal led a rebellion against their former overlords.
en.wikipedia.org /wiki/Earthdawn   (742 words)

  
 EDPT :: Earthdawn Publishing Trust
In this story of the three towering giants that are the Theran Empire, the Kingdom of Throal, and the Elven Court, often overlooked are the fates of those nations that did not survive the ravages of war amongst Name-givers and the corruption of the Horrors.
The Theran Empire literally holds together the fabric of civilization until most of their client states are prepared.
Although the Theran forces are overextended, trying to hold together pieces of their crumbling empire, Sky Point is a massive fortress with dozens of other ships on hand and the nearby Theran city of Vivane to support it.
www.edpt.org /modules.php?op=modload&name=Sections&file=index&req=viewarticle&artid=3&page=1   (10237 words)

  
 Earthdawn - ArtPolitic Encyclopedia of Politics : Information Portal
The key points of the history are the prediction of the disaster, the creation of an empire in attempt to ready the population for its coming and the subsequent differences between the actual events and the predictions.
The Empire had taught the people of the Barsaive how to survive the astral attack in return for their surrender and addition to the Empire and the dwarves were some of their most astute students.
The Therans in the area are based in the magical floating city of Sky Point while the dwarven realm's capital is the underground city of Throal.
www.artpolitic.org /infopedia/ea/Earthdawn.html   (744 words)

  
 PARPG: Villains
Theran is the ruler of Savanti and the maternal grandfather of Ashmodeel.
Theran was defeated by the party in mortal combat...
She has also hinted that there is more to Deimu's contract with Theran than at first seems as she constantly referred to Theran as "weak" and did not have a very high opinion of him compared to Deimu.
techhouse.brown.edu /~lou/parpg/villains.html   (927 words)

  
 The Bindari: The Thorn In Thera's Paw
When the Therans tried to move in and take the resources they wanted, the Bindari began a campaign of guerilla warfare against them, picking off stragglers and scouts, damaging or stealing supplies in the middle of the night, luring wild animals into the Theran campsites.
As far as the Empire is concerned, the Bindari remain an annoying curiosity.
Dis is regarded by the Bindari as the patron Passion of the Empire.
www.geocities.com /Athens/Ithaca/1440/bindari.htm   (10007 words)

  
 Krac
It is not, however, a Theran outpost, and the technology was not obtained from Thera.
It was a northernmost landing place for Theran barges and tradeships, with a Theran trade factories sprawling all along the southern Amber.
Theran traders live in southern part of the city, and they are barely tolerable now, that Thera is weaker.
satan.aster.net.pl /~pradera/earthdawn/krac.html   (1655 words)

  
 Hagen Tamás Earthdawn oldala   (Site not responding. Last check: 2007-11-04)
For the region now encompassed by the empire of Rakkar, the mana level rose slowly and the Horror presence grew gradually; it never reached the highest levels that were experienced in the Barsaive region.
There are some high-ranking Therans who are concerned that the Tllanuth races may prove to be a problem in the future; they are far too dangerous to work as slaves, and could never safely become free citizens.
The Tllanuth in Rakkar understand little of the Theran empire and assume they are just another city-state which will someday fall under the long arm of Rakkar.
www.extra.hu /hagen/ed/bthreads.htm   (11987 words)

  
 Howler Monkey
Native to Indrisa, howler monkeys have become increasingly common in other provinces and former provinces of the Theran Empire in recent years as traders, caravans, and adepts bring them -- and lose them -- where ever they happen to travel.
In their native Indrisa, howler monkeys are sometimes kept as pets, but more often are seen as a nuisance, as they can be overly inquisitive at times, and tend to get themselves into dangerous -- and humorous -- situations.
Before the Therans arrived, caravans of more than fifty were almost -- though not quite -- common.
members.aol.com /tremerecainite/earthdawn/creatures/howler.html   (1039 words)

