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Topic: TinyMUD


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In the News (Wed 10 Feb 10)

  
  TinyMUD - Wikipedia, the free encyclopedia
TinyMUD is the name both of a certain implementation of a Multi-User Dungeon server, and the first MUD run using that implementation.
The TinyMUD server was originally written by James Aspnes in mid-to-late 1989.
He announced the availability of the first TinyMUD on August 19, 1989; seven months later, on April 29, 1990, he announced TinyMUD's closure (due to the process size exceeding the memory limit on the host system).
en.wikipedia.org /wiki/TinyMUD   (284 words)

  
 Read about TinyMUD at WorldVillage Encyclopedia. Research TinyMUD and learn about TinyMUD here!   (Site not responding. Last check: 2007-10-09)
TinyMUD is the name both of a certain implementation of a
Multi-User Dungeon server, and the first MUD run using that implementation.
1990, he announced TinyMUD's closure (due to the process size exceeding the memory limit on the host system).
encyclopedia.worldvillage.com /s/b/TinyMUD   (291 words)

  
 [rec.games.mud]: FAQ #2/3: MUD Clients and Servers
Note that this list is not complete, and that it may contain errors in fact or judgement, but is deemed pretty much right as of this writing.
The majority of the muds in the miscellaneous category are not combat-oriented muds at all, and indeed many take after TinyMUD in most things.
However, as these muds are not a direct derivative of the original TinyMUD code, I've stuck them in their own category.
www.insead.fr /CALT/Encyclopedia/Education/Advances/Technologies/Muds/Cache/mudfaq-p2.html   (3635 words)

  
 Dreslough.com - The Home of Dee Dreslough's Artwork and Novel!
On TinyMUD, the goal was not to slay the dragon, but to hang out, talk and build your own world.
The now-common 'Mud Refugee' was born with the death of TinyMUD.
TinyMUD was not a combat system...it was the first of the goalless systems, so I use Mud to refer to all the games.
www.dreslough.com /main/mush/hist.html   (2971 words)

  
 5. Reviews: Internet MUDs -- Interactive Multi-User Computer Games
TinyMUD was prompted by a 1989 discussion on Internet, and drew on LPMUD to abstract an idealised notion of what made MUAs important.
TinyMUDs are indeed limited only by the imagination of the builder -- with heavy emphasis on the word "limited".
TinyMUD is not so much a MUA as a forum for conversation where participants have pinned short pieces of prose on the wall for the benefit of anyone with the inclination to read them.
www.iol.ie /~ecarroll/mud/mr_5b   (6840 words)

  
 [No title]
While TinyMUD wasn't the first MUD (note), its ease of use and portability to many Unix systems caused an explosion of MUD popularity that hasn't yet waned.
When they didn't, and he kept it running, many players chose to believe that TinyMUD, and their investment in building, would last indefinitely (or at least until they graduated and lost net access).
TinyMUD's restriction on the number of objects a player can build was a simple monetary system.
www.csun.edu /~hceng028/m-hist.txt   (3144 words)

  
 [No title]
To send a line which begins with a slash to TinyMUD, you must start the line with two slashes.
The file may have been created with /savedef, or may be simply a list of /def commands (possibly with comments, lines starting a semicolon, interspersed).
An example would be: TinyMUD MyCharacter MyPassword daisy.learning.cs.cs.cmu 4201 This line (which, if used in a configuration file, should not have any leading spaces) would define the world TinyMUD.
www.rpi.edu /AFS/home/56/zappenj/yesterday/public/tinytalk.doc   (3103 words)

  
 MUD -- Facts, Info, and Encyclopedia article   (Site not responding. Last check: 2007-10-09)
In 1989, (additional info and facts about TinyMUD) TinyMUD introduced the ability for the players to easily participate in creating the online environment, as well as playing in it.
UberMUD, UnterMUD, and (The sound made by a cow or bull) MOO are some other MUD servers that were at least partially inspired by (additional info and facts about TinyMUD) TinyMUD but are not direct descendants.
Also in 1989, and inspired by (additional info and facts about TinyMUD) TinyMUD and (additional info and facts about AberMUD) AberMUD, (additional info and facts about LPMud) LPMud was developed as a more game-oriented MUD that allowed participants to program the behavior of its "monsters."
www.absoluteastronomy.com /encyclopedia/m/mu/mud2.htm   (1634 words)

