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Topic: Trick taking


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In the News (Thu 31 Dec 09)

  
  Card Games: Trick Taking Games
Games without trumps: the aim is to win tricks, a trick being won by the highest card played of the suit led, but there is no trump suit.
Last trick group: the result of the game depends entirely on the last trick: the objective can be to win it, to avoid winning it, or to play the lowest card to it.
Point trick games are so called because the cards have point values, and the result is determined not by the number of tricks taken, but by the total point value of cards taken.
www.pagat.com /class/trick.html   (1391 words)

  
 Tricks and Traps
All tricks are for destroying the ego-centric fantasy that we actually exist, as the body/mind or anything else for that matter, and for freeing us from believing that there is such a thing as an individual 'self '.
The point of this trick is to cause dis-identification with the individual memory pattern by becoming familiar with it: what we see is not us.
Trick the mind into quiescence by listening to what is behind it.
home.mindspring.com /~bferge/tricks_and_traps.htm   (1987 words)

  
 Trick :: T : Gourt
Confidence trick, an attempt to intentionally mislead a person or persons usually with the goal of financial or other gain.
Trick ending, a totally unexpected turn of events which alter the plot of a work.
Trick, a Japanese TV series (three seasons and one) film about a magician and a physicist who debunk fraudulent spiritualists.
arts.gourt.com /Movies/Titles/T/Trick.html   (343 words)

  
 GameLow.com: Card Games>>Trick-taking games
During each trick, every player puts one card from his or her hand into play-- there is no option of playing multiple cards, or of abstaining from the trick.
Once each player has played a card to the trick, they are turned face down and removed from play: typically the winning player or partnership takes them, but in duplicate play, as at Bridge tournaments, the face-down cards remain in front of each player so the hand remains together for reuse.
Each trick must contain one card per player, and hence a player unable to satisfy any other instruction is at liberty to play any card at all.
www.gamelow.com /card/trick.html   (1701 words)

  
 Trick-taking game - Wikipedia, the free encyclopedia
During each trick, every player puts one card from his or her hand into play — there is no option of playing multiple cards, or of abstaining from the trick.
Playing last to a trick is usually the most advantageous position, because the last player can react to the other players' decisions and can compute exactly the outcome of the trick for each of his possible plays.
Winning the initial trick or intermediate tricks is of little consequence (although in Cắt Tê, one must win at least one of the first four tricks in the round to stay alive).
en.wikipedia.org /wiki/Trick-taking_game   (1599 words)

  
 Two-hand Pinochle
In the subsequent tricks, players are required to follow suit and are obligated to win if able by playing a higher card or to ruff--playing trump when a player can't follow suit.
The points from tricks are scored and the deal moves to the left for another round.
Players announce their melds before the first trick and tricks are played as if the talon was exhausted in two-handed Pinochle.
www.uvm.edu /~ashawley/games/cards/pinochle.html   (2018 words)

  
 USPC - Hearts and Other Trick-Taking Games
If more than two players take no cards of the forbidden suit, or one player takes all 13, or each player takes at least one, no player wins; the deal passes, and the successful bidder on the original deal names the suit to be avoided, without bidding.
In practice, the dealer does not take the turn-up into his hand, but leaves it on the pack until it is played; the dealer signifies this exchange by placing his discard face down underneath the pack.
An alternative system is that each trick counts 5 points, and the score of the side taking the fewest tricks is deducted from that of the side taking the most tricks.
www.usplayingcard.com /gamerules/hearts.html   (12446 words)

  
 Der Flaschenteufel Review
After all, the history of trick taking card games is long and has produced some of the most popular games around the world—Bridge, Pinochle, Skat, and 500, to name just a few.
First, it meets the trick taking card game criteria I expect as a result of playing Bridge—good play is more important to the outcome than luck of the cards over a reasonable number of hands, and there is plenty of room for clever card play.
Either you win the trick with the 2 (and the player on your right is toast), or someone else plays a card under the current bottle imp price and you've removed the 2 from your hand.
www.thegamesjournal.com /reviews/Flaschenteufel.shtml   (1185 words)

  
 Extending the Law of Total Tricks
The increment of two points per trick is surprisingly accurate and is borne out by the double-dummy analyses of Matthew L.
trick) because about half the time (assuming bidding doesn't suggest otherwise) your partner will have at least one of the touching honors and most of the time, you will get a trick from this combination.
The formula doesn't take into account length of suits for NT play, so it is not particularly good for judging whether you have enough high cards to make 3NT with, say, an eight-bagger in clubs.
www.calculator.net /Bridge/TotalTricks.html   (2113 words)

