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| | Amit's Thoughts on Grids |
 | | A big disadvantage of triangle maps, aside from unfamiliarity, is the large perimeter and small area (the opposite of a hexagon). |
 | | The F,E,V of squares is 1,2,1; of hexagons, 1,3,2; of triangles 2,3,1. |
 | | To determine which face the world point is in, consider the edge that divides the two triangles inside each sheared square; this is labeled E. If your point is on the left of the line, the point is in the L face; if on the right, the point is in the R face. |
| www-cs-students.stanford.edu /~amitp/game-programming/grids (3000 words) |
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