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| | Akane's Anime RPG Page/About Anime Role-Playing |
 | | The game designer, Mark C. Mackinnon, buys into the same theory as Paul Pondsmith and Jimmy Mah, namely that, for an anime RPG based on goofy anime series, too many rules get in the way of playing the game. |
 | | Published in 1997, this game is designed to cover multiple anime genres, and as with other non-mecha anime systems on the market, what you have here is a skill-based system that is pretty light on rules, presumably for the same reasons as other anime rpgs... |
 | | Some of them are paranoid about anyone seeing their game platforms (my friend Gene always held out hope that he could sell his Superhero game, and was very careful about who he allowed to have their own copy of the rules and run their own games). |
| www.geocities.com /TimesSquare/Arena/2448/about.html (5754 words) |
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