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Topic: Tim Sweeney


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In the News (Sat 19 Dec 09)

  
  Transcript Of Tim Sweeney Video Interview - BeyondUnreal Forums
Sweeney: Yeah, 1024 by 768 should be perfect for an Ultra, of course by the time Unreal Tournament 2007 ships at the middle or the end of next year, you'll have even higher-end cards than that; you'll have four times the performance, so you'll be able to run 1600 by 1200 on those.
Sweeney: Yeah, we have support for stencil shadows which are hard-edged, we support real-time soft shadows, for soft shadowing of characters and characters casting shadows in the environment, and we support pre-computed shadows.
Sweeney: Well, the big thing there is how we'll be able to put far, far more physical effects, with things like particle systems, and fluid effects, where without the Ageia system, we'll have a particle system with only a few hundred particles, and with the system, we could have tens of thousands of particles there.
forums.beyondunreal.com /showthread.php?p=1818720   (1206 words)

  
 Tim Sweeney: the man, the mystery, the legend. - nV News Forums
Sweeney- Oh yea absolutely, we will have full support for DX10, we will use their geometry shader stuff to accelerate shadow generation and other techniques in the engine, we will be using virtual texturing.
Sweeney- Looking at the long term future, the next 10 years or so, my hope and expectation is that there will be a real convergence between the CPU, GPU and non traditional architectures like the PhysX chip from Ageia, the Cell technology from Sony.
Sweeney- Ha-ha, well at Epic we are using mainly the Geforce 7800 and 7900, we have a few ATI cards, they perform really well and we are really happy with the solutions from both companies.
www.nvnews.net /vbulletin/showthread.php?t=70056   (2490 words)

  
 Tim Sweeney (game developer) - Wikipedia, the free encyclopedia
Tim Sweeney is a computer game programmer and the founder of Epic Games, previously known as Epic MegaGames.
Sweeney became most well-known for working on Epic's Unreal engine, the game engine used for the Unreal series of first-person shooters and other computer games.
For Unreal Engine 3 and upcoming Epic Games titles, Sweeney states that he is not doing as much programming as was done on previous projects, and that he is fulfilling the role of a technical director.
en.wikipedia.org /wiki/Tim_Sweeney_(game_developer)   (225 words)

  
 GamingGroove 2.0
Tim: Unreal Engine 1's software renderer is the programming project I'm the most proud of, so I have a special appreciation for this question.
Tim: I see anisotropic filtering as clearly worthwhile and uncontroversial in all gaming, since it's inexpensive on average, and it improves the worst-case blurring of stretched textures significantly.
Once you move to next-generation per-pixel lighting models, the lighting equations (such as exponential specular lighting) are nonlinear, such that texture mipmap filtering doesn't avoid aliasing as is the case with linear diffuse lighting.
www.gaminggroove.com /article.php?id=27   (1077 words)

  
 PlanetUnreal - Features - Tim Sweeney & CliffyB Interview   (Site not responding. Last check: 2007-11-04)
Tim Sweeney: That's how much longer it took to get the game to the point where we were really happy with it.
Tim Sweeney: A while back, we realized that developing both UC and UT2003 simultaneously wasn't optimal for either game and split the projects apart, with Digital Extremes focusing 100% on UC, and Epic focusing 100% on UT2003.
Tim Sweeney: Cliff and Steve Polge made a number of gameplay tweaks based on demo feedback, but that wasn't as clear-cut as you might expect.
www.planetunreal.com /features/ut2interview   (1252 words)

  
 Interview - Tim Sweeney of Epic Games // PC /// Eurogamer
Tim Sweeney is the programming genius behind Epic Games' Unreal, a hit game in its own right as well as an engine which has been licensed to over a dozen other companies to be used in everything from role playing games and first person shooters to a virtual tour of Notre Dame cathedral.
In a.plan last June he revealed that id had changed their minds about developing Quake 3, and would instead be working on a multiplayer game with bots for single player.
The demo has already been released and, according to Tim, Epic are "just putting on the final touches in preparation for release" of the full version.
www.eurogamer.net /article.php?article_id=66   (910 words)

