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| | AnandTech: The Quest for More Processing Power, Part Two: "Multi-core and multi-threaded gaming" |
 | | The new Unreal 3 engine is a state of the art game development framework for next-generation consoles and DirectX9 PC's, but what sparked our interest for this article was the fact that it is probably one of the first multithreaded game engines for the most popular game genre: first person shooters. |
 | | Tim Sweeney: For multithreading optimizations, we're focusing on physics, animation updates, the renderer's scene traversal loop, sound updates, and content streaming.We are not attempting to multithread systems that are highly sequential and object-oriented, such as the gameplay. |
 | | Tim Sweeney: There is only one GPU in there, and though it is highly parallel at the pixel level, its execution is still serial on the granularity of state changes and triangle submission. |
| www.anandtech.com /cpuchipsets/showdoc.aspx?i=2377&p=3 (1248 words) |
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