  
 Introduction to Period Card Games
Simple trick-taking games are those where only the trick itself counts for points towards eventual victory; complex trick-taking games have a more complex system where some cards are worth special values if captured.
Briefly, a trick is a round of the game where one person plays a card, then each player in turn plays a card to that set.
The usual criteria for winning a trick is: the highest card that is the same suit as the first card led to the trick wins the trick.
www.greydragon.org /library/periodcardgames.html   (2845 words)

  
 [No title]
Before the real trick- making game, everyone makes their wishes known with considerable weight, so that the rules may be arrived at, and lays down their stipulations.
Whoever's turn it is takes a stone from the stockpile and places it on an empty light grey space on the board.
Which card wins the trick is as follows: The highest value card in the start colour unless a trump or supertrump has been played.
www.gamecabinet.com /rulesText/Njet.txt   (1134 words)

  
 The Dice Tower - Trump, Tricks, Game!
A deck of four trick cards are shuffled and placed upright on the table, to show the trump color of four rounds of the game.
Once a player has won their three tricks, every card they play does not count in future tricks.
This makes the THIRD round the most important in the game, as players must balance out their point taking with taking high cards - especially that of the trump color of the fourth round.
www.thedicetower.com /thedicetower/index.php?page=trump_tricks_game   (1191 words)

  
 Howstuffworks "How to Play Calabrasella: Tips and Guidelines"
The player then takes from the widow the same number of cards that he or she discarded.
The discards and the unused widow cards are set aside; they will go to the side that wins the last trick of play.
The winner of each trick leads to the next, until all 12 have been played.
entertainment.howstuffworks.com /how-to-play-calabrasella.htm   (432 words)

  
 Gambling Guide > Cards > Card Games > Trick-Taking Games
Trick-taking games are card games in which play is divided into multiple rounds called tricks, during which each player plays one card from his hand, and the rules of the game determine which player wins that trick based on the cards played.
The object of such games varies; it is often to win the most tricks, but it may instead be to avoid winning tricks, to win exactly a certain number of tricks, or to acquire (or not acquire) certain cards.
In general, the player who wins the trick is the player who played the highest trump, or, if no trump is played, the player who played the highest card in the suit that was led.
www.cardgames.freegames.eu.com /card_games/trick-taking_games.html   (317 words)

  
 FORECASTING TRICK SERIES: TAKING MODEL CONSENSUS
There are cases where it is not a good idea to take consensus.
The 8 previous forecast trick essays explain various situations in which it would not be the best idea to take model consensus.
However, on many forecasts the taking of model consensus is a good idea.
www.theweatherprediction.com /habyhints2/429   (648 words)

  
 RPGnet: Review of Farfalia
The player who plays the highest card in the color that was led takes the trick, unless a trump card was played, in which case the highest trump card wins the trick.
This is because they assume nothing, taking into account that perhaps the reader has never in their life played a trick-taking game before.
Winning a trick is useful because it allows a player to control the next trick, but at the same time is only really nice if the trick won allows the player to take one of the cards needed for the set.
www.rpg.net /reviews/archive/11/11009.phtml   (1616 words)

  
 Ambition
Play to the trick occurs in a specific order: one person is obligated to lead (play first) to the trick, and after her, the others play in order by physical position (usually clockwise).
How to choose the leader to the first trick is specified by each game's rules, and subsequent tricks are led by the winner of the previous trick.
The team whose bid is highest takes an "active" role and can be rewarded for achieving the bid; the other team takes a "defending" role and tries to set the bidders.
www.thegamesjournal.com /articles/Ambition1.shtml   (2635 words)

  
 Howstuffworks "How to Play Two-Handed Pinochle: Tips and Guidelines"
After each trick, both players are allowed to draw one card from stock, with the dealer drawing last.
Cards played in a trick, however, are out of play for the rest of the hand.
Endgame: When only the upcard and a single stock card are left, the winner of the previous trick takes the stock card, and the loser takes the upcard, which will be the Dix.
entertainment.howstuffworks.com /how-to-play-two-handed-pinochle.htm   (614 words)

  
 [No title]   (Site not responding. Last check: 2007-10-13)
After all tricks of a round are played through, you can part with one type of junk so as to reduce your negative score.
In a trick without trump, that is the highest card in the color led; in a trick with trump, the highest trump.
If she now wins a trick with the cards 2368, she can place the 3 on the bargain pile, while the 6 goes with the 2 and the 8 on her/ odds and endsstack.
www.mallorn.com /People/jbarlow/games/resources/schnapjg.doc   (1817 words)

