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Topic: Tim Schafer


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In the News (Sat 26 Dec 09)

  
  Psychonauts Q&A with Tim Schafer - Interviews - The Armchair Empire
Approximately three lifetimes ago, I sent Tim Schafer a QandA request very soon after Psychonauts was announced.
The response was positive but the questions I sent inexplicably went missing when Microsoft PR got mixed into the works.
If they actually did go out of business, that would be hard for them, but I have to admit that would qualify as a high point for us if that happened.
www.armchairempire.com /Interviews/psychonauts-tim-schafer.htm   (1126 words)

  
  Tim Schafer - Wikipedia, the free encyclopedia
Tim Schafer (born July 26, 1967) is most noted for his career as a computer game designer.
Tim Schafer's interest as a designer has moved away from conventional adventure games.
A Conversation with Tim Schafer by Celia Pearce - 2003
en.wikipedia.org /wiki/Tim_Schafer   (563 words)

  
 Tim Schafer - Make room for Daddy   (Site not responding. Last check: 2007-10-21)
You might think that would be problematic for the proprietor, Tim Schafer, and for the producer, the avuncular Richie Stolarz.
Schafer's skill, especially in the use of beer and ale in his cooking, is fast becoming legendary in knowledgeable food circles; and Stolarz's lifelong love affair with ankind's oldest fermented beverage continues to fuel the engines of others who share his passion.
BrewChef Schafer's main course was a visually spectacular arrangement of meats vegetables and sauce on a Mixed Grill Plate.
www.brewchef.com /articles/daddy.html   (706 words)

  
 Psychonauts - Covered by Razputin's Domain
Ryan pulls the venerable Tim Schafer away from the excitement of Psychonauts' impending release for a few seconds, and asks him three brief (read: long) questions about the game and himself.
With Psychonauts due for release in just over one week, the demo having just been released to the mass gaming public, and a powerful marketing campaign underway to get word of Psychonauts to the millions, it is truly an extremely exciting time for the fans, publishers and developers of Psychonauts.
Schafer: Well we made the entire mechanic of the game, on the surface, for platform players.
www.razputin.net /?page=razputin/features/timwords   (1096 words)

  
 How I got Tim Schafer to draw me a naked lady.
Tim Schafer is probably one of my most favorite game designers ever.
After Grim Fandango, Tim Schafer left LucasArts to found DoubleFine Productions, Inc. At the time of writing, DoubleFine is still working on their first game, a platform adventure for the xbox named Psychonauts.
I figured Tim Schafer would get hundreds of replies, and at most, I expected to be emailed with a generic response sent to everyone, and maybe an atteched jpeg of the naked lady.
www.martinmanning.com /timschafer/timschafer.htm   (1265 words)

  
 GameSpot:Video Games PC Xbox 360 PS3 Wii PSP DS PS2 PlayStation 2 GameCube GBA PlayStation 3
But if you know Tim Schafer, the creator of GameSpot's 1998 Game of the Year, Grim Fandango, you'd expect a good laugh from a guy who has consistently delivered some of the wittiest dialogue, zaniest puzzles, and coolest characters ever seen on a PC screen.
In an industry that often takes itself a tad too seriously, Schafer is the kind of guy who puts it all in perspective, making you realize just how important creative content is to making a memorable game experience.
Tim: Well, there was this moment, playing Mario 64, when I jumped into the water for the first time, and I was swimming, and the music was so tranquil and the experience so immersive, and to sum up my feelings and emotions at that moment, I said, out loud, "Whoa." Everyone around me agreed.
www.gamespot.com /features/btg_y2k/p17_01.html   (357 words)

  
 CHURCH of TIM - appendix   (Site not responding. Last check: 2007-10-21)
Like all Churches, the Church of Tim is more concerned with form than with substance of things.
Aside from being God, Tim Schafer is the game designer behind such Lucas Arts classics as The Secret of Monkey Island (Gilbert, Grossman, God), Monkey Island 2: LeChuck's Revenge (Three G's et al), Day of the Tentacle (with Dave Grossman), Full Throttle, and Grim Fandango.
Some are bothered by parts of human anatomy, yet others think the Church is blasphemous but funny, while their respective parents run around in circles screaming that their impressionable child is going to Hell, Heck, Hades, Tophet, Purgatory, Limbo, Lambada, Fandango - call it what you wish.
timisgod.mixnmojo.com /apendix.php   (489 words)

  
 Tim Schafer wants Psychonauts on Xbox 360. Now. - Joystiq
Tim Schafer, whose creative juices flow through Psychonauts, is more than a bit perturbed that he cannot play his masterpiece on the console.
Tim Schafer, a man who convinced his wife to name their first child "Geometry Wars," needs our help.
Tim Schafer used a line from Raiders of the Lost Ark when talking about his correspondence from Microsoft.
joystiq.com /2006/06/14/tim-schafer-wants-psychonauts-on-xbox-360-now   (2849 words)