  
 Rim Guard Codex   (Site not responding. Last check: 2007-11-04)
At the northwestern reaches of the Galactic Empire, beyond the Segmentum Obscurum, lies a region referred to as the Rim of Known Space.
The Rim Guard themselves were equally uncertain of the Empire, and the course it had taken in their absence.
While the Empire and the High Council of Terra consider this area to be under the control of the Rim Guard, in reality dominion over the Confederation is shared jointly between by the Grand Master of the Space Marine Chapter, and the Eremite Duke.
www.darknexus.com /Codex/rimguard.html   (3129 words)

  
 Earthdawn: How it Came to Pass
Regardless of what one believes of the Therans, the story of the lands we now call Barsaive would not be complete unless we started with them.
Theran vedettes conduct slaving runs over isolated villages.
Only after launching an assault against the Theran city-ship does Neden learn that his father was killed by an assassin from the ruling family of Iopos, the Denairastas.
www.lrgames.com /earthdawn/howitcametopass.html   (10032 words)

  
 Earthdawn
Before their coming, the magicians of the Theran Empire warned the world, and the people of the Earth took shelter under it.
The Therans returned to the province shortly after the Scourge ended, seeking to bend it again to their yoke, but the people of Barsaive rejected the Therans'iron rule and rallied behind the dwarfs of Throal.
The people of Barsaive must fight to reclaim their world from the last vestiges of the Scourge and protect themselves from the flying armada of the Theran Empire, which waits to re-conquer the land that it once ruled.
www.shadow-warriors.co.uk /Earthdawn.htm   (987 words)

  
 Naron's Earthdawn World Page   (Site not responding. Last check: 2007-11-04)
The game is set in an era where the world is emerging from a self imposed exile called the Scourge, where the level of magic wasso high that malevolent beings from Astral Space swarmed the world and fed on any life they could, warping and twisting it to cause pain and suffering.
Most of the world built underground shelters that were magically protected, developed by the Theran empire (a powerhouse empire that stretches far and wide and employs slave labour for such constructions).
Barsavians have rejected the tenets of slavery and unite against the reclamation of their lands by the Therans.
members.dodo.net.au /~naron/edworld.htm   (435 words)

  
 The Atlas
The World that encompasses the campaign is massive, including many nations built atop the remains of "The Empire", a powerful magistracy that dominated much of the world until around 800 years ago, when it finally crumbled and many smaller countries rose in its place.
The world is referred to as simply that "The World" as, like "The Empire", there is only one and no need to differentiate it from any others.
The Duchy Map shows the major geographical and population centers of Falconmoor, as well as the edge of the Duchy of Bruinsblood (in the west) and the Shal'Theran Empire of elves in the north.
falconmoor.thirteen10.com /atlas   (542 words)

  
 The Ork in Black: Writing
Galedon is a city in the Theran Empire, a trading port and home of intrigue and assassins.
This was written before the Theran Empire book came out, and I don't feel like doing a rewrite, since it's going up on a web site where I don't get paid for it, so live with it.
The oneiromancer is a magical Discipline lost outside the Theran Empire.
www.geocities.com /Athens/Ithaca/1440/writing.htm   (509 words)

  
 TrollAndToad.com: The Theran Empire - Write Review
In addition to fleshing out Theran society and introducing numerous potential story lines, the Theran Empire also presents four new player-character races.
Though Thera may lay claim to these vast countries, the Empire is not welcome in all of them.
Some provinces benefit from the Theran presence; others seek to throw off the Theran yoke through violence, and still others maintain their independence by more subtle means.
www.trollandtoad.com /products/writereview.php?prid=119748   (483 words)

  
 Travar   (Site not responding. Last check: 2007-11-04)
Standing on the banks of the sluggish Byrose River, a major tributary of the mighty Serpent River, Travar is one of the major port destinations for the riverboats that sail the waterways of Barsaive.
Its proximity to the Theran markets means that Travar has one of the only legal slave markets in Barsaive, though it remains outside the city walls-and the city tax on slaveholders makes slave ownership a luxury available only to the very wealthy.
Troll air sailors have settled in the city since the end of the Scourge and one corner of the city is now inhabited exclusively by trolls from the highlands of Barsaive.
pages.prodigy.net /gobackstage/John&Christy/travar.html   (8866 words)