  
 IGN: Tim Sweeney Looks Ahead
As such, Sweeney's views on the future of 3D games are worth heeding.
The trick, Sweeney proposes, is to bypass AGP and let the 3D card deal with the polygons.
Sweeney added that he's doing research for his next game engine, but many of its features are still up in the air.
pc.ign.com /articles/065/065411p1.html   (333 words)

  
 Tim Sweeney - Wikipedia, the free encyclopedia
Tim Sweeney can refer to more than one person:
Tim Sweeney (hockey player), professional ice hockey player in North America
This human name article is a disambiguation page – a list of pages that might otherwise share the same title, which is a person's or persons' name.
en.wikipedia.org /wiki/Tim_Sweeney   (113 words)

  
 (via CobWeb/3.1 planetlab-3.cs.princeton.edu)   (Site not responding. Last check: 2007-11-04)
Lakeway real estate agent Tim Sweeney is a designated Realtor member of his local board of Realtors.
He makes it a point in every transaction to satisfy his customers needs at all times, and as a result of his time and effort, he is known as "the customer service expert".
Tim Sweeney understands the real estate market conditions in and around the Austin area, and his knowledge of the area is only exceeded by his professionalism and attention to the details.
www.timsweeneyrealtor.com.cob-web.org:8888   (242 words)

  
 Tim Sweeney - Biography - AOL Music
DJ and producer Tim Sweeney spent the early years of his life in North Carolina, Georgia, and Maryland.
Along with DFA co-head Tim Goldsworthy, Sweeney put together the mixed disc that was issued as part of 2004's DFA Compilation #2.
Get Tim Sweeney biography information, download, listen and watch Tim Sweeney music, mp3's, song lyrics, music videos, Internet radio, live performances, concerts, and use the music search function to find information on other new and established recording artists.
music.aol.com /artist/tim-sweeney/630893/biography   (229 words)

  
 bit-tech.net | Tim Sweeney reveals more Unreal Engine 3 details
In a recent interview with one of NVNews' forum members, Tim Sweeney discussed some of the implications of the upcoming Unreal Engine 3, which is set to run across three platforms: PC, Xbox 360 and of course, Playstation 3.
Sweeney went on to discuss the support for 64-bit processors, and how Epic plan to harness that extra power.
He was asked about the possible install base for games based on Unreal Engine 3 and mentioned that all video cards featuring Pixel Shader 2.0 (DirectX 9.0) or higher shaders are definitely supported, and it is not yet known whether older cards, such as the GeForce 4 series, will be given support at the moment.
www.bit-tech.net /news/2005/05/23/tim_sweeney_ue3   (454 words)

  
 Tim Sweeney: Rvng Prsnts Mx3: Pitchfork Record Review
Sweeney breaks lots of new wax, but he's insanely generous too, sneaking in the hits when they fit.
While a dancekid at heart, Sweeney plays an expert dilettante, reaching deep into the bowels of hip-hop and stalwart indie alike, then ripping a sparse Playhouse twelve on his way out.
Sweeney's shows are archived and downloadable as MP3, but Rvng Prsnts Mx3 is his first official CD release.
www.pitchforkmedia.com /article/record_review/22331/Tim_Sweeney_Rvng_Prsnts_Mx3   (444 words)

  
 MacGamer - Get In The Game   (Site not responding. Last check: 2007-11-04)
Gaming site Voodoo Extreme offers up another instalment of "Ask Sweeney", a column in which gamers submit questions via email to be answered by Epic Games' lead programmer.
Though Tim is involved in the development of exciting future Epic releases such as Unreal II, questions should be limited to current game news, technology, and theory.
Tim -- If you are a game developer, you need a GeForce3 immediately and you should camp out in front of your favourite computer store to buy them the moment they're available.
www.macgamer.com /news/item.php?id=2028   (398 words)

  
 Interview with Tim Sweeney from E3 - Atari Forums   (Site not responding. Last check: 2007-11-04)
Tim does work on the Engine itself, probably some work with the game as well, but Im sure not just UT2007.
Epic is probably a year away from completing UT2007 (I believe in the interview Tim actually said they were looking at a June 2006 release date, could be wrong) so their are alot of things they still need to work on before its even ready for beta testing.
Tim is a man that is highly regarded for his "1337" coding/programming skills.
www.ataricommunity.com /forums/showthread.php?t=471227   (1424 words)

