Factbites
 Where results make sense
About us   |   Why use us?   |   Reviews   |   PR   |   Contact us  

Topic: Timeline of computer and video games


Related Topics

  
  History of Computing Chronology - time line main page
Computers will be produced by the millions each year and becoming smaller then a human finger nail.
In this era the first computing machines are constructed, the first fully functional mechanical calculators are put on the market.
Pre Historic Era starts at 300.000 BC The prehistory in computing is characterized by simple methods of numbering, the invention of numerical systems and the birth of mathematics and calculus.
www.thocp.net /timeline/timeline.htm   (198 words)

  
 GameSpy.com - Reviews: Timeline
Sadly, much of the game feels as if it were rushed, and the game's story and characters are presented so poorly as to all but ruin what could have an enjoyable experience.
TIMELINE is the creation of Timeline Computer Entertainment, the new software company founded by best selling author Michael Crichton (Jurassic Park, The Lost World, ER).
The game is played from a first-person perspective, and appears to have been designed by a team familiar with today's shooters -- the default controls are bound to mouse and keyboard, including the strafe keys.
archive.gamespy.com /reviews/november00/timeline   (726 words)

  
 History of Computing: Videogames Index
Though the history of video games is a subsection of the history of computing, it is important to recognize how integrated this entertainment medium is to the evolution of computing hardware and software.
Since a video game is a sensory experience, the sound, the visual elements, and the interface that the player uses to interact witht the game cannot be divorced from the programmed logic and instruction set that provides the experience.
However, in order to document a history pertaining to the evolution of video games, it is important to recognize the myriad influences that have the most significant relevance to the continued growth of this entertainment medium.
www.thocp.net /software/games/games.htm   (439 words)

  
 Computer games under sociological microscope in Cantor exhibit
The exhibit is derived from research conducted in a Stanford Humanities Laboratory project by Lowood and other scholars, which proposes that computer games and simulations are the emerging narrative form and communication medium of the early 21st century.
The exhibit traces the history of computer and video games through a collection of artifacts, many from the media collection that Lowood is assembling in the library.
Computer games, once seen as commercial products or a one-way communication between designer and player, are now seen as a much more open kind of medium that people can contribute to in other ways, he said.
news-service.stanford.edu /news/2004/february4/computer-24.html   (796 words)

  
 Timeline Movie Review at Hollywood Video
Still, Timeline is virtually guaranteed to sweep the Razzies—the dubious awards for the worst of everything Hollywood—this year, which is quite an accomplishment, given the plethora of really terrible films that are eligible.
The similarities between Timeline and Monty Python and the Holy Grail are uncanny, except that the latter is intentionally funny, while the former is… unintentionally funny.
Timeline may be remembered for having the worst dialogue this side of 2 Fast 2 Furious.
www.hollywoodvideo.com /movies/movie.aspx?MID=137627   (755 words)

  
 When will computer hardware match the human brain? by Hans Moravec
Entities rated by the computational power and memory of the smallest universal computer needed is logarithmic on both axes: each vertical division represents a thousandfold increase in processing power, and each horizontal division a thousandfold increase in memory size.
The best chess-playing computers are so interesting they generate millions of dollars of free advertising for the winners, and consequently have enticed a series of computer companies to donate time on their best machines and other resources to the cause.
Computers that calculated like thousands of mathematicians were hailed as "giant brains," and inspired the first generation of AI research.
www.transhumanist.com /volume1/moravec.htm   (6114 words)

  
 CAUTION: Childen at Play - The Truth About Violent Youth and Video Games
First off, I have absolute proof that video games are not the cause of this epidemic of youth violence in America.
This is because games are the new competition - every hour you spend interacting with a game is one hour less spent drooling in front of their fear-mongering programming.
Sparked by Columbine, mainstream media routinely paints a picture of gamers as odd shut-ins dangerously close to the precipice of violent behavior, and almost unerringly misconstrue the games themselves without taking the time to fact check, as is the case in the very first sentence of this CBS News report.
www.gamerevolution.com /oldsite/articles/violence/violence.htm   (1248 words)

  
 WomenGamers.Com - Because Women DO Play   (Site not responding. Last check: 2007-10-19)
(1), (2) Similarly, computer games were spawned by creative and innovative individuals who decided that machines as powerful as computers needed to have fun applications in addition to their more serious ones.
Mechanical computing devices using gears appeared over a century ago, but they were fixed function calculators that were heavy and noisy.
Computers built between 1959 and 1964 are often regarded as 'Second Generation' computers and were based on transistors and printed circuits - resulting in smaller computers (large closets).
www.womengamers.com /articles/history1.html   (624 words)

  
 GameSpot Presents: A Brief Timeline of Video Game Music
Video game soundtracks now constitute their own category in music outlets both online and off.
Individual proponents within the game music industry are lobbying for a video game-specific category in the future.
As technology progresses and as overall game design continues to evolve, video game music promises to be a fertile area of development and growth.
www.gamespot.com /gamespot/features/video/vg_music/index.html   (529 words)

