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| | ITFORUM Paper 30 |
 | | This supports the notion of reflective cognition set forth by Norman (1993). |
 | | Twitch games, also called Thumb Candy (Herz, 1997), are games in which the user must react quickly to circumstances, usually by killing someone, to continue playing and win the game. |
 | | SimCity and War Craft II are good examples of strategy games, while games like Doom or Blood Bath are consummate twitch games. |
| itech1.coe.uga.edu /itforum/paper30/paper30.html (4466 words) |
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