  
 Reviews -- Earthdawn -- Sky Point and Vivane
The first book is the best as it covers the Theran Empire and Vivane in general, before looking at the four sub-quarters of the Barsaivian quarters of Vivane.
The second book is noticeably smaller as it only has to deal with the five sub-quarters of the old city (as the Theran quarter of the city is known) and the artwork is (I believe) inferior to that in the first book (a question of taste).
The final book covers the province in general, looking at the Theran military base of Sky Point, the north-west, north-east and south-east corners of the province (the south-west is Vivane) and those lands close to the province.
members.iinet.net.au /~schibeci/reviews/earthdawn/6108.shtml   (447 words)

  
 The Sourcebook   (Site not responding. Last check: 2007-11-04)
The Allmother and Allfather (the Creators of the World) sent the Seven to liberate us from evil: each of the Seven was the embodiment of the ideals eventually taught to the civilized world and the foundation of the Reliquis faith.
While a god cannot die, at least in the way we understand death, the Seven were the mortal forms of the divine: in short, the Emperor killed them, although at the expense of his own existence.
The Empire claimed the region and ruled over the elves, but if you belief the history of the elves, the Empire exaggerated their claim.
www.falconmoor.com /sourcebook/chapter-2.html   (1057 words)

  
 Earthdawn Timeline : Cyclopedia of Barsaive : Earthdawn : Roleplaying Web Resource : James Flowers : Auckland, New ...
Key dates in Theran Reckoning (TE) are also included, where relevant, in parentheses () after the Throalic date.
The Theran emissaries are met with scant welcome.
Threatened with violence by the Therans, the local Barsaivians put the three Theran airships at Sky Point to the torch and kill the crews.
jflowers.org /earthdawn/cyclopedia/timeline.html   (546 words)

  
 "Aunty H's SR/ED Crossovers"   (Site not responding. Last check: 2007-11-04)
The Theran Empire, particularly the isle of Thera, has been taken by many to be the origin of the Atlantis myth, and in Shadowrun many references to Atlantis are instead references to the Theran Empire.
Leonarus, an ancient Theran elf who lacks head hair but possesses a flowing white beard, and is a genius scholar (especially on the nature of light, his specialty), who has lived far beyond the normal lifetime for an elf.
The greatest of the Theran magicians are given the title of Heavenherd, an order thought to be descended from the School of Shadows that developed the Rites of Protection and Passage.
ancientfiles.dumpshock.com /Shadowrun_to_Earthdawn.htm   (6555 words)

  
 The Lore Merchant: The Earthdawn Timeline
"But to attempt to correlate events happening in lands across Barsaive and the Theran Empire is a task that even I would hesitate to consider.
The latter holds out, if one takes into account Theran dating, which is measured from the announcement of Empire after the Battle of Sky Point in 443 TH.
Problems like these cropped up time and again, and there are many times when records only indicate "about a hundred years" or "three decades later." Such ambiguity makes precise dating difficult, to say the least.
www.lore-merchant.org /ed/timeline.html   (1378 words)

  
 PARPG: Map of Mirzha
This empire is home to a feudal society that is held together by the reverence they share for their emporer and their ancient ways.
The Yamato Empire is also an ancient tranding partner with the neighboring Iria Nation, and this has forged a very strong alliance.
On top of that, Theran has taken over all political power on Savanti by way of a military coup.
techhouse.brown.edu /~lou/parpg/mirzhamap.html   (937 words)

  
 THE WORLD OF EARTHDAWN   (Site not responding. Last check: 2007-11-04)
Now, the people of Barsaive have re-emerged from their sealed kaers and citadels to reclaim their world from the remaining Horrors and the oppressive Theran Empire, whose tyrannical reign once enslaved them.
The dwarfs seek to unite Barsaive's far flung cities and people under one crown and one banner, the better to repel the advances of the Theran Empire that ruled Barsaive before the Scourge.
The Therans returned to the province shortly after the Scourge ended, seeking to bend it again to their yoke, but the people of Barsaive rejected the Therans' iron rule and rallied behind the dwarfs of Throal.
www.barsaive3ed.com /the_world.htm   (1004 words)