  
 Open Directory - Games: Video Games: History   (Site not responding. Last check: 2007-10-19)
Classic Arcade Gaming - Classic Arcade Gaming chronicles the history of the golden age of coin-op video gaming including the games, players, contests, and scores.
Computer Gaming World Museum - Dedicated to the preservation and presentation of the first 100 issues (1981-1992) of Computer Gaming World magazine, the first magazine devoted exclusively to computer games.
Video Game Database - Video game database is a searchable database of all games for all systems that is continually being updated by gamers.
dmoz.org /Games/Video_Games/History   (1502 words)

  
 Alienware: Innovative High-Performance Custom PCs for Gaming!
It was named the best overall mobile gaming system by Tech TV and recognized by journalists and PC gaming enthusiasts for cutting-edge technology, innovative design, and superior customer service.
Video Array, a proprietary technology exclusive to Alienware, offers a dual processor system with the very unique feature of supporting two PCI-Express video cards in a single PC.
On June 25, 2004, Alienware launched a unique line of mobile workstations which were specially optimized for the production of digital video, digital audio, digital content creation, digital imaging, and computer aided design They combine high-performance, leading-edge technology, personalized service, and maximum portability for the creative professional on the go.
www.alienware.com /innovations_pages/innovation_timeline.aspx   (2601 words)

  
 Timelines of History
But if all you need is a brief timeline of personal computers, with a few entries of the major events in each year, then I have A Brief Timeline of Personal Computers for free on one page.
As with the PC timeline, I have A Brief Timeline of the Walt Disney Company available for free, highlighting the major film and theme park events of the company.
Video games often pop up in movies and TV shows, so I have a Web page for Video Game References in Pop Culture.
www.islandnet.com /~kpolsson/timeline.htm   (1704 words)

  
 Chronology of Video Game Systems   (Site not responding. Last check: 2007-10-19)
This includes arcade units, television game consoles, handheld systems, and game cartridges and disks, but excludes home/personal computers (and computer game software) which have more general purpose uses.
The game consists of two small spaceships flying around a screen, shooting at each other, and avoiding the gravitational pull of the central star.
The game was supposed to be a throw-away learning experience, but it is considered good enough that Bushnell decides to market it.
www.islandnet.com /~kpolsson/vidgame   (1412 words)

  
 Timeline Channel - Video
Besides being a lot of fun to play, video games are also a major driver of innovation in computer graphics.
Before the panel, attendees are invited to interact with the first-ever display of the Museum's collection of computer games and artifacts, and see examples of the absolute cutting edge in computer graphics, courtesy of nVidia, the evening's corporate sponsor.
If video games are not your passion, then come learn about how they have been responsible for exciting innovations in computing history.
www.timelineindex.com /video/1001.php   (187 words)

  
 DP Royal Archives - Video Game Timeline
Sharp Image's Star Fire becomes not only the first arcade game to feature a cockpit-style cabinet (there is also a stand-up style cabinet), but perhaps more importantly it is the first arcade game that allowed you to enter your initials for a high score, beating Atari's Asteroids the the punch by mere months..
Stern's Berzerk becomes the first game to be blamed for someone's death when in January 1981, 19 year old Jeff Dailey died of a massive heart attack while playing the game.
It was a game console based on the FM Towns computer they released in 1989.
www.digitpress.com /archives/timeline.htm   (2386 words)

  
 Video Capture and Editing under Linux
Here is a list of video capture cards utilizing the Bt8xx chipset known to work with Linux.
Video editing and recording takes up a lot of CPU time and requires large, fast hard drives.
AliasWavefront is the world's leading innovator of 3D graphics technology for the film, video, games, interactive media, Web3D, industrial design and visualization markets.
infohost.nmt.edu /~kscott/video   (700 words)

  
 Computer History Museum - Timeline of Computer History
Bushnell hired young engineer Al Alcorn to design a car driving game, but when it became apparent that this was too ambitious for the time, he had Alcorn to design a version of ping-pong instead.
When the last of Atari’s 8-bit game consoles were made in 1990, more than 900 video game titles had been released.
Computer users are placed into the virtual environment in a variety of ways, from a large monitor to a head-mounted display or a glove.
www.computerhistory.org /timeline/?category=gg   (739 words)

  
 GameSpot:Video Games PC Xbox 360 PS3 Wii PSP DS PS2 PlayStation 2 GameCube GBA PlayStation 3
And then there was also Nolan Bushnell, who played that space game and dreamed of a time when fairground midways would be filled with games powered by computers.
Today, with interest in classic games gaining steam once again, players of video games are reminded of the rich history of the industry.
In today's world, where video games are often cited as a source for teenage violence, it's interesting to see that the first home console also had a light rifle as an optional peripheral.
www.gamespot.com /gamespot/features/video/hov   (461 words)