  
 Card Games: Hearts
Hearts is a trick taking game in which the object is to avoid winning tricks containing hearts; the queen of spades is even more to be avoided.
Shooting the sun is taking all the tricks (as opposed to taking all points).
The player who takes the first trick (or alternatively, the first penalty point) takes the kitty and places the card(s) with his or her captured cards (the player may look at them first).
www.pagat.com /reverse/hearts.html   (3611 words)

  
 Taking Software: Barbu, Taking Strikes Better 4 Self-Defense, Albion StopNow!, ...
Taking punches and kicks is part of self defense My method takes you or your st
Everyone takes turns being the dealer and choosing the type of hand to be played.
My method takes you or your students from non-striking safe drills all the way to developing a reflex to counter attack when injured.
www.criticalfiles.com /free/taking   (794 words)

  
 CONTROL NUT!
Control cards allow a player to select trump, automatically win a trick, add stars to your score, randomly pluck a card out of each of your opponents' hands, sit out one or more tricks, declare a bonus, alter a card value, adds points to your partnership score.
Cards remaining in a player's hand (once other players have played out their cards) count as tricks with a conversion rate of 4 held cards (rounded up) equaling one trick.
A partnership's score is determined by adding up the stars captured in tricks and multiplying them by the number of tricks.
www.gamersalliance.com /Summer2005/controlnut.htm   (785 words)

  
 Renfield Review
Cards taken in a trick are arranged in front of the taker such that all the bugs on them are visible.
There can come a point in the hand where any card you play would take a trick for you, giving you far too many bugs to have any hope of winning and sucking money away in the process (because you have to pay the pot whenever you take a trick).
But you need to have at least one card high enough to take a trick, and you’d like to be able to choose which trick that is. I haven’t quite figured out the best approach.
www.gamereport.com /tgr22/renfield.html   (1183 words)

  
 RPGnet: Review of David & Goliath
Afterward the highest card takes all the rest of the cards and will then lead the next trick.
When you take cards you lay them out in front of you in neat rows, by suit, to help other people keep track of your current scoring possibilities.
Sometimes it feels like you're playing Spades, trying to grab tricks, and sometimes it feels like you're playing Hearts, trying to duck them, but this variability is entirely organic thanks to the simple, but clever, scoring mechanism.
www.rpg.net /reviews/archive/11/11818.phtml   (972 words)

  
 Funagain Games: Margin for Error
The winner of a trick is the player who plays the highest card of the suit that was led (there is no "trump").
After either five point cards have been taken by one partnership or seven tricks have been played, the Goal card is turned over and revealed to their opponents, after which the round is played out.
This is my favorite part of the game, as both sets of partners jab back and forth, with the Captain and his partner trying not to reveal their goal too early, and the other set of partners attempting to figure it out.
www.funagain.com /control/product/~product_id=016496   (1517 words)

  
 Billabong Boardgamers: Mü review
Bidding goes around the table, with players placing cards from their hand face-up on the table; there is a mapping between the number of cards you have played and how many points you hope to take during the trick-taking phase.
Scoring is not done by tricks taken but by points on the cards in the tricks.
Additionally, the cards with the most triangle points are not the highest in their suit, so playing to simply win tricks may not actually earn you many triangles.
www.csse.monash.edu.au /~debbiep/billabong/rmumehr.html   (557 words)

  
 Free Card Game Triple Topper 3D trick taking game three variable Tricky Dick
Play a free card game of a new trick taking game which is 3 dimensional.
The first trick is determined by each person drawing one card from their right hand neighbor, that neighbor’s card is the neighbor’s first card to the first trick.
The people who score for the trick are the trick winner, and anyone else who laid the same color as the winner.
www.tripletopper.com /tricky.htm   (661 words)

  
 Ultimate Magic Network: Magic Library: Read Trick
This trick involves taking a matchbox and taping a piece of thin fishing wire on the bottom inside of it.
You take out a box of matches and go to lite your cigarette or candle but when you open them they are all used.
You then say I hate that when people put used matches back in the box, oh sorry it was me I hate it when I do that.
www.ultimatemagic.com /library/read.php?trick=900   (461 words)

  
 How to Play Hearts - Card Games
There is not that many rules to the game, making it a great choice to play with kids of all ages.
Players want to avoid winning tricks with hearts and to avoid taking a trick with the Queen of Spades.
It is against the rules to play a heart as a lead if a heart hasn't been played in a trick.
www.bellaonline.com /articles/art46283.asp   (510 words)

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