  
 LARPs   (Site not responding. Last check: 2007-11-04)
When the Theran governors arrived again to rule over Barsaive, they were sent back to Throal most rudely.
The first wave of forces sent from Thera to bring Barsaive back into line failed to do so, and the past 50 years have seen a series of minor skirmishes between the two powers over control of the region, but nothing which was enough to take over Throal again.
So, one night, a small group of Theran leaders, and the representatives of their allies, meet to determine what shall be done.
www.ragingwomen.org /~penelope/larps.html   (376 words)

  
 "Uncle Ancient's Guide to Orichalcum Prospecting"
Some eight centuries before the Scourge, the Theran Empire, based from the island of Thera in the Selestrean (now Mediterranean) Sea, began importing orichalcum to construct defenses for the coming Horrors.
Given the value of orichalcum and the power of Theran magicians, most people disregard this official explanation and assume they perform some vital function, like keeping the world's mana at a certain level or preventing the nastiest Horrors from manifesting or something.
During the Age of Legend, the Therans unknowlingly mined the decrepit ruins of the ancient magical college of El Aethor, which contained orichalcum.
ancientfiles.dumpshock.com /orichalcum.html   (2384 words)

  
 Changelings
This because their homes are only a few in Barsaive, in numbers one could say that they are with as much as the Obsidimen in Barsaive (which isn't strange at all, which will become clear later on).
I say "in Barsaive" on purpose, because throughout the Theran "Empire" (and beyond) there are far more of them, especially in some of the north-western parts of Vasgothia.
In their being they are practically the same as Obsidimen; first and foremost because they also are an Elemental Spirit in a "shell"; secondly because they are deeply spiritual and follow almost every of our rituals in the same way.
earthdawn.8m.com /magic/changeling.html   (543 words)

  
 Fantasy Role-playing Games: Earth Dawn 2nd Edition   (Site not responding. Last check: 2007-11-04)
A corrupt Empire seeks to reclaim its provinces, and Name-givers with dark ambitions seek to set themselves up as the new power in the absence of the Empire.
The power of the Theran empire, once so prominent in Barsaive, has been greatly diminished.
The landing of the Theran behemoth atop the Ayodhya Liferock was like a thrown gauntlet to the nations of Barsaive.
www.qtrmoon.com /rpg/fantasy/earthdawn   (796 words)

  
 RPGnet: The Inside Scoop on Gaming
Barsaive at War is a very ambitious volume, telling the story of how the scattered nations of Barsaive united to drive the slaving Theran Empire from their lands.
To a certain extent, it succeeds, but not entirely as all of the adventures are ultimately optimistic as far as the war itself is concerned.
Through the secret manipulations of powerful beings and the righteous spirit of the free people of Barsaive, the Theran Empire is swept from their land with relative ease, leaving them looking more like incompetent and bloated aristocrats than a fearsome military empire.
www.rpg.net /news+reviews/reviews/rev_4162.html   (725 words)

  
 »»Reviews for History««   (Site not responding. Last check: 2007-11-04)
This is a wonderful book to bring to life a cohesive mosaic of the two centuries that followed the removal of Britain from the Roman Empire to the arrival of the papal mission under Augustine in 597.
Thera was a part of the Minoan Empire, and, being a group of islands between Egypt and Greece, had not only the world's first navy, but aquaducts (long before the famous Roman water systems) and a surprisingly highly-evolved culture.
Then one day, the volcano at the center of Thera exploded with as least six times the power of Krakatoa (the 1883 eruption that was heard over 2000 miles away), and within seconds 2/3 of the island was in the stratosphere.
www.booksunderreview.com /Science/Social_Sciences/Archaeology/History   (5970 words)

  
 EDJ#8: Setting Up a Campaign and Characters
This can take on two forms: either Theran ex-patriots who don't support Theran rule anymore or are unhappy about something in the island, or a mutinous military unit.
Depending on their positions and duties within the Theran empire, they could also be useful to anti-slaver groups or magicians and historians of various sorts.
Or they could be hired by the Therans to survey the province (perhaps without their knowledge).
www.fortunecity.com /rivendell/rhydin/91/campaign.htm   (1927 words)

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