  
 Tim Sweeney: Puppeteer   (Site not responding. Last check: 2007-11-04)
Tim Sweeney is a native of Atlanta, Georgia, and began his performing career acting in high school plays at the age of fifteen.
He went on to study acting at the Goodman School of Drama before receiving his Bachelor of Arts in Drama from the University of Georgia in 1998.
After relocating to Los Angles, Tim performed the puppet show "Harry and the Tyrannosaurus Rex" during Swazzle's extended summer engagement at the Los Angeles Zoo.
www.swazzle.com /tim.html   (405 words)

  
 GameSpy.com - Article: GameSpy's 30 Most Influential People in Gaming
Sweeney has been in the industry for a decade, originally programming simple platformer games.
Few PC gamers can forget the awe and wonder the game inspired when you first stepped out of the prison ship and into a lush, gigantic outdoor area with distant clouds, birds flying overhead, and an enormous waterfall tumbling into a vast valley.
Unreal launched Sweeney and Epic Games into the forefront of 3D PC gaming, as well as the competative industry of game engine licensing.
www.gamespy.com /articles/march02/top30/3025/index2.shtm   (591 words)

  
 XLR8R - TIM SWEENEY   (Site not responding. Last check: 2007-11-04)
Tim Sweeney has his finger pressed to the synthetic pulse of Gotham City as a music supervisor for Rockstar Games and, more importantly, as the proprietor of the Beats in Space radio show at New York University, where he studied Music Technology.
The Big Apple scene is far more competitive than Sweeney’s hometown, but he feels there’s a balance to NYC that’s often overlooked.
For his part, Sweeney’s happy that new- and old-schoolers, like the legendary Steinski, are around to help expose the hidden corners of the trade to potential DJs.
www.xlr8r.com /content.php?uid=5E12C5A067DCBD709255BA8D8C4EC5B4   (458 words)

  
 BeyondUnreal - Covering Unreal Tournament 2004, Unreal Tournament 2007 & Gears of War
BeyondUnreal contributing editor Twrecks caught up with programming god Tim Sweeney of Epic Games at the 2004 E3 Expo, and asked him a few questions about Epic's new Unreal Engine 3.
BeyondUnreal: Tim, I just saw the Unreal Engine 3 demo and there are some definate improvements in the engine.
Tim Sweeney: For the third generation Unreal Engine, we are building two versions of every model in our game.
www.beyondunreal.com /content/articles/95_1.php   (1069 words)

  
 Reviews: Tim Sweeney & Assoc., Story & Clark
Sweeney is a specialist in independent music marketing and has spent his career developing artists for major and independent music labels.
Every year, Sweeney sponsors dozens of music business workshops (you can find a schedule here) which he pays for himself.
Sweeney has also published a number of "how to" guides including everything from releasing independent records to making the most of music industry conventions.
www.rainmusic.com /archive/072798.htm   (256 words)

  
 www.myspace.com/beatsinspace
Beats In Space is broadcast live every Tuesday night from 10:30pm to 1am on WNYU 89.1 FM in New York with your host Tim Sweeney.
Tim, even though you are busy broadcasting great music, travelling around the world living the lifestyle of a DJ superstar and bankrupting promoters by finishing the minibar...
Tim, i think your show is great, keep up the good work.
www.myspace.com /beatsinspace   (590 words)

  
 Gamespot interview with Tim Sweeney on the PPUs - ThinkComputers Forums
This is from gamespot.com (link after the article), Gamespot asked Tim Sweeney of Epic games about the impact of the new Physics Processing Units and what it'll mean for the future of gaming.
We caught up with Epic Games CEO and founder Tim Sweeney to find out what he thinks the dedicated hardware physics processing will do for gaming.
Tim Sweeney: It's very clearly an idea whose time has come.
www.thinkcomputers.org /forum/showthread.php?t=631   (1301 words)

  
 Tim Sweeney & Associates : (951) 303-9506
Listen to Tim Sweeney as he reveals the reality behind the "industry" and why you are actually more empowered as an independent music artist in this audio CD series.
Watch Tim Sweeney himself as explains everything you need to know about developing your art into a profitable fulltime career.
Tim Sweeney, will share his philosophy on why this is fundamental to not only your creative process but also while promoting, performing and interacting with fans and the industry.
www.tsamusic.com /products.asp   (405 words)

