| | Curmudgeon Gamer: Value of Simplicity ... how about making some sense? |
 | | It's not a new concept; way back in the early '80s, companies like Activision and EA put all their energy behind publicizing game designers like rock stars - or better yet, like book authors - and their games as unique works by your favorite authors. |
 | | This all happened just after figures like Ed Logg and Toshihiro Nishikado started to extrapolate Pong and Spacewar!, incorporating more overt narrative frameworks and exploring more elaborate ways of interacting with the gameworld. |
 | | This seems to be a reference to 1978, when Logg worked on Super Breakout and Nishikado worked on Space Invaders. |
| curmudgeongamer.com /2006/08/value-of-simplicity-how-about-making.html (525 words) |