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| | Rec Room Spotlight: Star Fox |
 | | Star Fox was the first game to utilize the Super FX chip, which allowed the Super NES to display and manipulate polygons (as well as rotate and scale sprites) to create spectacular special effects and 3D environments. |
 | | Star Fox was, in many ways, the closest thing to a videogame Star Wars experience of its time (even moreso than the actual Super NES Star Wars games.) The sensation of speed and flight over planets, through deep space, and yes, even through trench-like corridors was unparalelled. |
 | | The impact Star Fox had on me as a gamer was to change how I'd look at action-shooter games and what I'd expect from them in general: that a game's music, graphics, characters, control, and challenges could instantly and perfectly meld together to form something that is greater than the sum of its parts. |
| www.flyingomelette.com /greatgames/recroomstarfox.html (1428 words) |
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