  
 Amazon.com: Timeline: Computer & Video Games   (Site not responding. Last check: 2007-10-19)
If the game had followed the story better, I might even find myself suggesting it for casual gamers (or even non-gamers), but it didn't, and they will just see it as another video game.
When I heard it was being made into a computer game, I just knew I had to have it.
The game's story line is different in many ways from the book but for me it's an all new adventure.
www.amazon.com /Eidos-Interactive-STIMEPUS00-Timeline/dp/B00004WI4C   (1870 words)

  
 ipedia.com: Timeline of video games Article   (Site not responding. Last check: 2007-10-19)
Games City; Nintendo sues Games City for selling the Game Doctor and Doctor V64 backup devices for the SNES and N64 consoles.
William Higinbotham and Robert Dvorak develop an unpatented video game called Tennis For Two on an analog computer connected to an oscilloscope as a screen at the Brookhaven National Laboratories in New York.
The game is exhibited for visitors to play with using 2 bulky controllers each equipped with a knob for trajectory and a button for firing the ball over the net.
www.ipedia.com /timeline_of_video_games.html   (4333 words)

  
 Computer history for 1990 - 2000
The Environmental Protection Agency, along with 50 computer companies, establish Energy Star guidelines which aim to decrease the amount of power a PC uses when they are idle.
The PC game DOOM by IdSoftware was released December 1993.
The computer game Myst is released and later is honored for being one of the most popular, well known, and sold IBM compatible and Apple Macintosh title.
www.computerhope.com /history/19902000.htm   (1908 words)

  
 Timeline of computing - Wikipedia, the free encyclopedia
This article presents a detailed timeline of events in the history of computing.
For a narrative explaining the overall developments, see the related History of computing.
An excellent Computer history site; the above is a modified version of his timeline, used with permission.
en.wikipedia.org /wiki/Computing_timeline   (171 words)

  
 Futurama Collectorama: The Video Game Timeline   (Site not responding. Last check: 2007-10-19)
Futurama, developed by Unique Development Studios in Sweden and published by Vivendi Universal Games, is a comprehensive third-person platform action game, which features four playable characters, over twenty levels, puzzles and platform gameplay, and special combat moves all combined with the humor, character development and innovation of the highly popular and award winning television show.
The game idea was approved, and after a couple of months of contractual negotiations, we acquired the license.
Fox 11 news at ten, interviewed Matt Groening when he was at a video game expo at a locale school, he said to the reporter off the air that he was there to get ideas for a upcoming Futurama video game.
www.murderhorn.com /collectorama/videogame2.shtml   (1755 words)

  
 Oxford Education - Computer and ICT links
The computer section has movie on binary code, computers, printers, the internet (including a short history) and other topics.
A really smart game that tells you what your robot needs to do, and then asks you to put together the best design for the task.
There are also some truly excellent free games, videos and desktop wallpapers.
www.oup.co.uk /oxed/children/oise/sites/computers   (456 words)

  
 Scoring with a computer
The workaround is to score a video clip to the point where you'd like to hear an effect (Smart-Sound's library includes four CDs worth of sound effects) and drop one in.
But let's face it: Computers have been fed algorithms that detail many of the stylistic nuances that fill the music of Bach, Mozart, and Beethoven, and they've turned out convincing facsimiles of their work.
Using a computer to intelligently determine phrase structures to the sub-second level is an idea whose time has come.
digitalcontentproducer.com /mag/video_scoring_computer/index.html   (1258 words)

  
 Cabrinety Videogame Collection
Dating primarily from the 1980s and 1990s, the collection chronicles the formative era of personal computing, specifically computer gaming.
The site includes a full listing (left) of the computer games in the collection, some of which are linked to scans (available shortly) of their entire original documentation (box, manual, etc.).
MouseSite - A resource for exploring the history of human computer interaction beginning with the pioneering work of Douglas Engelbart and his colleagues at Stanford Research Institute in the 1960s.
www-sul.stanford.edu /depts/hasrg/histsci/index.htm   (370 words)

  
 History Video Games Games
Covers the history of video games from 1975 through the mid eighties.
- Classic Arcade Gaming chronicles the history of the golden age of coin-op video gaming including the games, players, contests, and scores.
- Video game database is a searchable database of all games for all systems that is continually being updated by gamers.
www.iaswww.com /ODP/Games/Video_Games/History   (1027 words)

  
 Star Wars: Kids | Games
Challenge your Star Wars smarts by playing more than seventy trivia games covering themes that span the saga.
See if you can figure out what the image is based on the image and title clues.
This fun game will challenge your memory of key and low-key scenes from all the Star Wars films.
www.starwars.com /kids/games   (168 words)

  
 The Art of 3D Computer Animation - Kerlow - Timelines
The wildebeest stampede in Disney's The Lion King is a tour de force in the integration of 3D computer animation with traditional animation.
The computer animation for the Babylon 5 TV series is initially produced entirely with off-the-shelf microcomputer systems.
A selection of computer animation and visual effects timelines and milestones from the "Art of 3D" Kerlow book.
www.artof3d.com /timelines.htm   (1253 words)

Try your search on: Qwika (all wikis)

Factbites
  About us   |   Why use us?   |   Reviews   |   Press   |   Contact us  
Copyright © 2005-2007 www.factbites.com Usage implies agreement with terms.