  
 Introduction to TinySEUSS   (Site not responding. Last check: 2007-10-09)
TinyMUD was one of the first text-based virtual-world servers (see Introduction to Text-Based Virtual Worlds) on the Internet.
Although TinyMUD was not the first MUD (Multi-User Dungeon), it quickly became a popular server for virtual worlds to run.
Since the source for TinyMUD was both public and free, it allowed for MUD administrators or wizards (generally speaking, the people who maintained the virtual world) to change the way the virtual world worked.
vchicago.org /about/tinyseuss.html   (313 words)

  
 NarniaMUSH
TinyMUD is one of several variants of the MUD concept, with two distinctive characteristics:
The game is extensible from within; that is, new locations and objects can be created by players within the virtual world without modifying the game server itself.
Technically, TinyMUSH - one of several variants of TinyMUD that extend the basic MUD concept with an intrinsic programming language to permit complex automated interaction between players and objects within the world.
www.calormen.com /Calormen/narniamush.htm   (1941 words)

  
 discuss@charon: [120] in "Coldmud discussion meeting"   (Site not responding. Last check: 2007-10-09)
After MOO, tinymuds seem so awkward and # primitive to me. Not at all.
I run a tinymud-like server with a db of 17k objects, and my interset in Cold was that I could somehow convert the db over.
But this would require at a minimum that the tinymud commands are still available.
www.cubik.org /mirrors/cold/coldstuff/120   (193 words)

  
 Croaker's TinyMUSH Manual, Chapter 1
This problem was solved in MUSH by using more efficient methods of data storage as well as the implementation of a destroy command, which allowed for the removal of unwanted objects from the database.
A quick nomenclature of objects in MUSH (in hopes of establishing up a standard.) An object which is under the direct control of a player and/or is relaying what it hears back to its owner is called a puppet.
If you have never been on a TinyMUD (or one of its derivatives) before, it is highly recommended that you get a manual on TinyMUD and learn the basic commands before you try any of the advanced material in this manual.
www.metamage.com /mush/croaker/chapter1.html   (1082 words)

  
 Search: TinyMUD - Info.co.uk
TinyMUD is the name both of a certain implementation of a Multi-User Dungeon...
The MUD itself has subsequently come to be known as "TinyMUD Classic" or...
TinyMUD did not have any facility for destroying an object in its database once it had been created.
dpxml.infospace.com /infocom.uk/results?otmpl=dog/webresults.htm&qkw=TinyMUD&CMP=KNC-3LS480536328&infoad=1   (343 words)

  
 MUD - Open Encyclopedia   (Site not responding. Last check: 2007-10-09)
MUSHes descend from the program TinyMUD and date back to the early 1990s.
A MUCK is also decended from TinyMUD, where the emphasis is on player interaction rather than action and questing.
TinyMUCK and MUSHes differ from IRC as a chat medium in that they provide a world, character descriptions etc in order to flesh out role-playing chat.
open-encyclopedia.com /MUD   (1519 words)

  
 The MUD Timeline   (Site not responding. Last check: 2007-10-09)
TinyMUD is written in C for Unix, and was originally conceived as a front-end for IRC.
The TinyMUD database is in the custody of Fuzzy.
The descriptions of the first few rooms are parodies of the TinyHELL topology: Limbo is described as being a room instead of an endless mist, and the Main Area Place/Nexus is described by Trout in intentionally meandering text, urging users to explore even though there were no rooms to explore.
www.linnaean.org /~lpb/muddex/mudline.html   (3688 words)