  
 FAQ: Tim Schafer - Edge Online
This week we talk to Tim Schafer who, during his time at LucasArts, worked on some of the studio's finest adventure titles, such as Day of the Tentacle, Full Throttle, and Grim Fandango.
Tim Schaefer is most def one of the good guys in the gaming industry these days, responsible for wonderful games and clearly a man of taste.
Tim Schafer is the best i loved all of his games expecially Psychonauts!
www.edge-online.co.uk /archives/2005/10/faq_tim_schafer_1.php   (1108 words)

  
 Tim Schafer vs. Adventure Games - Adventure Forums
Tim Schafer is Lord God of the adventure.
Tim is talented, yes, but he seems like too much of a control freak, what with all the games he makes being HIS babies and no one else's, so nyah!
Tim Schafer is a great designer, and manages to create excellent game themes, situations and mechanics; Ragnar Tornquist, for me, is the master of a good story.
forums.adventuregamers.com /showthread.php?t=14045   (1547 words)

  
 Q&A: Psychonauts creator Tim Schafer - Xbox News at GameSpot
Tim Schafer's work on Day of The Tentacle, Full Throttle, and Grim Fandango set the bar high.
So it comes down to Schafer to reach inside himself to deliver another creative masterpiece to gamers.
Tim Schafer: At the [last] Game Developers Conference, in about four different conversations, the name Majesco came up as a company that was about to unleash in a big way.
www.gamespot.com /news/2004/08/06/news_6104297.html   (1681 words)

  
 schafer: Web Search on The Skateboard Directory   (Site not responding. Last check: 2007-10-21)
To Schafer, this is one of the key reasons...
If you are unfamiliar with Tim Schafer, you are unfamiliar with one of the...
Tim Schafer has created or at least been involved...
skateboarddirectory.com /srch?qt=schafer&wo=1   (690 words)

  
 IGN: Tim Schafer: A Man and His Beard
February 3, 2005 - Tim Schafer built his reputation at LucasArts, working on some of the most popular games of the '90s, including Full Throttle and Grim Fandango.
We sat down with a bearded Tim Schafer to discuss the upcoming action-platformer.
Tim Schafer: Psychonauts is the story of this kid named Raz, who's a psychic.
pc.ign.com /articles/585/585122p1.html   (1235 words)

  
 Jedi Council Forums - Tim Schafer's Psychonauts [XBox | PC | PS2]
Recently dropped by publishers Microsoft, Tim Schafer's (Day of the Tentacle, Grim Fandango) astounding game Psychonauts has been picked up by a new publisher AND is getting a release on PC.
Ultimately he must enter the mind of his worst enemy and destroy his dark plans at their source, while trying not to lose his sanity in the process.
Created by Tim Schafer, the visionary designer of award winning titles Grim Fandango and Full Throttle, Psychonauts thrusts players into a third-person psychic odyssey across thirteen incredibly unique levels: three set in the real world and 10 set inside the mental worlds of misfits, monsters and madmen.
boards.theforce.net /Games:_Board_and_Videogames/b10005/16606960?49   (1310 words)

  
 1812 Overture - Wikipedia, the free encyclopedia
In "Lisa the Simpson", it is played during a Fox show about buildings collapsing.
Themes from the piece are used for the background music in the "Waterloo World" level of the Tim Schafer game Psychonauts where the player enters the mind of Fred Bonaparte, a direct descedent of Napoleon, in order to prevent him from going insane.
Made a notable appearance in the fourth season of the scifi show Farscape, where John Crichton (Ben Browder) taught the tune to a small maintenance robot DRD he named "1812" and painted blue, white and red.
en.wikipedia.org /wiki/1812_Overture   (1089 words)

  
 Tim Schafer - beer and cooking events   (Site not responding. Last check: 2007-10-21)
Tim Schafer's Cuisine offers fun and enriching fundraising efforts, cooking demonstrations, beer dinners and other events on a regular basis.
Tim Schafer, The Brew Chef, is considered one of the nations utmost authorities on cooking with beer.
Dinner & Cooking Demonstration with the Brew Chef at Tim Schafer’s Cuisine.
www.ardore.com /externalMenus/timschaffers14/events.asp   (253 words)

  
 IGN: Tim Schafer's Psychonauts Plea
Famed and sometimes bearded game designer Tim Schafer (Full Throttle, Grim Fandango) is wondering why you aren't playing his latest semi-epic Psychonauts on your hot new console.
To address this pressing issue, Tim penned a meticulous, nearly poetical post on the Double Fine site not only describing the problem in wrenchingly emotional language, but offering players a direct email link to Microsoft, with which anyone can beg for Psychonauts to be backward compatible.
Many still haven't played Tim Schafer's story of a young psychic trainee saving his fellow students from a nasty brain-stealing plot, but cutting-edge tech shouldn't stop anyone.
xbox.ign.com /articles/712/712788p1.html   (374 words)

  
 Tim Fandango - Tim Schafer - Bio   (Site not responding. Last check: 2007-10-21)
Andy or I could have cranked out some lame biography on Tim, but it wouldn't have done the man justice.
I asked Tim if he would be so kind as to help us in this area, and luckily for you, he was willing to.
So, if you have been wandering around Tim Fandango for the past half-hour wondering who Tim is, now is your chance to hear it straight from the manatee's mouth (as they say).
tim.grimfandango.net /tim/bio.php   (582 words)