  
 VE3D Boards - Tim Sweeney Q&A
Beyond Unreal posted a transcript (with permission) of a recent interview with Epic CEO Tim Sweeney.
I watched the "interview" that the transcript is from and his point was that a $3000 SLI rig would have "more" in the way of graphics than the X360.
When the 360 is released there is no answer on the PC side of it still till at least spring.
ve3dboards.ign.com /message.asp?topic=19851226   (912 words)

  
 [No title]
Everyone agreed that 3D acceleration cards were "the future" when they first came on the scene in the late 90's, but it took some time for that future to emerge.
The big question right now is whether or not games will support the card, and Tim Sweeney was asked about just that recently at E3.
Another solution might be to use one player's PhysX card to accelerate physics for everyone on the network, but Sweeney admitted that at the moment that solution requires too much bandwidth to be practical.
arstechnica.com /news.ars/post/20060514-6828.html   (632 words)

  
 recent posts | Lambda the Ultimate
Tim's idea of adding more by Tim Sweeney
The essence of duck typing by Tim Sweeney
Thankfully, the full paper is by Tim Sweeney
lambda-the-ultimate.org /tracker/97?from=10   (133 words)

  
 tim sweeney - ResearchIndex document query   (Site not responding. Last check: 2007-11-04)
to his dark lady, that is, not the sweeney.
In particular, the maximum azimuthal gap (Sweeney, 1998) in station coverage and the secondary gap
Cermak and Verfaellie, 1992 Cermak, Verfaellie, Sweeney et al.1992 Dorfman, Kihlstrom, Cork et al.
citeseer.ist.psu.edu /cis?q=Tim+Sweeney   (887 words)

  
 Amazon.com: Tim Sweeney's Guide to Releasing Independent Records: Books: Tim Sweeney,Mark Geller   (Site not responding. Last check: 2007-11-04)
Tim Sweeney is an independent music consultant and one of the music industry's most respected expects in the areas of artist development, record promotion, distribution, and retail marketing.
True lasting music artists build relationships with their fans, that is all Tim is trying to say.
While Tim Sweeney's Guide to Releasing Independent Records is incrdibly insightful and helpful, at times I think he directs his suggestions more towards bands than singer-songwriters or indie artists.
www.amazon.com /Sweeneys-Guide-Releasing-Independent-Records/dp/0965131602   (1708 words)

  
 By Tim Sweeney (www.TSAMusic.com). (via CobWeb/3.1 planetlab-3.cs.princeton.edu)   (Site not responding. Last check: 2007-11-04)
To put it simply, Tim Sweeney is the music industry’s most highly sought after expert and consultant in the fields of artist development, label development, distribution, publicity, radio promotion, internet marketing and retail marketing.
Indie rock is often used to refer to bands that are on small independent record labels or that aren't on labels at all.
Music Strategy Seminars Update by Tim Sweeney.Over the past few years, Omaha, Nebraska has been noted by various observers and fans as the unofficial capital of indie rock in the United States; some comparisons have been made with Seattle's role in the grunge scene of the early 1990s.
www.downloadfreephotoshop.com.cob-web.org:8888 /ten_pop_music_industry.html   (1805 words)

  
 Re: Tim Sweeney on Programming Languages
The mechanism that Sweeney > >proposes is not much better than interfaces and factories.
> I see nothing in Sweeneys idea that requires a declaration in the classes > of the base framework to allow them to be used as virtual classes.
Not even > the framework declarations need to be provided by the writer of of original > classes.
people.csail.mit.edu /gregs/info-dylan-archive-html-2000/msg00164.html   (232 words)

  
 Tim Sweeney prefers Pepsi over Coke - nV News Forums
After 2 days of countless searching, Midway employees having no clue in hell who Tim Sweeney is, and people telling me he is somewhere, when he really isn't, I found him.
Tim: Well yeah PC is a more scaleable platform so it will run on a 500 pc and will be scaled down signifigantly from xbox360 and beable to run it on a 3000 doller SLi system with two kick ass nvidia cards and you will run with more detail on it.
Hm, with all of the talk that xbox360 and PS3 are two years ahead of the PC seem to have paned out to infact less powerful than the PC, who would of thunk!
www.nvnews.net /vbulletin/showthread.php?t=50895   (1686 words)

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