  
 [No title]   (Site not responding. Last check: 2007-10-09)
The players on TinyMUD were all radically different types of people interacting with eachother, and it was fun.
TinyMUD went down right before I left in the spring, and was resurrected as an undead corpse, and eventually run by Bruce, who ruined it.
Also at some point, the number of LP people whining about TinyMUD people not taking them seriously and that TinyMUD people should stop flaming all their requests for serious discussion about programming grew to such a level that I got annoyed and newgroup'd alt.mud.lp.
www.linnaean.org /~lpb/muddex/hurin-history.txt   (1614 words)

  
 Chatterbots, Tinymuds, and the Turing Test
The CHATTERBOT succeeds in the TINYMUD world because it is an unsuspecting Turing test, meaning that the players assume everyone else playing is a person, and will give the CHATTERBOT the benefit of the doubt until it makes a major gaffe.
The best two examples of typed conversational interaction today are network communications (TINYMUD and INTERNET Relay Chat), and the Loebner Prize, and only the Loebner Prize competition is committed to providing unbiased judges and a double-blind judging scheme to validate the results.
This tension is present in our own program: in the TINYMUD world, the robot is most useful when answering stylized questions in a somewhat computer-like fashion.
www.lazytd.com /lti/pub/aaai94.html   (4165 words)

  
 A Classification of MUDs
TinyMUD was heavily influenced by Monster, a VMS game written by Rich Skrenta, by the IRC version of Wumpus and by AberMUD.
Some muds (such as TinyMUD and its derivatives) permit users to build new rooms and objects on a grand scale; indeed one might even call this their raison d'etre.
The Socialisers and Explorers in Bartle (1996) are attracted to muds in the TinyMUD mould, and that the Achievers and Killers are drawn to Dikus and AberMUDs.
www.brandeis.edu /pubs/jove/HTML/v2/keegan.html   (4873 words)

  
 SourceForge.net: Get Support
Before contacting the tinymud project regarding a support issue, we encourage you to try using any self-help materials that the tinymud project provides, such as documentation, known bug lists, and troubleshooting guides.
To help ensure your issue is handled in a timely manner, the tinymud project has specified that they prefer for their issues to be reported via
Each project on SourceForge.net has the option to use their choice of our services in supporting their project; we provide web-based discussion forums, email-based mailing lists (with web-based archives), a support and bug management system called the Tracker system, and a web-based form that may be used to send email to project developers.
sourceforge.net /support/getsupport.php?group_id=24476   (1132 words)

  
 Zzz: August 21, 1998   (Site not responding. Last check: 2007-10-09)
Yet it did, and the reaction was so extreme that despite lasting less than a year, the original TinyMUD, often referred to as "Classic", attained the stature of legend, the place where the world, the worlds, were created.
I have a copy of the TinyMUD database sitting on my own machine, taking up so little room I often forget I have it when it comes time to settle some argument about who did what or where or when.
So it was not long before someone was able to bring TinyMUD back from limbo, using most of the resources of their machine at the time, just for a day or two.
pantransit.reptiles.org /zzz/1998-08-21.html   (1351 words)

  
 MUSH   (Site not responding. Last check: 2007-10-09)
PennMUSH is an open source free-form MUSH developed from TinyMUD and PernMUSH at University of Pennsylvania, and later at University of California, Berkeley and University of Illinois at Chicago.
TinyMUSH is an open source free-form MUSH developed from TinyMUD and fuses in some TinyMUX code.
TinyMUX is an open source free-form MUSH developed from TinyMUD.
www.worldhistory.com /wiki/M/MUSH.htm   (724 words)

  
 Richard A. Bartle: Reviews - Rest of the World
"TinyMUD isn't a MUD in the classical sense of the term; it isn't a game.
In TinyMUD, all people can really do is create things and interact with others.
"Eventually they [TinyMUDs] are going to get too big for their servers, no matter how large they already are.
www.mud.co.uk /richard/imucg5.htm   (7533 words)

  
 Dreslough.com - The Home of Dee Dreslough's Artwork and Novel!
I was on original TinyMUD as Dragonet, and later Kirra...so I am a first person source.
TinyMUD did eventually die due to a very large database.
I cut my Internet teeth on TinyMUD, a place with only one wizard and no limits.
www.dreslough.com /dee/Mush/hist.html   (2971 words)

