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Topic: Toshihiro Nishikado


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In the News (Fri 25 Dec 09)

  
  Toshihiro Nishikado
Originally, Nishikado had planned to use tanks (or airplanes, see below) as the attacking force, but the computers of the time were too slow to let the tanks turn and move smoothly.
In October 2005, Nishikado commented in an interview that his original intention had been to make the enemies airplanes, but that this had been too technically difficult to render.
He was opposed to depicting the enemies as human beings (which would have been technically easier) as he believed the idea of depicting the shooting of humans to be "morally wrong".
www.computernostalgia.net /articles/toshihiroNishikado.htm   (135 words)

  
 Toshihiro Nishikado - Wikipedia, the free encyclopedia
Toshihiro Nishikado designed the video game Space Invaders.
Originally he wanted to use tanks but had problems with making them move smoothly due to the limited computing power at the time.
Article at The Dot Eaters, on Nishikado and a history of Space Invaders
en.wikipedia.org /wiki/Toshihiro_Nishikado   (160 words)

  
 GameSpy.com - Gaming's Homepage
It was was Taito's Space Invaders, which was, at the time, the biggest hit in the world.
Space Invaders was programmed by Toshihiro Nishikado for Taito in 1978.
The game, based on the simple premise of moving a mobile gun emplacement and shooting down slowly descending waves of aliens, was a smash hit from the moment it was released.
archive.gamespy.com /articles/july03/25smartest/index12.shtml   (1016 words)

  
 Whim Internet Magazine
Toshihiro Nishikado, who claims he came up with the idea for the game from a dream, designed "Space Invaders." In Nishikado's dream, it is Christmas Eve and a group of Japanese school children are looking for Santa when rows of aliens from Venus suddenly appear.
The concept in "Space Invaders" is similar to Nishikado's dream, because the player must move back and forth across the screen and shoot down all the aliens before they reach the bottom.
The aliens start out with five rows, which is almost the length of the screen.
www.radford.edu /~archive/season13/tech/stories/spaceinvaders.html   (527 words)

  
 Space Invaders history
Space Invaders was one of the hottest fads on the globe, helping propel the video arcade into a multi-billion dollar industry.
Programmer Toshihiro Nishikado took the classic sci-fi riff of alien invasion and transported it
Space Invaders machines were produced, and the game’s popularity caused a shortage of 100-Yen coins.
hometown.aol.com /spaceinvaders78/history.html   (643 words)

  
 SPACE INVADERS OPENGL - A cloned game in OpenGL
Not many people know that Mr Nishikado, who wrote the original Space Invaders, actually based it on a real occurrence in 1977.
Programmer Toshihiro Nishikado took the classic sci-fi riff of alien invasion and transported it to the video screen.
The otherworlders, arranged in a tight row and column formation, marched left and right across the screen, dropping down one level each time they hit the side.
spaceinvadersgl.sourceforge.net   (743 words)

  
 Curmudgeon Gamer: Value of Simplicity ... how about making some sense?
It's not a new concept; way back in the early '80s, companies like Activision and EA put all their energy behind publicizing game designers like rock stars - or better yet, like book authors - and their games as unique works by your favorite authors.
This all happened just after figures like Ed Logg and Toshihiro Nishikado started to extrapolate Pong and Spacewar!, incorporating more overt narrative frameworks and exploring more elaborate ways of interacting with the gameworld.
This seems to be a reference to 1978, when Logg worked on Super Breakout and Nishikado worked on Space Invaders.
curmudgeongamer.com /2006/08/value-of-simplicity-how-about-making.html   (525 words)

  
 Blast from the Past
It was designed in 1978 by Japanese programmer Toshihiro Nishikado and produced by Taito.
Legend says that Toshihiro had the idea after waking up one morning in 1977.
He had a strange dream that night: it was the night before Christmas and a group of Japanese youngsters were awake, awaiting to see Santa Claus appearing in the Hokkaido sky.
www.rainemu.com /zzapraine/issue8/blast.html   (388 words)

  
 GameSpy.com - Hall of Fame
Space Invaders was the brainchild of Toshihiro Nishikado, who programmed and designed the game for Taito of Japan.
Nishikado supposedly based Space Invaders on a dream he had involving Japanese schoolchildren waiting for Santa to appear in the sky on Christmas Eve.
But instead of Santa, row upon row of aliens slowly descended in from Venus, threatening the city.
archive.gamespy.com /legacy/halloffame/spaceinvaders.shtm   (765 words)