  
 Fragland.net | News ::: Tim Schafer says graphics killed adventures
Over at JustAdventure some comments emerged from Tim Shafer (working on Psychonauts) that were published in the April issue of CGM.
According to Tim, the moment graphics came into the picture, the adventure genre started to die.
I'm sure the developers that are currently working on adventure games like Myst 5 really appreciate it that Tim Shafer officially claims their genre is dead...
www.fragland.net /news.php?id=10223   (279 words)

  
 Game Studies - Game Noir - A Conversation with Tim Schafer   (Site not responding. Last check: 2007-10-21)
Tim Schafer: Games have always stressed story a lot.
Besides being the part that interests me most creatively, stories also really motivational for the player, to pull you through the experience.
By virtue of their appearance in this open access journal, articles are free to use, with proper attribution, in educational and other non-commercial settings.
www.gamestudies.org /0301/pearce   (5717 words)

  
 Evil Avatar Forums - (Tim) Schafer Rocks the Crossing!
Checking Double Fine Action News today, I happened upon some insanely awesome news - Tim Schafer, the Man and the Mystery himself, is a big fan of Animal Crossing.
And apparently is being stalked by a member of his fan base.
Tim Schafer's writing in that post is exactly the sort of humor I love to see in games.
www.evilavatar.com /forums/printthread.php?t=9199   (213 words)

  
 GameSpy: Psychonaut Tim Schafer on Taking Risks
The industry owes a lot to Tim Schafer, who continually surprised gamers in the golden age of LucasArts adventures by cranking out memorable original concepts such as the ever-funky Grim Fandango.
These days he's rolling with a new crew and is shortly to publish Psychonauts, a bizarre action/adventure set within the brains of its characters.
But despite the tongue-in-cheek warning that kicked off his talk, obviously Schafer was a huge supporter of new and original game worlds and concepts.
www.gamespy.com /articles/585/585524p1.html   (370 words)

  
 Tim Schafer's Cuisine Restaurant Morristown NJ - Restaurant Passion
Tim Schafer's Cuisine Restaurant Morristown NJ - Restaurant Passion
Tim Schafer's Cuisine in Morristown continues to live up to its reputation of serving excellent New American food in an elegant and comfortable atmosphere.
Our cuisine has very unique flavors and accents, ranging from simple dishes to elaborate creations of culinary art, and of course our dazzling presentation which makes anyone's dining experience an unforgettable one.
www.restaurantpassion-nj.com /listing.asp?r=timschaffers14&c=Morris&m=c&u=all   (221 words)

  
 Tim Schafer - BuckNuts.com   (Site not responding. Last check: 2007-10-21)
Tim chipped in with a teammate on a safety.
posted 10-13-2001 10:34 AM Tim's team had to go up against Jay Richardson and Dublin Scioto Friday night, and they came up short, falling 31-28.
The Golden Bears fall to 4-4 and are out of the conference title picture.
www.bucknuts.com /ubb/Forum8/HTML/000016.html   (249 words)

  
 VE3D Boards - Tim Schafer Pleads for Backwards Compatability
So does creator Tim Schafer according to a post on his website:
Where is COunterStrike and MVP Baseball (the only good baseball game out there) and RIDDICK and no BIA and no Unreal Champ 1 or 2 or Morrowind...
Just because it free doesn't make them great and for the little bit of cash you pay for Geometry Wars on my HDTV is well worth the price.
ve3dboards.ign.com /message.asp?topic=24138739   (1041 words)

  
 Voodoo Extreme: Tim Schafer Interview
March 07, 2005 - Computer Games Magazine chatted with former LucasArts legend, now of of Double Fine Productions, Tim Schafer about their long-in-development humor themed action/adventure game - Psychonauts:
Computer Games - First, Psychonauts is a game that has had a rather long development time.
Tim Schafer - Making Psychonauts has been the longest and craziest experience of my life.
ve3d.ign.com /articles/594/594012p1.html   (194 words)

  
 Gamasutra - Media Consumption: Double Fine's Tim Schafer
Tim Schafer is the founder of San Francisco-based Double Fine Productions, where he designed and released Psychonauts for PC, Xbox, and PlayStation 2.
Schafer got his start at LucasArts, back when it was called LucasFilm Games, writing dialogue for 1990’s The Secret of Monkey Island and its sequel, LeChuck’s Revenge.
Now that crunch-time is over and Psychonauts is finally on store shelves, we thought we’d ask Schafer exactly what media he’s been consuming to cool down.
www.gamasutra.com /php-bin/news_index.php?story=5935   (801 words)

  
 Rebel With A Cause - Tim Schafer Interview from 1UP.com
No, Double Fine's Tim Schafer--designer of Psychonauts and Grim Fandango, just to name two--is out to entertain the masses in the best way that he knows how.
Tim Schafer: I grew up in Sonoma, which is about an hour north of [San Francisco] in wine country.
Use of this site is governed by our Terms of Use and Privacy Policy.
www.1up.com /do/feature?cId=3149196   (1257 words)

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