  
 UF - User Diary
A TinyMUD is not your typical hack-n-slash MUD.
The kind of questing I'm talking about is the kind of questing you might do in a text interactive fiction game, though the quests on a TinyMUD are generally somewhat less involved (and sometimes less sophisticated, depending on the skill & imagination of the quest builder) than the Infocom variety.
She got blessings (and a copy of the TinyMUD code) from Jopsy (a.k.a.
ars.userfriendly.org /users/read.cgi?id=37394&tid=100736   (426 words)

  
 Switch|Journal
2) TinyMUD is a kind of MUD program more socially oriented.
MUSH is a derivative of the original TinyMUD.
A MUSH is a place where players can hang out, socialize, program, and build.
switch.sjsu.edu /nextswitch/switch_engine/front/front.php?artc=181   (538 words)

  
 Lycos Search : TinyMUD
Try a search for "TinyMUD" on one of these sites: Find: UK Worldwide...
Find information on TinyMUD with the Let's Find directory and search engine.
Based on TinyMUD code * Copyright (c) 1995, David Applegate, James Aspnes, Timothy Freeman...
search.lycos.co.uk /cgi-bin/pursuit?query=TinyMUD&cat=loc&lyca=MI&matchmode=and&mtemp=main&etemp   (240 words)

  
 life - listed chronologically: August 19, 2003 Archives   (Site not responding. Last check: 2007-10-09)
It was called TinyMUD and I at least partly blame it for my dropping out of school.
For those of you who were once there, or curious about a taste of history, you can go visit it at 216.27.160.128 4201.
A story from the Hartford Courant about a woman who went nuts at her wedding reception.
www.ezoons.com /2003/08/19/index.html.static   (932 words)

  
 Omniseek: /Games /MUDs /TinyMUD /Server /
This is yduJ's table of tinymud commands and their equivalents in LambdaMOO.
Date: Wed, 17 Jul 96 11:03:04 -0500 From: Brad Elmore Subject: Blast from the past: the TinyMUD purity test, v1 and v2 Mucho thanks to elthar, who still had these lying around (I'd lost my original copies).
used by TinyMUD clients and that is understood by the server.
www.omniseek.com /srch/{24508}   (194 words)

  
 [No title]
Disclaimer: The authors and sources of this document are generally biased towards TinyMUDs and their ilk, since we play them more.
For instance, there are commands for interacting with other players, like 'say' (or sometimes '"'), and other commands like 'look', 'go', etc. In TinyMUD, there are commands like 'home' (which always places you in your home -- remember that), ':' (pose -- try it), etc., which allow you to do stuff inside the database.
There are essentially three groups of muds: o Combat-oriented MUDs (LP/Diku/etc) o TinyMUD and its direct descendants o Miscellaneous The majority of the muds in the miscellaneous category are not combat-oriented muds at all, and indeed many take after TinyMUD in most things.
ftp.rediris.es /mirror/Net_info/Resources/mud.faq   (7594 words)

  
 [No title]
Disclaimer - This document may be seen to be biased towards TinyMUDs.
There are essentially three groups of muds: o Combat-oriented MUDs (LP/Diku/etc) o TinyMUD and its direct descendants, aka social-oriented MUDs o Miscellaneous The majority of the muds in the miscellaneous category are not combat-oriented muds at all, and indeed many take after TinyMUD in most things.
NO KNOWN SITE There is a modified version of TinyMUD called PRISM, that works for PCs, Atari STs, and most Unixes.
textfiles.fisher.hu /internet/FAQ/mud-faq2   (3661 words)

  
 Mud Connector Introduction
In 1989 TinyMUD was created by Jim Aspnes, a graduate student at CMU.
As opposed to the hack-n-slash feel of AberMuds and combat-oriented LPMuds, TinyMUD was created for players to hang out, converse and build virtual worlds together.
From the freeform nature of TinyMud emerged many other forms including: MUSH, MUCK, MUSE, MOO and Mux.
www.mudconnector.com /mud_intro.html   (1489 words)

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