  
 Space Wars Game > Mac and PC Space Combat Game > Free Space Invaders Arcade Game
Space Invaders is a space combat arcade game and was designed and programmed by Toshihiro Nishikado for Taito, Japan in 1978 and remains one of the most popular space combat arcade games ever made.
Space Invaders was originally going to be called something completely different as the space aliens were originally soldiers which you had to shoot down.
Not many people know that Mr Nishikado, who wrote the original Space Invader arcade game, actually based it on a real occurrence in 1977.
www.tabberer.com /sandyknoll/more/spacewars/index.html   (587 words)

  
 Public Domain Content: Space Invaders   (Site not responding. Last check: 2007-10-16)
Space Invaders was an arcade video game designed and programmed by Toshihiro Nishikado and manufactured by Taito.
Released in 1978, it occupies the rank as one of the most inflential video games ever created.
But the legacy of Space Invaders lives on, and action-based science fiction games continue to pay homage to the original shoot-em-up video game.
www.publicdock.com /Video_games/Space_Invaders.shtml   (915 words)

  
 ClassicGaming.com - Pac-Man: The Phenomenon - Part 1
Something that was not as aggressive or warlike and could be enjoyed by women as well.
Toshihiro Nishikado, it was learned, had based the idea for Space Invaders on a dream he had.
In the science fiction tradition of a good Godzilla or Mothra movie, his dream involved Japanese school kids being attack by aliens.
www.classicgaming.com /features/articles/pacmanseries   (2870 words)

  
 Wren's Irrelevancy
The Electric Yo-yo was released into arcades in 1982.
Space Invaders was developed by Toshihiro Nishikado for Taito in 1978.
While continuing to play World of Warcraft and fretting over the ever growing stack of unplayed g...
journals.aol.com /wrenlassic/WrensIrrelevancy/archive/2005/12   (248 words)

  
 paxtonland » The technical invasion   (Site not responding. Last check: 2007-10-16)
Truly, the aliens had taken over the country.
Space Invaders was designed and programmed by Toshihiro Nishikado for Taito, Japan in 1978 and remains one of the most popular arcade games ever made.
It was released in the U.S. in 1979 as well, but it did not explode until in 1980, the game was licensed by Atari for the 2600 game system and was the first arcade game ever adapted for Atari’s home system.
www.paxtonland.com /archives/2884   (279 words)

  
 Space Invaders/ Qix Silver Anniversary Arcade Machine
Space Invaders is an arcade video game designed by Toshihiro Nishikado.
Another important tactical element of the arcade game is that it is impossible for the players' spaceship to be harmed by an invader dropping an attack from the lowest line on the screen before the invader invades.
In October 2005, Nishikado commented in an interview with British video games magazine Edge that the look of the aliens had been based on the description of the alien invaders in H. Wells' classic science fiction story, The War of the Worlds: "In the story, the alien looked like an octopus.
www.thefactoryoutlet.com /arcade/spaceinvader.asp   (2464 words)

  
 The Dot Eaters - Player2 Stage2 - Classic Video Game History
In 1978, Taito is a struggling manufacturer of Pachinko games (players drop balls down into a colourful playfield and try to direct them into holes for points).
That year one of their engineers, Toshihiro Nishikado, designs and programs their first videogame, Space Invaders.
Players are charged with protecting the planet from relentless hoards of aliens marching down the screen, with just a single-shot moving gun and four shot-blocking bunkers as protection.
www.emuunlim.com /doteaters/play2sta2.htm   (1544 words)

  
 Gamers Europe » Multi » News » Game Stars 2004 Launches
But the all-important Website is now live and offers an opportunity for gamers to make their vote count or enter to have a chance to become the UK's greatest gamer.
In either case, there are some fantastic prizes to be won, including the trip of a lifetime to the Tokyo Games Show in September, where the winner will meet Toshihiro Nishikado (the designer of Space Invaders).
Every player that enters qualifies for a free ticket to the Game Stars Live consumer exhibition which runs from September 1st — 5th 2004.
www.gamerseurope.com /news/1660   (264 words)

  
 Space Invaders - video game designed by Toshihiro Nishikado
Space Invaders - video game designed by Toshihiro Nishikado
Released in 1978, it ranks as one of the most influential video games ever created.
Look forward to more links, resources, and shopping information as we are currently updating this section.
www.japan-101.com /video_games/space_invaders.htm   (1005 words)

  
 X-E - The Space Invaders Legacy
And the success of the Atari version clearly paved the way for other great home video games to be made.
So take a few moments to think about Toshihiro Nishikado who programmed the first Space Invaders game for Taito 22 years ago when you're playing your Playstation 2 you paid $3,000 for on eBay.
And realize that without him, you might not have that.
www.x-entertainment.com /messages/466.html   (987 words)

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